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Dragon Age Dragon Age: The Veilguard - coming Fall 2024

Rabbii

Barely Literate
Joined
Jun 9, 2024
Messages
1
Cinematic looks cartoony but I am on that compium, this doesnt look like the leak gameplay from a year ago, also I dont expect it to look like this when they are making the game on Frostbite.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,265
https://www.gameinformer.com/cover-reveal/2024/06/09/cover-reveal-dragon-age-the-veilguard
367_reveal_hero.jpg

Cover Reveal – Dragon Age: The Veilguard​

by Wesley LeBlanc on Jun 09, 2024 at 02:00 PM



This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover of Game Informer. After years developing Baldur's Gate and its sequel early in its history, BioWare struck out to create its own fantasy RPG. That series began with Dragon Age: Origins in 2009. It was followed up with Dragon Age II in 2011, and then Dragon Age: Inquisition in 2014. While the Dragon Age series' history has its ups and downs, fans have been patiently waiting for BioWare to return to the franchise, and 2024 is finally the year.
We visited BioWare's Edmonton, Canada, office for an exclusive look at Dragon Age: The Veilguard, including a look at its character creator, its prologue and opening missions, and more. We also spoke to many of the game's leads about the name change, the series' shift to real-time action combat, the various companions (and the relationships you can forge with them), and The Veilguard's hub location. You can learn about the titular Veilguard, Solas' role in the game, and so much more in our 12-page cover story for Dragon Age: The Veilguard.

But there are plenty of other excellent reads within this issue of Game Informer! Some of us flew to Los Angeles, California, to attend Summer Game Fest and the not-E3 weekend's various other events to check out new games, interview developers, and more. Our previews section is jam-packed with new details about upcoming releases we can't wait for.
Brian Shea flew to Warsaw, Poland, to check out two upcoming releases – Frostpunk 2 and The Alters – and he came away excited about both. Jon Woodey went hands-on with Final Fantasy XIV's upcoming Dawntrail expansion (and spoke to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you'll want to read.
On the freelance front, Charlie Wacholz writes about how last year's Dave The Diver is one of the best game representations of the rewards and struggles of working in the food and beverage industry, and Grant Stoner spoke with Sony and Microsoft about the development of process and history of the companies' Adaptive and Access controllers. And for a lil' terror this summer, Ashley Bardhan spoke to several horror game developers about why the alluring town known as Silent Hill is a crucial location to Konami's horror masterpiece.
As always, you'll find an editor's note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more.
Here's a closer look at the cover:


367.jpg

367-gold.jpg






Not a print subscriber yet but want this issue? Well, you're in luck! Subscribing today – or within the next few days – will net you a print copy of this issue! You can join the ranks of the Game Informer print subscribers through our new standalone print subscription! Just head here to sign up for either one or two years at a fraction of the cost of buying the issues individually! You can even gift a print subscription to your favorite gamer!
SUBSCRIBE TO THE PRINT MAGAZINE
You can also try to nab a Game Informer Gold version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer isn't available for sale. To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, TikTok, Instagram, BlueSky, and Threads accounts and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold.
Print subscribers can expect their issues to arrive in the coming weeks. The digital edition launches June 18 for PC/Mac, iOS, and Google Play. Individual print copies will be available for purchase in the coming weeks at GameStop.

Check Out All Of Our Exclusive Information On Dragon Age: The Veilguard

 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
678
Finally saw this trailer.

When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.

There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,744
Finally saw this trailer.

When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.

There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Actual clownworld.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
940
Strap Yourselves In
Finally saw this trailer.

When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.

There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Actual clownworld.

Its called Bathos : A ludicrous descent from the exalted or lofty to the commonplace ; anticlimex. The overuse of "ops" style of humor and "director winking" at the audience is a well known trope that ruined many visual medium.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,265
If they were in a War Room , like the one in Inquisition, talking with each other and planning a team , showing off information and Intel they got from their spies from unique individuals from each Faction instead of fighting in a bar like the world isn't about to end now that multiple Elven Gods just returned, this trailer would be much better.

Hell, Mass effect 2 has a much better version of this trailer.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
881
Finally saw this trailer.

When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.

There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
"Now if only we can find a leader."
laugh track
"I wonder who could lead us..."
laugh track gets louder
"Someone who could- oh!"
laugh track crescendoes to deafening
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
641
If they were in a War Room , like the one in Inquisition, talking with each other and planning a team , showing off information and Intel they got from their spies from unique individuals from each Faction instead of fighting in a bar like the world isn't about to end now that multiple Elven Gods just returned, this trailer would be much better.

Hell, Mass effect 2 has a much better version of this trailer.

ME2 had godtier trailers, you can't even compare it to modern shit, everything works together like a well oiled machine - composition, music, action, voice over.

 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
519
If they were in a War Room , like the one in Inquisition, talking with each other and planning a team , showing off information and Intel they got from their spies from unique individuals from each Faction instead of fighting in a bar like the world isn't about to end now that multiple Elven Gods just returned, this trailer would be much better.

Hell, Mass effect 2 has a much better version of this trailer.

ME2 had godtier trailers, you can't even compare it to modern shit, everything works together like a well oiled machine - composition, music, action, voice over.


It's a good example of what you get when you hire writers/directors/creatives vs paid- by-the-virtue checklist ticker desk jockeys yes.
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
9,467
Location
(╯°□°)╯︵ ┻━┻
Cinematic looks cartoony but I am on that compium, this doesnt look like the leak gameplay from a year ago, also I dont expect it to look like this when they are making the game on Frostbite.
Welcome to the codex, stranger. I'm sure you'll feel right at home immediately. Like ... yesterday at the very latest, if you want a time frame.
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
678
Finally saw this trailer.

When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.

There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Actual clownworld.

Its called Bathos : A ludicrous descent from the exalted or lofty to the commonplace ; anticlimex. The overuse of "ops" style of humor and "director winking" at the audience is a well known trope that ruined many visual medium.
Make it dark, make it grim, make it tough, but then, for the love of God, tell a joke.” ― Joss Whedon, with the worst advice ever given
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
519
I take it back, lowering the party size was the right call.
Well, looks like I might have had it right with 1 interesting/attractive character and no funny ones. Noone attractive but Lucanis and Emmrich could be interesting if they aren't cardboard cut out gay representation.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
1,814
I take it back, lowering the party size was the right call.

1717959915583.jpg
Except for the bearded muslim looking dude I cant tell the gender of any of these characters, they all look like either extremely androgynous or trannies.

Also bold choice to reveal the villains like this, hopefully the companions look much better. :smug:
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
519
Well I will say this: Having 1 Warden, 1 mage hunter and a necromancer is a nice nod to previous tales from the setting. If they do it right (they likely wont) that could be interesting. 'Grim' of tone, even, if they haven't sacrificed everything about the setting. Shame they seem to have fkd it but there was potential there.
 

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