i know but da2 had some nice looking concept arts for kirkwall ....Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine
Depends really, the quality of some places was solid. At least the first time you ran through it . That grey warden prison DLC had good set pieces.Do you actualy think DA2 environments were pretty? o_OWell to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine
Already pre-ordered it for PC and PS4. Hope the bonuses are good.
edit: And just as I post this...
THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:
David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”
"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."
Well to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine
I count four people in those screenshots. DA2 parties had four people in them. So.. you're proving my point?
I think it depends on how shitty the really obvious corridor-like environs look to your eyes. And that's, I think, one issue with DA environments. The wilderness often looked very artificial. There's also the issue with how DA2's appearance was more damaged by its art direction (or, rather, an unpolished implementation of such) than anything else. Not to mention how the quality isn't very consistent.Depends really, the quality of some places was solid. At least the first time you ran through it . That grey warden prison DLC had good set pieces.Do you actualy think DA2 environments were pretty? o_OWell to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine
Already pre-ordered it for PC and PS4. Hope the bonuses are good.
edit: And just as I post this...
THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:
David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”
"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."
What the fuck are you doing here?
2/10
Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.I think it depends on how shitty the really obvious corridor-like environs look to your eyes. And that's, I think, one issue with DA environments. The wilderness often looked very artificial. There's also the issue with how DA2's appearance was more damaged by its art direction (or, rather, an unpolished implementation of such) than anything else. Not to mention how the quality isn't very consistent.Depends really, the quality of some places was solid. At least the first time you ran through it . That grey warden prison DLC had good set pieces.Do you actualy think DA2 environments were pretty? o_OWell to be fair, Bioware may make pretty bad games, but generally the environments you run through in a straight line are actually quite pretty. Elven ruins, cultist village, the wilds, deep roads etc they are pleasing to look at.i like this concept art but there are like 0,0001% chances that bioware will not fuck it up even with fucking frostbite engine
That said, I do think that, say, the coast region didn't look bad, but still felt artificial. While Kirkwall feels unpolished at best, but also like a clean-cut sanatorium of a city at worst. The worst parts happen most often too.
Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.
I don't care about linearity too much, i even like SR:R, but i still found DA2 areas...wrong.Well my point was that it does look descent enough. Interactivity and linearity are gameplay issues. I was just saying that Bioware do create set-pieces from concept art, and they do it rather well. Even some sections of Kirkwall are rather majestic, even if all the doors are locked.
My argument isn't the they look pretty but lack interactivity, rather that they look vapid. Rather, they look pretty, but a closer look (playing the game) shows that they are quite 'ugly'. That is, they often also look unnatural, as to fill the purposes of the dreaded Corridor without much care. After all, it is pretty telling that some of the most beautiful views of these linear games are an illusion, the far away background that contrasts to the mysterious trench that the roads around Kirkwall often look like.
If anything Baldur's Gate shows us that you can make big, expansive areas, full of nothing* - they feel open and natural, as they often should be in the wilderness. The second part of the battle wasn't fought, that is filling those wilderness zones with more interesting things to do, but the first is.
*I actually think I'm being harsh on Baldur's Gate. Its hardly devoid of content on the wilderness, but those areas do feel too big for the amount of content there actually is.
Again, the quotes on 'ugly' are meant for a number of reasons. Amongst which the fact that not everyone cares about linearity, even in the appearance of the game. Especially not someone who actually bothers playing DA2. Like yours truly.
That's why i put the dots there. I don't know exactly what rubbed me the wrong way, i just found the game kinda ugly, environments included. The just seemed unnatural, with a "fake"/"plastic" vibe.Wrong how?
If anything Baldur's Gate shows us that you can make big, expansive areas, full of nothing* - they feel open and natural, as they often should be in the wilderness. The second part of the battle wasn't fought, that is filling those wilderness zones with more interesting things to do, but the first is.
*I actually think I'm being harsh on Baldur's Gate. Its hardly devoid of content on the wilderness, but those areas do feel too big for the amount of content there actually is.
motherfucker you found some retarded correlation berween concept art (with 3 persons) and actuall game(4 persons team). i showed you concept arts from da2 with single hero. does that mean da2 was single character game?Already pre-ordered it for PC and PS4. Hope the bonuses are good.
edit: And just as I post this...
THE WHEELS ARE COMING OFF! LEGENDARY VIDEO VOICE BAILS FROM BIOWARE GOTY:
David Gaider has issued a comment in regards to a recent rumor that suggested that Troy Baker has a role in the upcoming “Dragon Age 3: Inquisition.” As reported by the Bioware Social Network on July 29, the writer at Bioware posted a message on the comments section on Tumblr stating that the rumor is “incorrect.”
"It is incorrect. Not sure where the idea comes from, but someone clearly added that to Wikipedia without knowing anything about it."
What the fuck are you doing here?
Making posts?
2/10
Still waiting on that DA2 concept art with three people in it.
That's why i put the dots there. I don't know exactly what rubbed me the wrong way, i just found the game kinda ugly, environments included. The just seemed unnatural, with a "fake"/"plastic" vibe.Wrong how?
Linear games can have more beutiful environments than open ones, as they generaly have less space to focus on. In DA2, that wasn't the case.