Jaesun
Fabulous Ex-Moderator
And both have shitty DECLINE combat..... Unlike D:OS.
You can fuck the mup, but I guess that's not good enough?but the important question remains: can i fuck dragons in this
Combat video.
They even show more than 5 seconds of that "tactical mode".
Lookin good. So Pillars of Eternity and Inquisition are competitors when it comes to combat. Both RTwP, both party based. I'm interested in finding out which has better/deeper mechanics and better gameplay.
And both have shitty DECLINE combat..... Unlike D:OS.
I love how they keep overusing buzzwords such as choice and tactics (Buzzword when BioWare uses it) throughout the trailer. Almost like they are insecure about the combat system in their product.Combat video.
They even show more than 5 seconds of that "tactical mode".
Combat video.
They even show more than 5 seconds of that "tactical mode".
Combat video.
They even show more than 5 seconds of that "tactical mode".
Is it strategically or tactically, Bioware? They keep using those terms interchangeably.
Laidlaw said:I've seen people look at things like the rolling - the dodge, where the rogue rolls to the side. People would say, "That'll never work in tactical." Sure it can! You draw a line AOE to the right and press A to confirm... and when you unpause, he rolls that way! But you have to think it all through. You have to hold yourself to that
Topdown dodging reminds me more of Crusader games (without pause, ofc), and not RPGs. But I think all this has a simple explanation. Imagine Bio headquarters:Laidlaw said:I've seen people look at things like the rolling - the dodge, where the rogue rolls to the side. People would say, "That'll never work in tactical." Sure it can! You draw a line AOE to the right and press A to confirm... and when you unpause, he rolls that way! But you have to think it all through. You have to hold yourself to that
Has there ever been another top-down RTwP RPG where you had to do "point and click dodging"?
I think a certain unspoken strength of classic RTwP mechanics was that there was always a strong separation between movement, and everything else. If you wanted to move, you had to actually walk. There were very few, if any, abilities that caused your character to move. BG2 broke this rule sometimes (Ring of the Ram, dragon wing buffets), but those were like the exceptions that proved the rule. That abstraction went a long way towards giving those games a more tactical, wargamey feel.
Laidlaw said:I've seen people look at things like the rolling - the dodge, where the rogue rolls to the side. People would say, "That'll never work in tactical." Sure it can! You draw a line AOE to the right and press A to confirm... and when you unpause, he rolls that way! But you have to think it all through. You have to hold yourself to that
Speaking of awesome. Did you see the press A to revive on that video? Looks like the awesome buttonWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.
Even better, have the player do barrel rolls in their living rooms. Think of the IMMERSIOUMWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.
Might be a little difficult for some of the fan base. Don't be so privileged.Even better, have the player do barrel rolls in their living rooms. Thin of the IMMERSIOUMWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.
But they have the right shape already! All they need is put a little force and let nature do the rest.Might be a little difficult for some of the fan base. Don't be so privileged.Even better, have the player do barrel rolls in their living rooms. Thin of the IMMERSIOUMWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.
It would glorious.Might be a little difficult for some of the fan base. Don't be so privileged.Even better, have the player do barrel rolls in their living rooms. Thin of the IMMERSIOUMWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.
Might be a little difficult for some of the fan base. Don't be so privileged.Even better, have the player do barrel rolls in their living rooms. Thin of the IMMERSIOUMWhy do they bother with this? Everyone has kinect. Everyone has headsets. This is 2014. The future is here.
Just have people shout "Do a barrel roll!".
Every time you open your mouth in a BioWare game, something awesome has to happen.