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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Explaining the lack of evil choices in the Nu-DA games:

Cole's Original Arc

In the earlier version of Cole and his personal quest, the Inquisitor had three decisions

  1. Side with Solas and make Cole more of a Spirit
  2. Side with Varric and make Cole more of a Human
    and the decision that never came to be...
  3. Let Cole kill the Templar
As Cole is a spirit of Compassion, the path would be an emotional interference. Patrick Weekes personally hated the option, thinking "well, there's gonna be that one player". Apparently, the scene had way more knife cuts than necessary for the kill. But, an issue came up with the third option: the budget. "We have the budget to do two really well, or three kind of. And it was changed."

Weekes was admittedly happy for the change, as he described himself a "light side hippy", but the bigger question was whether he cut it because it genuinely fit or if it is something he personally doesn't want. As a writer, that's the difficult thing to discern. But the choice for Cole was cut for the better of the story.

https://www.ladyinsanity.com/blog/paxeast15-creatingchar
 
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Codex Year of the Donut
Explaining the lack of evil choices in the Nu-DA games:

Cole's Original Arc

In the earlier version of Cole and his personal quest, the Inquisitor had three decisions

  1. Side with Solas and make Cole more of a Spirit
  2. Side with Varric and make Cole more of a Human
    and the decision that never came to be...
  3. Let Cole kill the Templar
As Cole is a spirit of Compassion, the path would be an emotional interference. Patrick Weekes personally hated the option, thinking "well, there's gonna be that one player". Apparently, the scene had way more knife cuts than necessary for the kill. But, an issue came up with the third option: the budget. "We have the budget to do two really well, or three kind of. And it was changed."

Weekes was admittedly happy for the change, as he described himself a "light side hippy", but the bigger question was whether he cut it because it genuinely fit or if it is something he personally doesn't want. As a writer, that's the difficult thing to discern. But the choice for Cole was cut for the better of the story.

https://www.ladyinsanity.com/blog/paxeast15-creatingchar
Players should be able to play an RPG the way they want, and they don’t need my moral judgments getting in the way of how they have fun. I also am not a fan of pre-determined attitudes and alignments for players-my hope is that at the end of the game, they’ve answered the question, “What kind of character am I really, and how did that depart from what I thought I would be?” I always considered Torment a sort of role-player’s experiment, where each incarnation of the Nameless One had the potential to be a different personality and a different type of gamer, depending on the choices he made in the game world. It’s echoed a bit in Alpha Protocol at the end of game with Leland, where he asks if you became the person you set out to be when you joined the agency, and it’s something I like to keep asking players when possible because moments of self-reflection never hurt.
— Chris Avellone, Obsidian Entertainment, 2010
 
Unwanted
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Explaining the lack of evil choices in the Nu-DA games:

Cole's Original Arc

In the earlier version of Cole and his personal quest, the Inquisitor had three decisions

  1. Side with Solas and make Cole more of a Spirit
  2. Side with Varric and make Cole more of a Human
    and the decision that never came to be...
  3. Let Cole kill the Templar
As Cole is a spirit of Compassion, the path would be an emotional interference. Patrick Weekes personally hated the option, thinking "well, there's gonna be that one player". Apparently, the scene had way more knife cuts than necessary for the kill. But, an issue came up with the third option: the budget. "We have the budget to do two really well, or three kind of. And it was changed."

Weekes was admittedly happy for the change, as he described himself a "light side hippy", but the bigger question was whether he cut it because it genuinely fit or if it is something he personally doesn't want. As a writer, that's the difficult thing to discern. But the choice for Cole was cut for the better of the story.

https://www.ladyinsanity.com/blog/paxeast15-creatingchar
Players should be able to play an RPG the way they want, and they don’t need my moral judgments getting in the way of how they have fun. I also am not a fan of pre-determined attitudes and alignments for players-my hope is that at the end of the game, they’ve answered the question, “What kind of character am I really, and how did that depart from what I thought I would be?” I always considered Torment a sort of role-player’s experiment, where each incarnation of the Nameless One had the potential to be a different personality and a different type of gamer, depending on the choices he made in the game world. It’s echoed a bit in Alpha Protocol at the end of game with Leland, where he asks if you became the person you set out to be when you joined the agency, and it’s something I like to keep asking players when possible because moments of self-reflection never hurt.
— Chris Avellone, Obsidian Entertainment, 2010
Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
 
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Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
Will take a look, i know it's from a time where everything needed to be a shooter and heard the shooting part was bad but i'm willing to overlook that stuff.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Dodo1610

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Why do big name single player RPGs always take a million fucking years to come out?

The current version of DA4 has "only" started development in 2019.
DAO also had multiplayer during development but became a SP game during its 6 year development cycle.
 
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The current version of DA4 has "only" started development in 2019.
DAO also had multiplayer during development but became a SP game during its 6 year development cycle.

Horrified by what it has become
It is lamentable Canadian California brain disease monstrosity anon! It is!
FJ4Nni6.jpg
 
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Messages
4,623
Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
Will take a look, i know it's from a time where everything needed to be a shooter and heard the shooting part was bad but i'm willing to overlook that stuff.

Bad is probably being a little kind, the shooting is aggravatingly terrible, (at least at the start) they're going for a thing with it but they fucked up. But the good is good enough, and interesting enough, to overlook this very big flaw.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
People talk about eurojank in games like the Spiders games or recently ELEX, but man AP is on another level of jank. It's like driving a car you think is going to fall apart any second.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
Will take a look, i know it's from a time where everything needed to be a shooter and heard the shooting part was bad but i'm willing to overlook that stuff.

Bad is probably being a little kind, the shooting is aggravatingly terrible, (at least at the start) they're going for a thing with it but they fucked up. But the good is good enough, and interesting enough, to overlook this very big flaw.
The worst part remains the boss battles, that made a jokery of stealth builds, among other things. They had been outsourced to another studio iirc.
 

Dwarvophile

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Dec 1, 2015
Messages
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I met someone who was working at Bioware; they've been there for around 4 years. They can answer any questions, I'll pretend that it's just me asking.
How “woke” is it there for real? BioWare seems to be a company of full blown SJWs, is that accurate or just virtue signaling?

Went to their blog, and it looks like the most recent Edmonton team photo is from 2017. See a few fat women with dyed hair, but still mostly a sausage fest.

DSC00766-1-1024x683_c.jpg

What a heap of white privileges!
 

Cael

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Messages
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Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
Will take a look, i know it's from a time where everything needed to be a shooter and heard the shooting part was bad but i'm willing to overlook that stuff.

Bad is probably being a little kind, the shooting is aggravatingly terrible, (at least at the start) they're going for a thing with it but they fucked up. But the good is good enough, and interesting enough, to overlook this very big flaw.
The worst part remains the boss battles, that made a jokery of stealth builds, among other things. They had been outsourced to another studio iirc.
Stealth builds can still be viable if the boss are not equipped with ridiculous regen, which seem to be the default with ARPGs.
 

Roguey

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The worst part remains the boss battles, that made a jokery of stealth builds, among other things. They had been outsourced to another studio iirc.

That was Deus Ex Human Revolution. AP's boss battles were 100% Obsidian and stealth was a tacked-on featured forced on them by Sega and not part of the original design.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Has anyone played Alpha Protocol? I've only watched compilations of the protag killing women and found it quite funny.
It's a bit of a cult hit, it has a lot of fans on the codex.
I think it depends on how much weight you put on the narrative element vs actual gameplay elements.
Will take a look, i know it's from a time where everything needed to be a shooter and heard the shooting part was bad but i'm willing to overlook that stuff.

Bad is probably being a little kind, the shooting is aggravatingly terrible, (at least at the start) they're going for a thing with it but they fucked up. But the good is good enough, and interesting enough, to overlook this very big flaw.
The worst part remains the boss battles, that made a jokery of stealth builds, among other things. They had been outsourced to another studio iirc.
Stealth builds can still be viable if the boss are not equipped with ridiculous regen, which seem to be the default with ARPGs.

Brayko was bro but a cunt to fight. Only when I equipped SMG's, could I take the fucker down and then of course let him live.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://kotaku.com/bioware-qa-union-mass-effect-dragon-age-star-wars-keywo-1848839482

Keywords Studios developers working in support of Dragon Age 4 maker BioWare are seeking to unionize. That’s according to an April 20 application filed with the Alberta Labor Relations Board. The staff is preparing for a union vote following recent labor organizing efforts at other game studios.

Not sure how this will impact Bioware, if at all.

https://kotaku.com/bioware-keywords-studios-qa-union-mass-effect-dragon-ag-1848847955

Dragon Age 4 QA Devs Say They're Unionizing Over Bad Pay And Covid Safety
A Keywords Studios contractor opens up about organizing at BioWare

The video game industry is currently undergoing a small but unprecedented wave of developer organizing. Last week it even reached the halls of famed RPG maker BioWare, where a group of QA contractors working on Dragon Age 4 revealed their intention to unionize. The two biggest reasons why? Bad pay and concerns over a full-time return to the office while the pandemic still lingers.

The unionizing QA developers are employed through a global contracting services company called Keywords Studios, but work directly with the production teams at BioWare’s Edmonton office. They began supporting development on Mass Effect: Legendary Edition before moving to the latest Star Wars: The Old Republic expansion, Legacy of the Sith.

Now they are working on Dragon Age 4 as part of Keywords’ “embedded services” group which promises “the expertise of an in-house team” to “deliver flexible, in-house outsourced solutions.” According to a representative for the group, who wished to remain anonymous for fear of retaliation, project direction comes directly from full-time BioWare developers, and Keywords’ role in the relationship is almost exclusively administrative.

The rep said that the catalyst for unionizing was a return-to-office announcement earlier this month. Keywords allegedly told everyone they would have to return to BioWare’s office in-person, five days a week starting May 9, despite an average of nearly 1,000 new covid cases a day still being reported in Alberta, Canada.

According to the rep, Keywords staff don’t receive any paid time off even as Alberta’s health guidelines recommend 14 days quarantine after someone tests positive for covid. Full-time BioWare employees, meanwhile, would still have flexibility to work from home. Keywords has been criticized in the past for its covid sick time policies, and for pushing some of their employees to stay in the office when the pandemic first began in March 2020.

“As this situation is still developing we are gathering facts and will have a statement as soon as possible,” a spokesperson for Keywords told Kotaku in response to a list of questions. BioWare and EA did not respond to a request for comment.

The rep for the QA group said that, depending on the final decision by the Alberta Labor Relations Board which is currently reviewing its application, the final bargaining unit would consist of somewhere between 15 and 20 testers and analysts. After the review is complete on May 3, a vote by mail is likely to be held within two weeks, and two weeks after that the results are likely to be ratified by the Board.

“We are very confident that we would be able to win a union vote,” the rep told Kotaku in a phone interview.

In addition to covid safety and work-from-home flexibility, another big issue is pay. They said some Keywords QA analysts are being paid as little as $16.50 Canadian dollars (just under $13 U.S. dollars) for roles where full-time BioWare staff are paid much more. The rep also said there are concerns about gender-based pay discrimination, a lack of consistent metrics used to evaluate employees, and overall transparency around pay and performance. Unionizing is one way for employees to negotiate better and clearer terms of employment for everyone doing similar types of work.

However, most employers are also extremely hostile to staff efforts to unionize, and the Keywords QA staff at BioWare already feels punished. “We did see what we would consider retaliatory action,” the rep told Kotaku. This allegedly included employees receiving complaints about performance or being stripped of certain responsibilities following the decision to unionize.

But the rep sounded hopeful and emboldened about what the group is moving forward with thanks to other recent examples. In December, indie studio Vodeo Games unionized. At Call of Duty studio Raven Software, QA are also voting to unionize. Embattled publisher Activision Blizzard recently promised to make all QA full-time with a minimum hourly rate of $20, though it excluded the unionizing employees from the pay bump.

A contractor at Nintendo of America asked a question about unions in a meeting in February. They were later fired, though Nintendo claimed it was for an NDA violation and that there is no union activity currently going on at the Mario maker.

The Keywords QA rep told Kotaku that the unprecedented labor campaign at Raven, as well as at places like Starbucks and Amazon in recent months, were a big source of inspiration. “The individuals at Bioware are incredibly kind and we love working with them,” the rep said. They just want to do it for better pay and with more worker protections in place.
 

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