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The same way AP handles professional/suave/aggressive and DA2 handles diplomatic/charming/aggressive.That still doesn't explain how to represent them on popamole dialogue wheelchair
The same way AP handles professional/suave/aggressive and DA2 handles diplomatic/charming/aggressive.That still doesn't explain how to represent them on popamole dialogue wheelchair
I didn't want them added, and it's not my approved design. It's all DU.I think it's Zed's brainchild.
Those are pretty much just D&D alignments.
No.The same way AP handles professional/suave/aggressive and DA2 handles diplomatic/charming/aggressive.
The dialogue wheel can support displaying up to six options at a time. In this case none of them would be attached to a specific personality.Those are pretty much just D&D alignments.
Not really. That's actually a "puzzle" where you have to read a bunch of accounts for statues representative of different folks involved in Durlags Tower and you are tasked with picking the correct answer. It would be pretty difficult to do with a paraphrased system in a dialogue wheel, not to mention if you had puzzle with permutations greater than 3 choose 3.
Yes.
Too late for that, the visionary mind of Peter Molyneux already thought of that kind of emergent gameplay.I have an idea to improve the dialogue wheel. Add a fourth option - a fart. So now you can answer with polite, sarcastic, angry or you can fart without saying anything. That way you instead of an epic fantasy adventure involving deep moral conflict between mages and templars you can roleplay a silent Hawke with flatulence problems. Fart comedy is seriously underrepresented in videogame media.
How many times must I bring up that Laidlaw quote where he says he wants to bring party-based RPGs to the masses?
He was also quite pleased that Origins won an award for being accessible to disabled people. A full-on action game would be less accessible.
Nah, telling people who get angry when millions of "casuals" also like a thing they like that you're going to make games that appeal to those people isn't what you tell them when you want to win them over. "You are not our primary audience" doesn't go over too well.Roguey, this kind of talk is propaganda and you know it. "Bring party-based RPGs to the masses", give me a break.
(Of course, I know that what developers post on forums constitutes the entirety of your knowledge about games, so the idea that they might be lying must be frightening to you.)
Nah, telling people who get angry when millions of "casuals" also like a thing they like that you're going to make games that appeal to those people isn't what you tell them when you want to win them over. "You are not our primary audience" doesn't go over too well.
Game designers aren't a monolithic entity who all have the same ideas. There are some who really want to make games for Everyone.Irrelevant. "I want to bring X to the masses!" are the words of a marketer, not a game designer. They shouldn't be taken seriously.
Those work on different genres/platforms.Game designers aren't a monolithic entity who all have the same ideas. There are some who really want to make games for Everyone.Irrelevant. "I want to bring X to the masses!" are the words of a marketer, not a game designer. They shouldn't be taken seriously.
Because Skyrim has such mindblowing world building and story, right?Before I touch this "Pseudo Dark High Fantasy" crap again, I'll play Skyrim.
Because Skyrim has such mindblowing world building and story, right?Before I touch this "Pseudo Dark High Fantasy" crap again, I'll play Skyrim.