Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
Well, back then no one really took note of the fact that Hepler was the one who designed the dwarves in DAO. And Hepler's suggestion of a story mode (which she got massively shat on for) was pretty much a natural consequence of Bioware reducing combat to extreme filler and trying to sell their RPGs on the story cutscenes. DA2 definitely pushed the envelope in terms of making combat feel like an utterly pointless slog. But the correct solution is to make combat good and meaningful. It isn't to just get rid of combat (but cutting down on trash combat a bit would be advised).
Anyway, that's the consequence when you keep evolving the genre with reductive conveniences to make it easier. At some point the entire presence of combat starts to feel pointless and unnecessary. Convenience really needs to be done in a way that preserves challenge rather than undermining it. Otherwise you end up with shit like DA2 where you have a ton of combat and no good idea why you're doing it.
Anyway, that's the consequence when you keep evolving the genre with reductive conveniences to make it easier. At some point the entire presence of combat starts to feel pointless and unnecessary. Convenience really needs to be done in a way that preserves challenge rather than undermining it. Otherwise you end up with shit like DA2 where you have a ton of combat and no good idea why you're doing it.