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- Jan 28, 2011
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Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.(Important note: Designers aren't programmers! )
What is the utility of their job then?
I mean PC Gamer literally saidYeah that blog post was a straight up nothing burger.
OK, that's cool, I guess?
Late answer but even this isn’t true as said NPCs have to be people you want as your virtual friends and lovers.Could be, but I suspect that it's going to be dog shit as an action game too. The main thing will be catering to losers who can be happy that the NPCs are their friends and lovers.
Should we expect Dreadwolf by the end of 2023?
Nah. Sawyer can't code. Neither can Avellone. They hire people specifically to script the things the narrative and area designers want, code the things the systems designers want.Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.
If they were good at their jobs, they wouldn't be hated.Seriously people here are hating designers?
People here are hating Bioware designers.Seriously people here are hating designers?
If they were good at their jobs, they wouldn't be hated.
Then they should. Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.Nah. Sawyer can't code. Neither can Avellone. They hire people specifically to script the things the narrative and area designers want, code the things the systems designers want.Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.
I'm not sure if that's even that hard. It's not like designers exist in a vaccuum. There's producers and there's working with programmers your whole career. I don't know shit about black magic geomancy that programmers do but I get the feeling that after 5-10 years of working with them I'd have an inkling of what they can do. Plus, what's possible and what's impossible is kinda on them and their tools innit. Sawyer seems to be a good example. Guy played super conservatively in PoE1 and 2. The weird and stupid ideas like storybook ship combat came from above.Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.
Then they should. Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.
I mean, you can learn every programming language you want by watching youtube tutorials.
Then they should. Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.Nah. Sawyer can't code. Neither can Avellone. They hire people specifically to script the things the narrative and area designers want, code the things the systems designers want.Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.
I mean, you can learn every programming language you want by watching youtube tutorials.
Then they should. Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.Nah. Sawyer can't code. Neither can Avellone. They hire people specifically to script the things the narrative and area designers want, code the things the systems designers want.Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.
I mean, you can learn every programming language you want by watching youtube tutorials.
Then they should. Designers having at least an idea of how coding works would seriously improve development processes since they wouldn't be coming up with crazy ideas that are impossible to implement.Nah. Sawyer can't code. Neither can Avellone. They hire people specifically to script the things the narrative and area designers want, code the things the systems designers want.Designers *have* to know code in this day and age, although that path is taken by people who find an iteration cycle too difficult to program.
I mean, you can learn every programming language you want by watching youtube tutorials.
Agreed, I'm doing the same
They change totally the design of the game.I'm starting to think this game doesn't even exist and they're just biding time until EA finally shuts them down.
And it'll be like 11 terrible games since BG2 in 2000/2001.BioWare should feel the pressure. If Dragon Age 4 flops, that's like 3 flops in a row since Andromeda in 2017.