Truthtelling is not trolling.
Ah, Bioforums~.
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Pretty funny that YOU ARE calling someone whiny bitch. I haven't seen such an agrresivel little prick in a loooooong time... But you're problably 15 years old so I forgive you. Anyway, all you do is talking about DA2 despiteCould you be more of a whinny little bitch?"Dragon age never gave you a personality, it gave you a stance on a matter amongst several, but you were always the same prick, especially on dragon age 2."
Bullshit. DA2 especially gave you a personality. Don't fukkin' lie. It did so much that if you selected the same type of response repeatedly it would lead to Hawke speaking a certain way more often than not. Why do you lie?
anyway, a personality? that must be a fucking joke. describe the personality of the little cunt you played. tell me, was he of quick temper? modest? was he kind? soft hearted? did he value life? was he an idealist?
was he patient? did he take charge? do things his own way? was he a loner?
Merril had a personality, bland, boring and stupid, but a personality, you could guess what she would think of X or Y issue.
My character on shadowrun returns had a personality, he was a professional with a soft spot for his friends and family. and the game offered me a chance to play it as i saw fit. that is how its done, you couldnt play as anything you liked, but you had a chance to show a wide array of personality traits and form a somewhat interesting persona.
Hawke? apart from being a mass murderer hermit that lives in a cave and has a huge boner for quest markers. you could basically play him as a goodboy, a prick or a cunt, thats his whole array.
I disagree with your bullshit so I'm a troll? You're funny (and pathetic).
You meant "r00fles!".Nope, It's the truth.
Never knew Volourn was a potato.
Also, educate yourself before you start talking bullshit: http://dragonage.wikia.com/wiki/Dialogue_wheel"Dialogue trees aren't for deciding who you are (they might, but indirectly and it isn't their primary purpose). They are for deciding what you say when that matters."
What you say defines who you are for others. Because... you know... people use words... well, you know - to understand each other. It depends on your PERSONALITY TYPE/ATTITUDE what exactly are you trying to express through WORDS (Well, unless you're hoping for some sick game where you're supposed to be a mean fuck who tortures himself with telling kind words...).
"If you had, you wouldn't have asked that question."
Nope, It's the truth.
Kinda like i can tell you are a fucking idiot just by reading your bullshit?
Dialogues dont decide who you are, not really. you can be an evil motherfucker that just masks himself as a good guy, waiting for the trust to grow and the time to strike for maximum profit. you can just be a liar, or you can be a tough good guy that speaks with actions and not words. And all that cant be realistically represented with just dialogue alone.
Dragon age never gave you a personality, it gave you a stance on a matter amongst several, but you were always the same prick, especially on dragon age 2.
What would have given you a "personality" would have been selecting 1 personality out of 3 and playing the whole game with the predetermined answers for that particular choice. There are other (better) ways, but well, i dont want to write a wall of text.
Yeah, Bioware.Not at all, but I think people should have higher standards for game play. Slapping "RPG" on a game should not give it a free pass for clumsy or poorly balanced mechanics. Additionally, I believe that an RPG with a "great story" that does not mechanically work well with player choice might as well not be an RPG.So you've made it pretty clear that you're more interested in developing games than writing the stories in those games, despite your company's reputation. Do you at all resent that so many people keep focusing on Obsidian's writing?
A lot of RPG designers fixate on telling the player a story instead of giving players tools to make *their* stories unique and reactive.
But there's the thing - they don't even fixate on telling the story anymore.Gaider talking about the pointlessness of "invisible" choices is funny considering
http://spring.me/JESawyer/q/571201879
Yeah, Bioware.Not at all, but I think people should have higher standards for game play. Slapping "RPG" on a game should not give it a free pass for clumsy or poorly balanced mechanics. Additionally, I believe that an RPG with a "great story" that does not mechanically work well with player choice might as well not be an RPG.So you've made it pretty clear that you're more interested in developing games than writing the stories in those games, despite your company's reputation. Do you at all resent that so many people keep focusing on Obsidian's writing?
A lot of RPG designers fixate on telling the player a story instead of giving players tools to make *their* stories unique and reactive.
Also, educate yourself before you start talking bullshit: http://dragonage.wikia.com/wiki/Dialogue_wheel
"The very first dialogue choice you make sets Hawke's initial personality. Note that this is the dialogue choice made during the introduction sequence, that will occur after class and gender are chosen, but before Hawke's appearance, portrait, the events of Dragon Age: Origins and the game difficulty are set.
If your first pick is a Diplomatic option, for example, Hawke's voice will adopt the Diplomatic tone. As you keep choosing similar options at the dialogue wheel, they "stack". If you were to decide to change your personality later on, it would take more than twice the amount of (either Humorous or Aggressive) dialogue lines to activate that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized.
At the start of each Act, Hawke retains his or her established personality, but the "stack" of the previous personality choices is reduced. This gives you a window of opportunity to change your dominant tone."
You are choosing a personality and some quest outcomes depends on it. For example, If you are "set" as diplomatic person, being agresive in some situations won't convince NPC. Or some dialogue/quest option won't show unless you're specific type of personality.
So obviously, you don't even get this shitty game (I think it's pretty shitty btw)...
Also modifying the success of a conversation based on what youve said in the past to other people in other unrelated conversations has to be the dumbest shit
Also modifying the success of a conversation based on what youve said in the past to other people in other unrelated conversations has to be the dumbest shit
Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.Also, educate yourself before you start talking bullshit: http://dragonage.wikia.com/wiki/Dialogue_wheel
"The very first dialogue choice you make sets Hawke's initial personality. Note that this is the dialogue choice made during the introduction sequence, that will occur after class and gender are chosen, but before Hawke's appearance, portrait, the events of Dragon Age: Origins and the game difficulty are set.
If your first pick is a Diplomatic option, for example, Hawke's voice will adopt the Diplomatic tone. As you keep choosing similar options at the dialogue wheel, they "stack". If you were to decide to change your personality later on, it would take more than twice the amount of (either Humorous or Aggressive) dialogue lines to activate that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized.
At the start of each Act, Hawke retains his or her established personality, but the "stack" of the previous personality choices is reduced. This gives you a window of opportunity to change your dominant tone."
You are choosing a personality and some quest outcomes depends on it. For example, If you are "set" as diplomatic person, being agresive in some situations won't convince NPC. Or some dialogue/quest option won't show unless you're specific type of personality.
So obviously, you don't even get this shitty game (I think it's pretty shitty btw)...
Fucking jesus, you can change your tone, as in, the inflection you put on your words. Also modifying the success of a conversation based on what youve said in the past to other people in other unrelated conversations has to be the dumbest shit i have read today, and ive had to suffer your posting, so thats saying something.
Even the most ordinary person is too complex to be distilled down to a three-legged dialogue wheel. Especially when that dialogue wheel is mostly used to select which waifu you want to fuck.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
No, some people play nice with people they know, they dont with people they dont. Some people simply reacts to the pace of the conversation the other side sets.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
Did you play that game? Because I'm tired schooling you... You can be nice to some people, you can be nice to your comrades/family, but that doesn't change your personality (being polite/aggresive type). There are people who are nice to their family memebers but have aggresive personality (Helping your mum won't change the fact that you've got a temper/react agrresively in situations/dialogues ). These two aspects are not in conflict - you're combining two different things... You can role-play these stuff in DA2 that's all I'm saying. I've got a lot of problems with that game but I won't deny that I surely could role-play whoever I fucking wanted. CC being often nonexistent doesn't change the fact that dialogue system/mechanic itself is legit.No, some people play nice with people they know, they dont with people they dont. Some people simply reacts to the pace of the conversation the other side sets.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
I for instance am not the same person at home that i am work, or with my PnP group, or with my neighbors. Not only that, my ability to express myself isnt tied to how much of a nice guy/prick/cunt i am, you fucking retard.
Did you play that game? Because I'm tired schooling you... You can be nice to some people, you can be nice to your comrades/family, but that doesn't change your personality (being polite/aggresive type). There are people who are nice to their family memebers but have aggresive personality (Helping your mum won't change the fact that you've got a temper/react agrresively in situations/dialogues ). These two aspects are not in conflict - you're combining two different things... You can role-play these stuff in DA2 that's all I'm saying. I've got a lot of problems with that game but I won't deny that I surely could role-play whoever I fucking wanted. CC being often nonexistent doesn't change the fact that dialogue system/mechanic itself is legit.No, some people play nice with people they know, they dont with people they dont. Some people simply reacts to the pace of the conversation the other side sets.Right, because we are all fucking psychopats and can completely change our behavioral patterns... If you wanna play inconsistent character who contradicts himself in every fucking encounter than you're probably right.
I for instance am not the same person at home that i am work, or with my PnP group, or with my neighbors. Not only that, my ability to express myself isnt tied to how much of a nice guy/prick/cunt i am, you fucking retard.
EDIT: Oh I forgot calling you a fucking idiot. Seems like a thing in our conversation so there you go...
But Gaider continues to make it clear that the romances are optional content and will always be secondary to their summer blockbuster Whedon-knock-off shit.But there's the thing - they don't even fixate on telling the story anymore.