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Dragon Age: Inquisition Pre-Release Thread

Unwanted

Bobbles

Unwanted
Dumbfuck
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Jul 28, 2013
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Show me some DA2 concept art with three people in it.
 
Joined
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i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine:(
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.
i know but da2 had some nice looking concept arts for kirkwall ....
Kirkwall-Concept-Art-dragon-age-origins-16328156-2560-1175.jpg


kirkwall-620x.jpg


and we all know how it ended:(
1.jpg

:troll:
 

Dreaad

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Deep in your subconscious mind spreading lies.
i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine:(
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.
Do you actualy think DA2 environments were pretty? o_O
Depends really, the quality of some places was solid. At least the first time you ran through it :lol:. That grey warden prison DLC had good set pieces.
 
Unwanted

Bobbles

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I count four people in those screenshots. DA2 parties had four people in them. So.. you're proving my point?
 

Ninjerk

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Already pre-ordered it for PC and PS4. Hope the bonuses are good.

edit: And just as I post this...

THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:

David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”

"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."

What the fuck are you doing here?
 

Necroscope

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Codex 2014
i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine:(
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.

ME1 and ME2 both had some nice environments, but Dragon Age? To me the only memorable place was the Circle Tower; everything else felt generic, disheartenedly static and gave me this "single-player MMO" vibe - I mean large locations where one can barely interact with anything/anyone filled with 2-3 merchants. Lothering, for example, was more of a huge majestic decoration than actual city, serving as a arrivals hall from all those ridiculously long corridors infested with whole armies of thugs.
 

Delterius

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Entre a serra e o mar.
i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine:(
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.
Do you actualy think DA2 environments were pretty? o_O
Depends really, the quality of some places was solid. At least the first time you ran through it :lol:. That grey warden prison DLC had good set pieces.
I think it depends on how shitty the really obvious corridor-like environs look to your eyes. And that's, I think, one issue with DA environments. The wilderness often looked very artificial. There's also the issue with how DA2's appearance was more damaged by its art direction (or, rather, an unpolished implementation of such) than anything else. Not to mention how the quality isn't very consistent.

That said, I do think that, say, the coast region didn't look bad, but still felt artificial. While Kirkwall feels unpolished at best, but also like a clean-cut sanatorium of a city at worst. The worst parts happen most often too.
 
Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
Already pre-ordered it for PC and PS4. Hope the bonuses are good.

edit: And just as I post this...

THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:

David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”

"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."

What the fuck are you doing here?

Making posts?


Still waiting on that DA2 concept art with three people in it.
 

Dreaad

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Deep in your subconscious mind spreading lies.
i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine:(
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.
Do you actualy think DA2 environments were pretty? o_O
Depends really, the quality of some places was solid. At least the first time you ran through it :lol:. That grey warden prison DLC had good set pieces.
I think it depends on how shitty the really obvious corridor-like environs look to your eyes. And that's, I think, one issue with DA environments. The wilderness often looked very artificial. There's also the issue with how DA2's appearance was more damaged by its art direction (or, rather, an unpolished implementation of such) than anything else. Not to mention how the quality isn't very consistent.

That said, I do think that, say, the coast region didn't look bad, but still felt artificial. While Kirkwall feels unpolished at best, but also like a clean-cut sanatorium of a city at worst. The worst parts happen most often too.
Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.
 

Delterius

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Entre a serra e o mar.
Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.

My argument isn't the they look pretty but lack interactivity, rather that they look vapid. Rather, they look pretty, but a closer look (playing the game) shows that they are quite 'ugly'. That is, they often also look unnatural, as to fill the purposes of the dreaded Corridor without much care. After all, it is pretty telling that some of the most beautiful views of these linear games are an illusion, the far away background that contrasts to the mysterious trench that the roads around Kirkwall often look like.

If anything Baldur's Gate shows us that you can make big, expansive areas, full of nothing* - they feel open and natural, as they often should be in the wilderness. The second part of the battle wasn't fought, that is filling those wilderness zones with more interesting things to do, but the first is.

*I actually think I'm being harsh on Baldur's Gate. Its hardly devoid of content on the wilderness, but those areas do feel too big for the amount of content there actually is.

Again, the quotes on 'ugly' are meant for a number of reasons. Amongst which the fact that not everyone cares about linearity, even in the appearance of the game. Especially not someone who actually bothers playing DA2. Like yours truly.
 

Rake

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Oct 11, 2012
Messages
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Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.

My argument isn't the they look pretty but lack interactivity, rather that they look vapid. Rather, they look pretty, but a closer look (playing the game) shows that they are quite 'ugly'. That is, they often also look unnatural, as to fill the purposes of the dreaded Corridor without much care. After all, it is pretty telling that some of the most beautiful views of these linear games are an illusion, the far away background that contrasts to the mysterious trench that the roads around Kirkwall often look like.

If anything Baldur's Gate shows us that you can make big, expansive areas, full of nothing* - they feel open and natural, as they often should be in the wilderness. The second part of the battle wasn't fought, that is filling those wilderness zones with more interesting things to do, but the first is.

*I actually think I'm being harsh on Baldur's Gate. Its hardly devoid of content on the wilderness, but those areas do feel too big for the amount of content there actually is.

Again, the quotes on 'ugly' are meant for a number of reasons. Amongst which the fact that not everyone cares about linearity, even in the appearance of the game. Especially not someone who actually bothers playing DA2. Like yours truly.
I don't care about linearity too much, i even like SR:R, but i still found DA2 areas...wrong.
 

Space Satan

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DA2 had nice basic areas. Kirkwall was a very big city. The problem that they were empty. People would forgive Biowhores' recycling of areas, should they be filled. but they got empty Kirkwall, huge areas that rewarded exploration with...elfroot and 5 trash items? Huge city had no interaction apart from paratrooping waves of crap. I almost assured that DA:I will have vast areas that will not be recycled at all, but will be empty in the same way as DA2.
 

Rake

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Oct 11, 2012
Messages
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Wrong how?
That's why i put the dots there. I don't know exactly what rubbed me the wrong way, i just found the game kinda ugly, environments included. The just seemed unnatural, with a "fake"/"plastic" vibe.
Linear games can have more beutiful environments than open ones, as they generaly have less space to focus on. In DA2, that wasn't the case.
 

DraQ

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If anything Baldur's Gate shows us that you can make big, expansive areas, full of nothing* - they feel open and natural, as they often should be in the wilderness. The second part of the battle wasn't fought, that is filling those wilderness zones with more interesting things to do, but the first is.

*I actually think I'm being harsh on Baldur's Gate. Its hardly devoid of content on the wilderness, but those areas do feel too big for the amount of content there actually is.
:salute:
 
Joined
Feb 13, 2011
Messages
2,234
Already pre-ordered it for PC and PS4. Hope the bonuses are good.

edit: And just as I post this...

THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:

David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”

"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."

What the fuck are you doing here?

Making posts?


Still waiting on that DA2 concept art with three people in it.
motherfucker you found some retarded correlation berween concept art (with 3 persons) and actuall game(4 persons team). i showed you concept arts from da2 with single hero. does that mean da2 was single character game?

fucking sunday newfags:decline:
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Wrong how?
That's why i put the dots there. I don't know exactly what rubbed me the wrong way, i just found the game kinda ugly, environments included. The just seemed unnatural, with a "fake"/"plastic" vibe.
Linear games can have more beutiful environments than open ones, as they generaly have less space to focus on. In DA2, that wasn't the case.

Probably because the entire city is static. It's the exact same place, with the exact same people standing in the exact same spots who don't even seem to have a life that doesn't revolve around Hawke in some way, for ten goddamn years. It's a city in a snow-globe. Hell, the Quanari invasion had some potential to shake up the design a bit since it could've left it looking like a partially destroyed wreck which was still being put back together years later in Act 3. But no, apparently they were able to clean the whole place up spick and spam and rebuild everything in no time!
 

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