Some fans were surprised earlier this year when BioWare announced that Dragon Age: Inquisition would include a franchise-first multiplayer mode. The decision to add multiplayer to the mix wasn't a last-minute choice, however, BioWare says in a new interview, revealing that the game actually began its life as a multiplayer-only experience.
"Weirdly, we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite," Inquisition executive producer Mark Darrah told GamesIndustry International. "It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at [multiplayer] a long time."
Darrah went on to say that the multiplayer is actually at the heart of many role-playing experiences.
"It's sitting at a table with your friends and playing a pen and paper experience," he said. "It's been a single-player experience on computers for a long time, but Baldur's Gate had multiplayer co-op through the story. This is an attempt to get that feeling back, something you can do, get a fantasy experience, but much more bite-size."
"Skyrim changed the landscape for role-playing games completely" - Mark Darrah
Inquisition's multiplayer mode is limited to a separate co-op experience that does not tie into the main game in any way. You can read more about Inquisition's multiplayer component here.
Also in the interview, Darrah spoke about the impact that the massive success of Bethesda's Elder Scrolls V: Skyrim, which has sold more than 20 million copies, had on the RPG genre overall.
"Skyrim changed the landscape for role-playing games completely," he said. "Now the expectations of your other fans, they're changing too. People age, they typically have less time for games, so it changes their expectations in terms of gameplay segments. It also results in some nostalgia. so they may become even more firm in their attachment to previous features. Now suddenly you have 15 million people that have basically had the first RPG they've ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we've seen the biggest change."
Darrah said one reason RPGs are growing in popularity of late is due to the power of new consoles to create bigger, more fleshed out worlds.
"The hardware has brought back the ability to do big again and I think that's what's bringing role-playing games back to the forefront," he said. "What we've traditionally seen is that as a console generation turns over the dominant genre has changed. Shooters weren't the dominant genre a generation ago, it was racing games. If you go back before that, to the PlayStation 1 era, it was actually role-playing games. I think that's what we may be seeing here. I don't know that role-playing games will be necessarily dominant but I do think we may see open-world exploration games being the dominant genre of this generation."
Consider how many buyers of their games are on the same level. It might be just a marketing ploy; making friendly with the fans by acting like them. So she might get paid to speak like that. :DObligatory:
Dear lord. This is an adult who is somehow holding down full time employment. If I had someone in my organization who thought and spoke like this, I would fire her ASAP, not entrust her with significant creative control over my product.
Also, the amazing C&C: 'Your gender will affect who your potential romances are.'
Also, the amazing C&C: 'Your gender will affect who your potential romances are.'
So, this brings me to Inquisition. Does it look like it's gonna be as lulzy as DAII? Does this look like it's going to be a complete fucking disaster?
My impression is that it will have much better production value and will be more polished and thought out. But on the other hand there seems to be great potentional for lulz in the story and the characters seems to possibly be some of the worst we seen in a bioware game. at least at first glance.
I dunno. I mean, nothing can be worse than Merrill.
Though that one gay mage in Inquisition looks like he's going to be painfully written and stereotypical.
Without having played the game I am going to point towards Cole. Apart from Varric I feel there is reason to be worried about a few others too.
Maybe they're keeping it as a surprise reveal.Weren't there rumors they were going to add a trans character? Guess that didn't turn out to be true.
It would be cool if they did, as the potential for backfiring is enormous. It would be so satisfying to watch it bite them in the ass.Maybe they're keeping it as a surprise reveal.Weren't there rumors they were going to add a trans character? Guess that didn't turn out to be true.
Games beginning their design as a multiplayer only experience moving down to single player supporting games, where have I seen this before?
In business terms this is called downselling. Nu BioWare has consistently catered to the low end of the social autist market at the exclusion of the middle and upper tier audience. Albeit this is possibly due to the genuine emotional immaturity of their staff rather than any business strategy. It's not not so much an accident, or design, that BioWare has drifted ever further toward SJWism, so much as they continue to employ staff with the emotional maturity of ten year-olds.Consider how many buyers of their games are on the same level. It might be just a marketing ploy; making friendly with the fans by acting like them. So she might get paid to speak like that. :D
"writer pit".
Translation for the literate: "writers' pit". And that's always how I imagined the creative writing process in BioWare: a ominous pit in the center of the office, surrounded by a heavy duty guard rail, where the management occasionally lowers down fresh crayons and paper.
318 pages of faggots bitching about a company that doesn't even deserve the negative attention. If only you'd put such effort into incline driven agendas...
318 pages of faggots bitching about a company that doesn't even deserve the negative attention. If only you'd put such effort into incline driven agendas...
But DA = incline. I mean, it's the spiritual succesor to Baldur's Gate.