AlaCarcuss
Arbiter
Demnogonis Saastuttaja said:AlaCarcuss said:Because, like it or not turn-based games are dead at least as far as the major devs go. Besides, RTS games seem to do ok with real-time squad based systems....
Demnogonis Saastuttaja said:And that's some reason to like it? It's like saying that you can't complain about a 3D platformer having horrible controls and camera because that's what wer'e getting now that 2D platforming is dead. And I can't think of many RTS games that dont suck, because they are RTS games. And somehow their existence doesn't prevent the making of turn-based strategy games.
So let me get this straight, all RTS games suck? - ok
Demnogonis Saastuttaja said:AlaCarcuss said:The IE games having better combat is just plain wrong. Mostly due to the fact they had an internal phase-based system going on (so in fact were not actually RtWP), whereby you issue a command to a character and they just stand there waiting their turn. Also, the DnD ruleset sucks-ass for a CRPG.
Yeah, the maybe it's "phase-based" but it had options on how to approach a fight, the characters move faster and the controls respond much faster, also there's less time spent looking at boring animations so combat doesn't take forever.
I've played all the IE games and that's not my experience, controls may respond but your characters don't, and I rather like the animations in DA.
Demnogonis Saastuttaja said:D&D is a great ruleset for turn-based gameplay, a good amount of tactical options and character developement strategy, something that their bland MMORPG systems don't quite provide.
The IE games are not turn-based and that's what we were talking about.