Zeus
Cipher
- Joined
- Apr 25, 2008
- Messages
- 1,523
Boyarpunk said:We all know real girl gamers are more:
I didn't know you were a girl.
Got a boyfriend?
Boyarpunk said:We all know real girl gamers are more:
Lothers said:I've never died on normal, 40% of the game. I wonder what person could find it difficult on easy.
Boyarpunk said:We all know real girl gamers are more:
**Fat Gamer chick picture**
Zeus said:Boyarpunk said:We all know real girl gamers are more:
Blackadder said:CrusaderTemplar said:Nightmare is easy =/ I did spend most of the time reading and just finished the game today. Then I had to finish it 2 more times using previous saves to see the endings. I'm thinking the 4th one might need to be backtrack a whole lot.
Didn't it only come out a few days ago? And you have finished it 3 times? How short is this thing?
Volourn said:The only option there is for the enemy to flee somewhere to hide. But, I've seen absolutely no game have AI that advanced to realzie the PC is trying to cheese win. L0LZ
Worm said:haha, what? Being able to drop a dragon's resistance in BG2 and leave him marked as friendly isn't quite the same as being able to constantly no matter what circle kite your enemies.
Davaris said:if (taking_heaps_of_damage AND not_hurting_enemy)
RunAway()
or better:
if (taking_heaps_of_damage AND not_hurting_enemy)
RunToAllies()
Worm said:BG2 was actually released in the past -- a concept people here have issues with -- you'd certainly hope that some improvements might be made. Though we've got a pretty similar game, with combat they'd hope would resound with the tween World of Warcraft demographic.
Overweight Manatee said:BG2 had even worse exploits, cloudkill for example.
Please tell us your non-exploitable AI then.Worm said:That's a pretty weak deflection of the video above, fyi.
Oh, there are improvements. In BG your character was faster than almost every enemy (f.e. wolves - roofles!) so you could kite even while soloing the game.Worm said:BG2 was actually released in the past -- a concept people here have issues with -- you'd certainly hope that some improvements might be made. Though we've got a pretty similar game, with combat they'd hope would resound with the tween World of Warcraft demographic.
I'd like to see you kiting in one of the GoldBox games, Realms of Arkania series, Wizardry series or KotC. There are numerous ways to prevent kiting. Charge attacks, attacks of opportunity, enemies changing from melee to ranged in certain situations, making it possible to hit your party member if he's close to the enemy you're aiming, avoiding adding encounters that have only melee fighters, twisted corridors where it is difficult to maintain distance and be in line to shoot, small locations with no place to run.Overweight Manatee said:The fact is that if you can run as fast as the enemy you can kite forever. It doesn't matter how smart they are, if they are melee and you are ranged and both are the same speed, the ranged will always win.
Jim Cojones said:I'd like to see you kiting in one of the GoldBox games, Realms of Arkania series, Wizardry series or KotC. There are numerous ways to prevent kiting. Charge attacks, attacks of opportunity, enemies changing from melee to ranged in certain situations, making it possible to hit your party member if he's close to the enemy you're aiming, avoiding adding encounters that have only melee fighters, twisted corridors where it is difficult to maintain distance and be in line to shoot, small locations with no place to run.Overweight Manatee said:The fact is that if you can run as fast as the enemy you can kite forever. It doesn't matter how smart they are, if they are melee and you are ranged and both are the same speed, the ranged will always win.