Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 16,232
I see you're asshurt again, African. How sad for you.Fixed that for you kike
I see you're asshurt again, African. How sad for you.Fixed that for you kike
Dragon Age then: Embark on a classic journey to save the world from evil.
Dragon Age now:
View attachment 51168
Apparently she's one of the writers that BioWare fired last year.
There was supposed to be some sort of boycott over the firings but EA shills said it wasn't very "fanlike" and the fandom agreed to give the friendly megacorp more money.
It's facepalms all the way down.
I don't remember who it was, but one of the BioWare devs mentioned some time ago on Twitter (tweets now deleted) how he didn't believe that players should be allowed to make morally questionable choices in a game. Paging Roguey in case he knows who it was, but yeah. Peak clown world.Yeah, DAO had pretty neat options, apart from kill demon, save a child. Trading little girl's body to the desire demon, bargaining for connor's soul, selling elves to Tevinter, Loghain's fate, after all. No bioware sequels came even close to such choices. In inquisition you literally have only good outcomes and praises from all around you.
The issue with an evil playthrough is the belief that players "miss out" on content: being evil means you sacrifice stuff like a potential companion, an item, quests, etc, because you did something that feels like a "bad thing". It's both related to game design and also in the case of rpgs with the satanic panic movement caused by conservatives: designers have more or less forced themselves into designing stuff for the "hero".On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
Which in turn creates a negative feedback loop of less players hence less resources hence less content & repeat.The issue with an evil playthrough is the belief that players "miss out" on content: being evil means you sacrifice stuff like a potential companion, an item, quests, etc, because you did something that feels like a "bad thing". It's both related to game design and also in the case of rpgs with the satanic panic movement caused by conservatives: designers have more or less forced themselves into designing stuff for the "hero".On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
I think this is exaggerated, especially if you're talking about it still existing today. The SP forced a lot of revisions, but only temporarily, and even then they were very similar to how they were before.and also in the case of rpgs with the satanic panic movement
I don't remember who it was, but one of the BioWare devs mentioned some time ago on Twitter (tweets now deleted) how he didn't believe that players should be allowed to make morally questionable choices in a game.
On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
Illusion of choice.Why even make a RPG at that point? Might as well just make an action-adventure with awkward sex scenes.
Modern stuff is surface edgy imho. Gore is already omnipresent in popular media and that sort of sexualized content nowadays is less edgy as it is gratuitous and seen positively as something emancipatory rather than decadent. Just a cheap way for devs to market their games as being overtly 'mature' while in all actuality they're just infantile crap.But it's 40-odd years later and the average reddit whore is dressing like a literal demon for her Tinder profile when she's not filming porn of herself for OnlyFans. Baldur's Gate 2 was about being a child of a murder deity from Hell, and now Baldur's Gate 3 is about the same thing, but with more gore and gay bear sex. Even in 2014, Inquisition had openly gay party members and sex with some demon-looking party member with giant horns. All the BG3 PR was about the edgiest content possible for the last year of its development. There was zero fear of "satanic panic".
Josephine surname in Inquisiton is Montilyet. Purest white European stock:You guys (probably) haven't noticed, but apparently the biggest-thirst trap so far is the old white dude, to the point where he's raking in the fanart/rule 34 and is even... Kotaku's official husbando?
View attachment 51131
What is happening?
People would rather fuck the old decrepit white man instead of the diverse characters
What about Lucanis? He's white, but also bland. Looks like Blackwall's skinnier brother.
How is this white? He looks like an arab to me
He looks more spanish/italian than arab(don't fucking tell me there's no difference)
His surname is also Dellamorte apparently (which is italian sounding, although in italian it would be Della Morte)
https://en.wikipedia.org/wiki/Dying_of_the_Light_(Martin_novel)As an interesting little factoid, GRRM designed the githyanki.Githyanki and githzerai, as originally described in the 1981 Fiend Folio, were descended from humans. Another humanoid race called the gith were introduced in the Dark Sun campaign setting in 1991 and described as appearing to be a "peculiar mixture of elf and reptile", although there wasn't any mention of their reproductive methods at this time. The 1993 Monstrous Manual included an entry for gith and stated they were egg layers, which could have been explicitly introduced in some other Dark Sun product published by then or might have been an inference from the description of gith as appearing reptilian. In 1994, Dark Sun adventure module DSE2 Black Spine was published, and it was based around the gith being descended from a group of githyanki who had planned to conquer Athas only to be attacked by githzerai, resulting in them losing contact with their brethren and degenerating into an "elf and reptile" appearance. When Monte Cook wrote A Guide to the Astral Plane, released in 1996, either he or someone else at TSR must have noticed that gith are egg-laying (per the Monstrous Manual) and descended from githyanki (per DSE2 Black Spine), which led to the retcon of githyanki reproducing via egg-laying. Although the text of A Guide to the Astral Plane claims this might have been caused by illithid experiments, since the githzerai apparently have normal human reproductive systems and splintered from the githyanki after liberation from the illithids, this explanation does not make sense; the only alternative explanation offered is that the githyanki were altered by "exposure to some strange astral energies".Though at least they didn't give her cloaca, which I think is the case for her species.
Really this is something that could and should have been reverted since then.
She wrote the "Dragon Age then", too.Dragon Age then: Embark on a classic journey to save the world from evil.
Dragon Age now:
View attachment 51168
Apparently she's one of the writers that BioWare fired last year.
There was supposed to be some sort of boycott over the firings but EA shills said it wasn't very "fanlike" and the fandom agreed to give the friendly megacorp more money.
It's facepalms all the way down.
https://en.m.wikipedia.org/w/index.php?title=Muslim_Sicily&diffonly=trueAt least not the ones living close to Rome or from the south of Italy.
The issue with an evil playthrough is the belief that players "miss out" on content: being evil means you sacrifice stuff like a potential companion, an item, quests, etc, because you did something that feels like a "bad thing". It's both related to game design and also in the case of rpgs with the satanic panic movement caused by conservatives: designers have more or less forced themselves into designing stuff for the "hero".On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
She looks okay. You're just a pussy, probably.The issue with an evil playthrough is the belief that players "miss out" on content: being evil means you sacrifice stuff like a potential companion, an item, quests, etc, because you did something that feels like a "bad thing". It's both related to game design and also in the case of rpgs with the satanic panic movement caused by conservatives: designers have more or less forced themselves into designing stuff for the "hero".On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
I'm sure the conservative fears were totally paranoid and unwarranted. Nobody would ever take things too far and put literal faggot tranny demons in front of children to groom them into sexual ideas. Fucking conservatards and their paranoia...
View attachment 51180
"She" You really are a lefty tranny loving faggot aren't you? Stop posting and take your mentally ill ass back to reddit, I beg of you.She looks okay. You're just a pussy, probably.The issue with an evil playthrough is the belief that players "miss out" on content: being evil means you sacrifice stuff like a potential companion, an item, quests, etc, because you did something that feels like a "bad thing". It's both related to game design and also in the case of rpgs with the satanic panic movement caused by conservatives: designers have more or less forced themselves into designing stuff for the "hero".On a more general note, there are also other devs that have occasionally talked about how most players don't go for evil playthroughs hence in turn fewer resources being allocated for evil content. Which is a travesty imho, but yeah.
I'm sure the conservative fears were totally paranoid and unwarranted. Nobody would ever take things too far and put literal faggot tranny demons in front of children to groom them into sexual ideas. Fucking conservatards and their paranoia...
View attachment 51180
She. He. Doesn't matter to me. You are a pussy, though. You're afraid of men on make up."She" You really are a lefty tranny loving faggot aren't you? Stop posting and take your mentally ill ass back to reddit, I beg of you.
Which ones are you, Fedora Master? Troon? Considering you liked Inquisition. Troon Joos?Those are the people that care about Dragon Age. Trannies, women, homos and subversive Jews.
Quite funny - she's a veteran writer of Bioware. She worked there since 2006, her LinkedIn bio says she was a writer for DAO. When she was fired, she posted "Experienced writer looking for a job" and Gaider answered, that she created Varric.Apparently she's one of the writers that BioWare fired last year.
You're right, she's one of the main writers of the entire series. She's been at BioWare for 17 years before the mass layoff.She wrote the "Dragon Age then", too.
Ah you ninja'ed me.Quite funny - she's a veteran writer of Bioware. She worked there since 2006, her LinkedIn bio says she was a writer for DAO. When she was fired, she posted "Experienced writer looking for a job" and Gaider answered, that she created Varric.Apparently she's one of the writers that BioWare fired last year.
it is action-adventure with awkward sex scenes (for people who know what "RPG" stands for). It is RPG for modern general gamers. Yoг know - abilities, skills, options in dialogues, choices.Might as well just make an action-adventure with awkward sex scenes.
Same tools but not the same rules.Steam forums has most of same moderation tools as other forums. The difference is that developers actually have to pay a person to delete all these individual threads on Steam forums, instead of having a bot or "unpaid" janny do it.Why does Valve allow this? Of all the big gaming platforms they seem like a big outlier in this regard.
They can't keep up lol.