Anthem - 7 years, 2012-2019.Has it? I somehow doubt it has been in full development for 8 years
Has it? I somehow doubt it has been in full development for 8 years. Even then, it didn't take too much work to get a turn-based system working in Pathfinder and Pillars of Eternity 2. If you have an RPG system with abilities, it wouldn't take a tremendous rework to put in a turn-based option. It won't be a good turn-based option, probably mostly due to the amount of trash fights everywhere that RTwP invites, but it's going to be there for those who want it. I'm not expecting it, but I wouldn't be surprised if there is one.It's been in development for seven or eight years, it would be incredibly foolish to add a new combat system now.
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
Bioware exec. It's always been Bioware making the decisions, with the exceptions of broad goals like "we expect this amount of revenue per quarter" and "you need to use our propriety engine on your games from now on" and "there must be a multiplayer/live-service component."
Bioware exec. It's always been Bioware making the decisions, with the exceptions of broad goals like "we expect this amount of revenue per quarter" and "you need to use our propriety engine on your games from now on" and "there must be a multiplayer/live-service component."
Looks awful.
Let's check his credits.
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
The Infinitron Theory of BioWare validated: https://www.gamesradar.com/bioware-...es-dragon-age-had-been-more-neverwinter-like/
BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"
Trip down memory lane
A former BioWare veteran wishes that the studio had done a better job differentiating between their two hit series: Mass Effect and Dragon Age.
Speaking to magazine Edge in issue 389, BioWare’s former general manager Aaryn Flynn looked back at the two RPG heavyweights. “We got a little too homogenous between Mass Effect and Dragon Age,” Flynn remarked. “I wish we would have kept more of a PC-centric, Neverwinter-like identity for Dragon Age, and let Mass Effect really be the cinematic storytelling masterpiece that it is.” The studio’s fantasy series certainly began with more Neverwinter Nights influence, but with Dragon Age 2’s action focus and Dragon Age: Inquisition’s MMO-like quests, the series did admittedly lose some of that flare.
Flynn also recently reminisced about how BioWare developers would often start their careers by modding the Dungeons & Dragons RPG, which might just explain the developer’s soft spot for Neverwinter Nights. Nowadays, Flynn leads development on the survival game Nightingale, which puts floating Mary Poppins-types in a fantasy open world. Our preview had good things to say about the game, which is due for release on PC on February 22nd.
Flynn isn’t the only BioWare alum to have recently reminisced about the classics, though. Dragon Age’s ex-lead-writer David Gaider recently expressed his desire for a “PS5-era” remake of Origins, with all the fancy “bells and whistles.” Gaider also remembered his time writing those game’s romance storylines with a loving memory: “god, I hated it so much.”
For a proper trip down memory lane, check out the history of BioWare, as told by the people who were actually there.
Imagine blaming EA for Bioware's shitty ideas in 2023.Has it? I somehow doubt it has been in full development for 8 years. Even then, it didn't take too much work to get a turn-based system working in Pathfinder and Pillars of Eternity 2. If you have an RPG system with abilities, it wouldn't take a tremendous rework to put in a turn-based option. It won't be a good turn-based option, probably mostly due to the amount of trash fights everywhere that RTwP invites, but it's going to be there for those who want it. I'm not expecting it, but I wouldn't be surprised if there is one.It's been in development for seven or eight years, it would be incredibly foolish to add a new combat system now.
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
Has it? I somehow doubt it has been in full development for 8 years. Even then, it didn't take too much work to get a turn-based system working in Pathfinder and Pillars of Eternity 2. If you have an RPG system with abilities, it wouldn't take a tremendous rework to put in a turn-based option. It won't be a good turn-based option, probably mostly due to the amount of trash fights everywhere that RTwP invites, but it's going to be there for those who want it. I'm not expecting it, but I wouldn't be surprised if there is one.It's been in development for seven or eight years, it would be incredibly foolish to add a new combat system now.
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
I admit, that if, under the influence of BG3, they try to quickly create a turn-based system, it will be something to laugh at.
Can you imagine adding turn based combat into Yakuza?Making a turn based system is probably impossible, can you imagine adding turn based combat into the GOW games? That would like adding turn base combat into Devil May Cry,
They didn't tack on a turn based system to a brawler, they made a turn-based spin-off for a brawler series.Can you imagine adding turn based combat into Yakuza?
I guess that's what happens when you keep trying to keep chase treading instead of focusing in what you made unique
Are they that different? My theory of Larian is that they're more-or-less what BioWare could potentially have become, if the Biodocs had cared more about gameplay than cinematics and not been afraid to take some risks. (Except that their games would have been RTwP rather than turn-based of course.)
You can look at Neverwinter Nights and see the path not taken. That game could have been the evolutionary stepping stone towards a BioWare "Divinity: Original Sin-like", but instead it was filed away as a historical curiosity.
The Infinitron Theory of BioWare validated: https://www.gamesradar.com/bioware-...es-dragon-age-had-been-more-neverwinter-like/
BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"
Trip down memory lane
A former BioWare veteran wishes that the studio had done a better job differentiating between their two hit series: Mass Effect and Dragon Age.
Speaking to magazine Edge in issue 389, BioWare’s former general manager Aaryn Flynn looked back at the two RPG heavyweights. “We got a little too homogenous between Mass Effect and Dragon Age,” Flynn remarked. “I wish we would have kept more of a PC-centric, Neverwinter-like identity for Dragon Age, and let Mass Effect really be the cinematic storytelling masterpiece that it is.” The studio’s fantasy series certainly began with more Neverwinter Nights influence, but with Dragon Age 2’s action focus and Dragon Age: Inquisition’s MMO-like quests, the series did admittedly lose some of that flare.
Flynn also recently reminisced about how BioWare developers would often start their careers by modding the Dungeons & Dragons RPG, which might just explain the developer’s soft spot for Neverwinter Nights. Nowadays, Flynn leads development on the survival game Nightingale, which puts floating Mary Poppins-types in a fantasy open world. Our preview had good things to say about the game, which is due for release on PC on February 22nd.
Flynn isn’t the only BioWare alum to have recently reminisced about the classics, though. Dragon Age’s ex-lead-writer David Gaider recently expressed his desire for a “PS5-era” remake of Origins, with all the fancy “bells and whistles.” Gaider also remembered his time writing those game’s romance storylines with a loving memory: “god, I hated it so much.”
For a proper trip down memory lane, check out the history of BioWare, as told by the people who were actually there.
Minus all the filters and other insta shenanigans it looks like this:
Imagine blaming EA for Bioware's shitty ideas in 2023.Has it? I somehow doubt it has been in full development for 8 years. Even then, it didn't take too much work to get a turn-based system working in Pathfinder and Pillars of Eternity 2. If you have an RPG system with abilities, it wouldn't take a tremendous rework to put in a turn-based option. It won't be a good turn-based option, probably mostly due to the amount of trash fights everywhere that RTwP invites, but it's going to be there for those who want it. I'm not expecting it, but I wouldn't be surprised if there is one.It's been in development for seven or eight years, it would be incredibly foolish to add a new combat system now.
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
Has it? I somehow doubt it has been in full development for 8 years. Even then, it didn't take too much work to get a turn-based system working in Pathfinder and Pillars of Eternity 2. If you have an RPG system with abilities, it wouldn't take a tremendous rework to put in a turn-based option. It won't be a good turn-based option, probably mostly due to the amount of trash fights everywhere that RTwP invites, but it's going to be there for those who want it. I'm not expecting it, but I wouldn't be surprised if there is one.It's been in development for seven or eight years, it would be incredibly foolish to add a new combat system now.
Judging by the leaked gameplay, Bioware is trying to make something like Dark Souls (Why? "Because it's popular," an EA executive shouted).
I admit, that if, under the influence of BG3, they try to quickly create a turn-based system, it will be something to laugh at.
The point of reference according to leaks is God of War 2018. You are giving Bioware and EA too much credit if you think they have balls to make a Soulslike.
Making a turn based system is probably impossible, can you imagine adding turn based combat into the GOW games? That would like adding turn base combat into Devil May Cry,
You'd would a man?snip
Minus all the filters and other insta shenanigans it looks like this:
Not even ironically in a rubber suit with your dick strapped to the end of a 10' pole. That's a full body retch from me, John.Minus all the filters and other insta shenanigans it looks like this:
I wouldn't but I just find that meme too funny not to use.You'd would a man?snip
It all goes back to the EA vs Activision rivalry. Activision makes COD and has Blizzard, EA makes Battlefield and has BioWare. They even tried to compete with WoW by making SwTor. Fact is as long as Blizzard exists BioWare will exist. The only reason you don't have BioWare making mobile games and card games is they don't have enough employees. If ME:A, Anthem and SwTor were successes EA would have invested more in BioWare but since they all bombed they just keep them arround on life support for the potential comeback. 300 diversity hires won't make a good game.I wish your Touch of Death worked on studios like Bioware, yet it doesn't. I guess your really can't fight Evil with Evil.
They'd have to start making party-based games so you can have relaishuns, especially gay relaishuns. Or robot sex. Only that would attract the Bioware audience.Respawn needs to release a Jedi sequel more than once every four years to put bioware out of business.