Wirdschowerdn
Ph.D. in World Saving
There always must be a newfag guinea pig around that obeys my biddings.
There always must be a newfag guinea pig around that obeys my biddings.
I wouldn't know about Justice's endings, but I think the idea in DA2 was that Ander's willing posession by Justice changed him. The past games already hinted that the contact between mortals and spirits changes the nature of both. Justice himself says that the mere cult of the Maker mortal-side changed the outlook that many spirits have of themselves and their portfolios, some adhering to Chantry dogma. Hence Justice's 180º - from a fairer if not overly vanglorious form of Justice into the realm of Revenge....which totally contradicted not only Justice's characterization in DA:A, but most of his endings, too. Well, that's Bioware for you.i know da2 was crap and nobody wants to remember shit about this game but anders went all psycho in 3rd act because of fucking vengeance spirit in his fucking head. justice was creepy fucker already in awakening. and his finale act wasnt even half retarded as was orsinos tranformation into darigins dlc bosso_O
origins account requiredbut still slightDragon Age Keep
It seems that for the first time BioWhores managed to handle something well. at least with this, they can ignore all save import alltogether.
Wait, do you mean...DLC? Day one DLC to have your decisions to be carried over? Just imagine possible profits! Consequences will never be the same!You know, for when you can't be bothered to actually carry over your players' decisions properly because you wrote yourselves into a corner one time too many. But I guess it's better than pretending everything they did never happened so thumbs up for Bioware in the end. Why this isn't in the game proper, though?
Wait, do you mean...DLC? Day one DLC to have your decisions to be carried over? Just imagine possible profits! Consequences will never be the same!You know, for when you can't be bothered to actually carry over your players' decisions properly because you wrote yourselves into a corner one time too many. But I guess it's better than pretending everything they did never happened so thumbs up for Bioware in the end. Why this isn't in the game proper, though?
"You need to make sure they're a real character and a person first." Once BioWare forms the history and motivations, the writers sit down to address how many romance options they need, and begin dissecting their characters.
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from every angle. This forces the team to look beyond just the premise and into what implications it presents. "Are there issues of feminism or other problematic elements? What are we saying about this character we aren't intending to?" Gaider says. "We have to think about all those issues first and try to distill it down into a set of stories that we want to tell and feel good about telling."
Says the guy who designed it so that you could give your companions gifts to raise their approval level."We'll talk about what the romantic arc is and what that character's story can tell as a romance," says lead writer David Gaider. "Because there's more than insert coin, get sex, right?
If you think about it, it explains a lot of the dialog options in Mass Effect."They're real people..."
"So of course we have to arbitrarily crowbar a set number of romances into their asshole."
It's as if they don't even hear what they're saying as it leaves their mouth.
Making pirates go an extra mile if they want to see more reactivity perhaps.You know, for when you can't be bothered to actually carry over your players' decisions properly because you wrote yourselves into a corner one time too many. But I guess it's better than pretending everything they did never happened so thumbs up for Bioware in the end. Why this isn't in the game proper, though?
No, it's click big red heart icon, get sex."Because there's more than insert coin, get sex, right?
BioWare also has to make sure they've looked at a relationship from every angle. This forces the team to look beyond just the premise and into what implications it presents. Are there issues of feminism or other problematic elements? What are we saying about this character we aren't intending to?" Gaider says. "We have to think about all those issues first and try to distill it down into a set of stories that we want to tell and feel good about telling."
Yeah, blaming a writer for shitty game mechanics is kinda stupid, but a writer who dislikes combat rarely can tie up combat and plot into successful and organic combination.
The thing is bethesda seems to actually realize they can't characters, so they focus on what they can do (despite bumbling a lot), while biowhore's mediocre characters are what they do the best.To be unnecessarily fair to Bioware, I think their NPCs are actually deeper than 90% of their competitors products. Compare them to the cardboard cutouts that Bethesda puts out for example.
They're still shit, but it's the turds that float to the top in a sea of diarrhea.
actually, I don't think they're that bad. Though the last two games they made were definitely a turn for the worse. Prior to that Bioware usually hit average
The thing is bethesda seems to actually realize they can't characters, so they focus on what they can do (despite bumbling a lot), while biowhore's mediocre characters are what they do the best.
". Take that away and what do they have left?"
Good character/stat system, fun combat, better C&C than the vast majority of rpgs out there, etc., etc.
But, hey enjoy your Twitchers and Oblivshits and Shadowdiarrehas.
R00fles!
Gears of War and World of Warcraft, except those games have unique and well balanced combat
and what can bethesda actually do?The thing is bethesda seems to actually realize they can't characters, so they focus on what they can do (despite bumbling a lot), while biowhore's mediocre characters are what they do the best.