Well, he certainly is butthurt that his "writing" isn't taken seriously. But he isn't the project lead, and EA overlords probably know that Bioware products are selling not because of quality writing, original story or challenging combat. So they would be forced to write romances even if they don't want to (though I doubt that's the case with Bio writing team). So "romances are optional" is kinda hypocritical stance, given that they (and party interaction in general) often become main focus in later games.But Gaider continues to make it clear that the romances are optional content and will always be secondary to their summer blockbuster Whedon-knock-off shit.But there's the thing - they don't even fixate on telling the story anymore.
Bioware games sell for a lot of different reasons, considering they're multi-million sellers. There are people who do like the writing and combat. Some are in it for the romance but as Chris Priestly noted ages ago, the telemetry data says they're a minority. A passionate, vocal minority. Not unlike turn-based combat fans lol.Well, he certainly is butthurt that his "writing" isn't taken seriously. But he isn't the project lead, and EA overlords probably know that Bioware products are selling not because of quality writing, original story or challenging combat. So they would be forced to write romances even if they don't want to (though I doubt that's the case with Bio writing team). So "romances are optional" is kinda hypocritical stance, given that they (and party interaction in general) often become main focus in later games.
I kinda hope they don't use that system at least not the one from DA2. I really hate when the PC doesn't say what I think he is going to say like the one with the Mayor's son getting killed and then you get to tell him (the mayor) something, I thought the Neutral/funny response was decent but nope it was pretty much a dick response IIRC.
I kinda hope they don't use that system at least not the one from DA2. I really hate when the PC doesn't say what I think he is going to say like the one with the Mayor's son getting killed and then you get to tell him (the mayor) something, I thought the Neutral/funny response was decent but nope it was pretty much a dick response IIRC.
I believe it was stated somewhere upthread that they'll be using the dialogue wheel, but they've also finally relented on their paraphrase-only policy and allowed the option of seeing the exact words your character will use despite Gaider's declaration that they would not do so, even as an option that could be toggled from the menu, because players are too stupid to make their own decisions.
Edit: Nope, turns out that they're just adding a second paraphrase.
Well, I don't know, it's not like this quote backed up by stats, he explicitly states that " Yet, it is a relatively small percentage of players who actually play them (yes I do have stats to back up this claim, but no, I am not sharing them). " And, like I said, romances and party interaction in general are the main selling point, and both can be viewed as "story" or "writing", so when people say that they play Bio games for the story, they first mean romances and party interaction, and overall plot only second to them.Bioware games sell for a lot of different reasons, considering they're multi-million sellers. There are people who do like the writing and combat. Some are in it for the romance but as Chris Priestly noted ages ago, the telemetry data says they're a minority. A passionate, vocal minority. Not unlike turn-based combat fans lol.Well, he certainly is butthurt that his "writing" isn't taken seriously. But he isn't the project lead, and EA overlords probably know that Bioware products are selling not because of quality writing, original story or challenging combat. So they would be forced to write romances even if they don't want to (though I doubt that's the case with Bio writing team). So "romances are optional" is kinda hypocritical stance, given that they (and party interaction in general) often become main focus in later games.
Saying they're a main focus is hyperbolic. The stories aren't any less coherent if you never romance anybody.
Yeah, it's more fitting to play as a dumbuck. With tone faggotry if you act diplomatically and favorably towards mages then you are forced to act diplomatic towards templars, even if you've chosen every "hate templars" options before. it's not even a complex aspect of RPG - to have different attitudes towards different factions\characters. But with tone all faction concept goes down the drain.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
It's ironic that Biowhores decided to fix paraphrases with another paraphrases. Not because they stated there will be no such thing earlier - changes during developement is a normal thing, but the decision is funny because paraphrases could be fixed with decent writing only. Add a paraphrase that people will understand and make characters act accordingly. But no, they will not try to improve the quality of their writing, instead, they will add complete explanation - the very thing they argued about, when debating about dialogue wheel. "Players want to be surprised!" "Only vocal minority wish to hear things they just read!"I believe it was stated somewhere upthread that they'll be using the dialogue wheel, but they've also finally relented on their paraphrase-only policy and allowed the option of seeing the exact words your character will use despite Gaider's declaration that they would not do so, even as an option that could be toggled from the menu, because players are too stupid to make their own decisions.
Edit: Nope, turns out that they're just adding a second paraphrase.
Well, I simply don't agree with you. Human beings have more or less fixed temperament, expressions and reaction patterns when dealing with others. The fact that you can control yourself when talking to your boss has nothing to do with it. It's more likely you're not entirely expressing yourself, but certainly not denying or even contradict yourself. Well, at least doing it convincigly unless you're fucking psycho, first class actor, spy or whatever- see below. You said: "i havent met a single person that is the same at work and on his private time". Well, I never met a person that is funny/entertaining on his private time and completely grumpy at work (once again unless you're fucking psycho, first class actor, or spy). I'm talking about more essential aspects. That, again, is not taking your choice away...Did you play that game? Because I'm tired schooling you... You can be nice to some people, you can be nice to your comrades/family, but that doesn't change your personality (being polite/aggresive type). There are people who are nice to their family memebers but have aggresive personality (Helping your mum won't change the fact that you've got a temper/react agrresively in situations/dialogues ). These two aspects are not in conflict - you're combining two different things... You can role-play these stuff in DA2 that's all I'm saying. I've got a lot of problems with that game but I won't deny that I surely could role-play whoever I fucking wanted. CC being often nonexistent doesn't change the fact that dialogue system/mechanic itself is legit.No, some people play nice with people they know, they dont with people they dont. Some people simply reacts to the pace of the conversation the other side sets.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
I for instance am not the same person at home that i am work, or with my PnP group, or with my neighbors. Not only that, my ability to express myself isnt tied to how much of a nice guy/prick/cunt i am, you fucking retard.
EDIT: Oh I forgot calling you a fucking idiot. Seems like a thing in our conversation so there you go...
Nope, i havent met a single person that is the same at work and on his private time. I also havent met a single person that has more "skill" at being good and therefore is more believable, some people can lie, others cant, some people know how to confront, others dont, some people can make nice speeches, others cant, but those are skills they've acquired through their life and you being a good or a bad person, even if it has some weight, is not a determinant factor.
The dialogue mechanic is retarded, AP kept track of your responses and changed the way npcs reacted to you in a subtle yet believable way, you made a sort of reputation and anyone that researched you knew how likely you were to take a stance on a given conversation. And that is how its fucking done.
The conversation you had with your mother this morning is in no way relevant for the business meeting you are going to hold tonight, it will not change its success rate, it shouldnt change how it goes at all under normal circumstances.
And you are schooling no one son, you are simply defending something that has no sense or meaning and trying to look fair by saying "but i didnt enjoy the game".
The point is, you don't need so many answers with personality type dialogue system. There is nothing in the whole fucking world that can't be summed up in to either friendly/diplomatic, sarcastic/ironic/humorous or agressive/straightforward answer.
Nothing in bioware writing for sureThere is nothing in the whole fucking world that can't be summed up in to either friendly/diplomatic, sarcastic/ironic/humorous or agressive/straightforward answer.
Good to see they finally accepted who they are
Well, I simply don't agree with you. Human beings have more or less fixed temperament, expressions and reaction patters when dealing with others. The fact that you can control yourself when talking to your boss has nothing to do with it. It's more likely you're not entirely expressing yourself, but certainly not denying or even contradict yourself. Well, at least doing it convincigly unless you're fucking psycho, first class actor, spy or whatever- see below.