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Dragon Age Dragon Age: The Veilguard - coming October 31st

Cryomancer

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"you can pick your differential" in Dragon Age (including the existing limitation, Dwarf can't cast magic etc.)

But still shit.

Imagine Morrowind with this awful "everything must be equal". the game would be shit.


In D&D, there is a thing called "Mul" https://darksun.fandom.com/wiki/Mul

Since woman don't like manlet, such creatures can only exist in Athas, when the slave is forced to be get a child by a Dwarf and the woman almost always die https://forgottenrealms.fandom.com/wiki/Mul

You can't find it in 5e cuz 5e is baizuo shit, but they tends to have almost the same muscle density of Dwarves and almost the same statue of humans, ie - they are very powerful. A bellow average Mul would be on par with a ultra heavyweight fighter human. But they are away male and infertile.

if you can interbreed you are the same species, and elves in DA can interbreed with humans

Well, Grizzly bear and –polar bear can have a hybrid child despite being different species

DBGNp9Q.png


https://en.wikipedia.org/wiki/Grizzly–polar_bear_hybrid

_____________________

About what I said about Blood Magic in Dragon Age origins in front of templars, you can only use consequence free cuz they removed reactivity from it >



And sadly, BioWare decided to replace this cool blood magic with the worst """necromancy"""" ever in inquisition and this shitstorm of a game would't be any different...
 
Shitposter
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But still shit.

Imagine Morrowind with this awful "everything must be equal". the game would be shit.
Well, Mark specifically use the world "Differential". It's different and equally unique from how he explained it.

Since Dragon Age doesn't really do +2 Str for Orc or +2 Charisma for Elf (one of the few advantage of their abstract ability number system), I think it's safe to say that they are focusing to involve your character background (lineage, faction and class) more in the dialogue reactivity.

https://www.youtube.com/watch?v=lZN1XExhzyQ


I guess we'll see. Dragon Age doesn't really have a good track record on character reactivity. It's all about binary choices (and good story).
 

Cryomancer

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Dragon Age doesn't really have a good track record on character reactivity.

What!?

If you want to become a ruler in Origins, you need to play a female human and romancing a specific companion and having maximum personality. And DA:O is not the unique example, in therms of race, no game beats Arcanum.
 

Froila

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Last edited:
Shitposter
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What!?

If you want to become a ruler in Origins, you need to play a female human and romancing a specific companion and having maximum personality. And DA:O is not the unique example, in therms of race, no game beats Arcanum.
Okay....... let me Clear. You don't need to become a Female Human Noble to become a ruler in the Landsmeet. Male Noble Wardens can also be rulers (more like consorts, to be honest) (It's binary choices, 1. Male w/ Anora v. 2. Female w/ Alistair - on top of that 70% of the "side quest" needed to "win" the landsmeet is freely given to you on 1 quest, killing the Howe guy).

The reactivity I'm talking about is: Whether NPCs recognize who your character is (Race/Lineage/Species/Skills) through dialogue (not barks like in Skyrim) and how those traits give you unique solutions to problems or unique problems to solve.

Let's rewrite a quest in DAO to explain my point further: The Proving in Orzammar. You can only participate if your character is Dwarf (Unique solution to problem). If non-dwarf fight for either Harrowmont or Bhelen, it's considered as a digrace. It doesn't matter if you're a Grey Warden. If you're non-dwarf you'd be given opportunity to rigged the match. Spike the fighter drink with fentanyl (lyrium) or rubbing some cocaina (rashvine) to either Harrowmont or Bhelen's fighter to tip the scale, either way you're still able to work to either Harrowmont or Bhelen, just not fighting directly. (Unique problem to solve)

Arcanum and Dragon Age: Origins are on the opposite end of this spectrum, in my opinion.
 
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Poseidon00

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But sadly we went from gender and "race"(species would be a better therm) affecting quests, story and attributes/aptitudes to "everyone is the same" bs

IIRC, if you can interbreed you are the same species, and elves in DA can interbreed with humans. I think the result is always a human though (human superiority :obviously: ). Not sure about dwarves or bull people.

Race is probably the more accurate and traditional term, but it's 2024 so words can't be used by their definition anymore because everything needs to be sanitized into 100% unoffensive blandness.

Nah there is a very distinct Half-elf in DA2
 

Froila

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Dishonoredbr

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well, who else would simp for them if not biodrones? that elf thingy from dai had a face from which even mother would hide behind a locked door with an ax in hand.

And then you read the fan poll and find out Solas is the most romanced companion in the game.

View attachment 51551

https://docs.google.com/forms/d/1vi-9XTyIx2kvu4hXb309b0NvdWL7Ub_Yj73le6WXzpI/viewanalytics

:prosper:

Do women like butt ugly bald men? That doesn't seem to have historically been true. :-D

Also there wasn't a male romance for Solas? Wow, that's surprising lol.
Common Dorian W.
 

Dishonoredbr

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https://twitter-thread.com/t/1804341063894929512

A thread with questions and answers about Dragon Age: The Veilguard from the BioWare Discord. Rook and Character Creator - Part 1​

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2/6Rook and Character Creator - Part 2
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3/6Story - Part 1
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4/6Story - Part 2, Companions, Marketing and Release
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5/6Gameplay features, Hardware, Accessibility - Part 1
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6/6Gameplay features, Hardware, Accessibility - Part 2
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Andy

Andy​


Dragon Age lore nerd. Icon: @kiwi_pon. she/her
 

Saint_Proverbius

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The fact that Dwarves where unable to use magic in AD&D made some magocracies mainly Glantri to sees them as subhuman, no different than animals and it lead to conflicts. Dwarfs aren't just "short man", they are other species in D&D. Same with elves.
Agreed, but it never made sense to me that 1E Dwarves didn't have "cleric" since there were Dwarven deities. The assassin thing never made sense to me, though. They did figure this out in 2E, though.

They couldn't be mages in those two versions because they were a non-magic species. They couldn't cast spells, but spells also didn't affect them as well either. It made sense with their characteristics.
 

Semiurge

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I'd like to note that in the previews, they said that you cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world. I am really getting tired of this trend in CRPGs, where the party or the companions are as important or even more important than the PC. The PC should be the protagonist and the driving force of the story and the game, companions should not take such a prominent position. BG3 also had this issue, where the companions felt like they were more central to the story than your PC is. Granted, that's a Larian issue in general, but it's disappointing to see other studios starting to follow suit, although you could argue it was already starting to happen even before the Larian games.

So the PC role is reduced into a lame, pussywhipped diplomat. In their past games the companions would still get shit done even if they were rivals to you or the other characters, and you could even get rid of them. Now you seem to have no choice but to kiss everyone's ass.

I'd like to note that in the previews, they said that you cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world. I am really getting tired of this trend in CRPGs, where the party or the companions are as important or even more important than the PC. The PC should be the protagonist and the driving force of the story and the game, companions should not take such a prominent position. BG3 also had this issue, where the companions felt like they were more central to the story than your PC is. Granted, that's a Larian issue in general, but it's disappointing to see other studios starting to follow suit, although you could argue it was already starting to happen even before the Larian games.

This is because the entire franchise/genre is now focused on simping for companions.

That wouldn't be a problem if said companions were were written well enough. The main problem with these is that nothing interesting can actually happen during these conversation since they aren't a part of the main plot. Not only that, there's little chance for any sort of dramatic reveal since they are better placed in the main plot as well. After all you can't put too much weight to a conversation which may or may not happen depending on the player and need to take place in between other adventures. So these characters can mostly yap about their personal philosophy and backstory. And you need a very talented writer (Like Avellone) to be able to make that kind of dialogue any interesting.
It was a mistake to make all companions as wordy as the Torment ones because you need a specific type of character to make just listening to their worldview interesting. It worked extremely well in Tormant where every companion was following his own philosophy and every one of them was kinda nut, but it doesn't work nearly as well for your typical fantasy companions. I mean there's a reason why in your typical D&D novels characters usually don't spend 5 pages discussing political beliefs.

Origins had two(!) romanceable companions who were heavily tied to the plot. This kind of complexity is apparently beyond the Bioware quick 'n' dirty cash grab scope now.

well, who else would simp for them if not biodrones? that elf thingy from dai had a face from which even mother would hide behind a locked door with an ax in hand.

And then you read the fan poll and find out Solas is the most romanced companion in the game.

View attachment 51551

https://docs.google.com/forms/d/1vi-9XTyIx2kvu4hXb309b0NvdWL7Ub_Yj73le6WXzpI/viewanalytics

:prosper:

Do women like butt ugly bald men? That doesn't seem to have historically been true. :-D

Also there wasn't a male romance for Solas? Wow, that's surprising lol.

I think this must have much to do with his exclusivity, at least on a metagaming level. He only romances female elves, and he's intertwined with the plot. Exclusivity makes people expect great things, whereas "pansexual" companions are viewed as the easy mode.

But sadly we went from gender and "race"(species would be a better therm) affecting quests, story and attributes/aptitudes to "everyone is the same" bs

It really couldn't be any other way these days. Makes you think about everything else that has been contaminated by this global marxist dogma, and how far it has gotten before people started waking up. Too far for fixing without bloodshed?

IIRC, if you can interbreed you are the same species
Nah, there are plenty of cross-species hybrids. The definition used to be that you're the same species if your offspring is fertile, but nowadays even some fertile lion-tiger hybrids were bred, so yeah...

They must consider the offspring's general viability as well - is it, on average, at the same level as that of the parents'? If it's consistently not, then the parents aren't genetically compatible. Even if the offspring are fertile.
 

moon knight

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https://twitter-thread.com/t/1804341063894929512

A thread with questions and answers about Dragon Age: The Veilguard from the BioWare Discord. Rook and Character Creator - Part 1​

Landscape graphic with white text on a purple background.

2/6Rook and Character Creator - Part 2
Landscape graphic with white text on a purple background.

3/6Story - Part 1
Landscape graphic with white text on a purple background.

4/6Story - Part 2, Companions, Marketing and Release
Landscape graphic with white text on a purple background.

5/6Gameplay features, Hardware, Accessibility - Part 1
Landscape graphic with white text on a purple background.

6/6Gameplay features, Hardware, Accessibility - Part 2
Landscape graphic with white text on a purple background.

Andy

Andy

Dragon Age lore nerd. Icon: @kiwi_pon. she/her

Why do they still care about name customization when it is never acknowledged by the NPCs and the game itself. What a useless feature. It's like in Mass Effect where you can customize your name but then all NPCs akwardly call you by your last name
 

Semiurge

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https://twitter-thread.com/t/1804341063894929512

A thread with questions and answers about Dragon Age: The Veilguard from the BioWare Discord. Rook and Character Creator - Part 1​

Landscape graphic with white text on a purple background.

2/6Rook and Character Creator - Part 2
Landscape graphic with white text on a purple background.

3/6Story - Part 1
Landscape graphic with white text on a purple background.

4/6Story - Part 2, Companions, Marketing and Release
Landscape graphic with white text on a purple background.

5/6Gameplay features, Hardware, Accessibility - Part 1
Landscape graphic with white text on a purple background.

6/6Gameplay features, Hardware, Accessibility - Part 2
Landscape graphic with white text on a purple background.

Andy

Andy

Dragon Age lore nerd. Icon: @kiwi_pon. she/her

Why do they still care about name customization when it is never acknowledged by the NPCs and the game itself. What a useless feature. It's like in Mass Effect where you can customize your name but then all NPCs akwardly call you by your last name

You might as well call yourself "Shepard Shepard", so that it works either way.
 

Reinhardt

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https://twitter-thread.com/t/1804341063894929512

A thread with questions and answers about Dragon Age: The Veilguard from the BioWare Discord. Rook and Character Creator - Part 1​

Landscape graphic with white text on a purple background.

2/6Rook and Character Creator - Part 2
Landscape graphic with white text on a purple background.

3/6Story - Part 1
Landscape graphic with white text on a purple background.

4/6Story - Part 2, Companions, Marketing and Release
Landscape graphic with white text on a purple background.

5/6Gameplay features, Hardware, Accessibility - Part 1
Landscape graphic with white text on a purple background.

6/6Gameplay features, Hardware, Accessibility - Part 2
Landscape graphic with white text on a purple background.

Andy

Andy

Dragon Age lore nerd. Icon: @kiwi_pon. she/her

Why do they still care about name customization when it is never acknowledged by the NPCs and the game itself. What a useless feature. It's like in Mass Effect where you can customize your name but then all NPCs akwardly call you by your last name

You might as well call yourself "Rook Rook", so that it works either way.
ook ook
 

Fedora Master

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https://twitter-thread.com/t/1804341063894929512

A thread with questions and answers about Dragon Age: The Veilguard from the BioWare Discord. Rook and Character Creator - Part 1​

Landscape graphic with white text on a purple background.

2/6Rook and Character Creator - Part 2
Landscape graphic with white text on a purple background.

3/6Story - Part 1
Landscape graphic with white text on a purple background.

4/6Story - Part 2, Companions, Marketing and Release
Landscape graphic with white text on a purple background.

5/6Gameplay features, Hardware, Accessibility - Part 1
Landscape graphic with white text on a purple background.

6/6Gameplay features, Hardware, Accessibility - Part 2
Landscape graphic with white text on a purple background.

Andy

Andy

Dragon Age lore nerd. Icon: @kiwi_pon. she/her
Who asked
 

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