Turbo normie
Scholar
"GeArs of War wAs A BeTTeR TpS"
Binary Domain was a better cover shooter.
Afaik ME was the first game to mix TPS with "superhero" abilities.
You could throw a rock during the 360 era when the bulk of the Mass Effect series was released and hit a better third person shooter
Afaik ME was the first game to mix TPS with "superhero" abilities.
You could throw a rock during the 360 era when the bulk of the Mass Effect series was released and hit a better third person shooter
What better shooters, what are you trying to compare it with, Gears of War?
It amounted to pretty much nothing. Either pay 5k gold or some Cowled Wizards come after you.Even BG2 had restrictions to casting and imposed a severe fee to use magic.
Pretty cool concept, but I think it could've been done far better.
The Vanguard change power always seemed kind of lame to me.
DA2 had better concept for an RPG story imo and game structure. Game got rushed in a year with shit gameplay. Waste of a good setting and a good plot idea.
Yeah, I beat the first two Mass Effect games, and played bits of the others. Your powers are essentially grenades in Mass Effect. You don’t have the same level of control over them as you do your powers in Raven’s Star Wars games or Psi-Ops. When you’re playing Psi-Ops two players (where one person is controlling the powers) you have enough control over your powers that you can stand on something, levitate that object in the air, and fly your character around as the other person shoots enemies. You can do that in single player too, but it’s harder. In Mass Effect you just throw your powers into an area like a grenade and they do things like pull the enemies towards the “grenade” or create a space that makes the enemies float in the air.
The Vanguard change power always seemed kind of lame to me. Feels like they wanted to do some cool bullet time super speed power where hitting someone with it would send them flying back, but they couldn’t get it working, so they just did a less interesting cheat for it. Doesn’t help Mass Effect 2 came out the same year as Vanquish, which is like a whole game built around essentially the same power but you do have full control over your moment while you’re doing it. There was this fun game that came out before Mass Effect 2 called Section 8 that did a high speed run power that was like a better version of the Charge power too; game was a first person shooter, but when you used your run it’d put you in third person.
Agreed, I would love if it had more consequences, both in terms of gameplay and negative reactivity. There's a lot of options too, sacrifices for the big stuff as you mentioned, plus as Solas says blood magic affects your ability to interact with the fade they could expand on that to add the consequence of losing the capacity to use other spells if you overindulge.Blood magic should also have more consequences and severe ones at that.My one remaining hope for Dreadwolf is that they bring blood magic back. I don't care about the inconsistencies of your blood magic hating companions sticking by you, there are a hundred plot holes in Dragon Age and I don't see why they had to choose to address the one that ruins part of the fun of the game.
Not everyone can use blood magic without sacrifices or some other evil shit. They could make this work if they wanted to, but I don't know if they are willing to devote effort to it.
The Vanguard change power always seemed kind of lame to me.
Yeah, I beat the first two Mass Effect games, and played bits of the others. Your powers are essentially grenades in Mass Effect. You don’t have the same level of control over them as you do your powers in Raven’s Star Wars games or Psi-Ops. When you’re playing Psi-Ops two players (where one person is controlling the powers) you have enough control over your powers that you can stand on something, levitate that object in the air, and fly your character around as the other person shoots enemies. You can do that in single player too, but it’s harder. In Mass Effect you just throw your powers into an area like a grenade and they do things like pull the enemies towards the “grenade” or create a space that makes the enemies float in the air.
The Vanguard change power always seemed kind of lame to me. Feels like they wanted to do some cool bullet time super speed power where hitting someone with it would send them flying back, but they couldn’t get it working, so they just did a less interesting cheat for it. Doesn’t help Mass Effect 2 came out the same year as Vanquish, which is like a whole game built around essentially the same power but you do have full control over your moment while you’re doing it. There was this fun game that came out before Mass Effect 2 called Section 8 that did a high speed run power that was like a better version of the Charge power too; game was a first person shooter, but when you used your run it’d put you in third person.
The MMO City of Heroes let you mix gunplay or melee and superhero powers, AND flight AND superspeed, back in 2003, and did it much better than any of these games. Granted it was tab-targeting, but the same company's Champions Online did it better with free targeting in 2009.
ME was remarkably clunky in use, even in its day.
That’s the problem, it’s not fun.
Hate that you're only in the Deep Roads for 20 minutes and it's back to the forced mage vs. templar drama that only happens because DA2 changed everyone in both sides to be braindead.DA2 had better concept for an RPG story imo and game structure. Game got rushed in a year with shit gameplay. Waste of a good setting and a good plot idea.
Dragon Age 2 has a interesting concept. They totally fucked it up, but the concept is interesting. Dragon Age 2 seems like BioWare just couldn’t help themselves, because the whole buildup to release, the pitch was: Smaller personal story that isn’t end of the world stuff. But the whole end of the game is “end of the world” stuff. All that game needed to be was you trying to get by in that city over the years as some adventurer that goes into the Deep Roads. And the Deep Roads was already set up in DA:O as the ultimate dungeon in the Dragon Age setting, so building a whole game around that seems like a good idea. Even back when Dragon Age Origin was new I thought BioWare should make a game just completely built around dungeon exploration so they could really focus on how your party interact with each other. A big thing for BioWare at that time being having different party members with you would give you different interaction between those party member.
The idea for the game is even perfectly built for the shorter amount of time they had. All they really needed for the idea that Dragon Age 2 was going for is the Deep Roads dungeons you explore. You could make other locations that could be traveled to by way of the 2D town map. But all those larger bland town areas could be completely cut at the most, or be constructed as smaller but more distinct sections of the city. Like it’s hard for me to have any sympathy for the amount of time they had, when the idea they’re going for meant so much of what they did do was just superfluous.
Hate that you're only in the Deep Roads for 20 minutes and it's back to the forced mage vs. templar drama that only happens because DA2 changed everyone in both sides to be braindead.DA2 had better concept for an RPG story imo and game structure. Game got rushed in a year with shit gameplay. Waste of a good setting and a good plot idea.
Dragon Age 2 has a interesting concept. They totally fucked it up, but the concept is interesting. Dragon Age 2 seems like BioWare just couldn’t help themselves, because the whole buildup to release, the pitch was: Smaller personal story that isn’t end of the world stuff. But the whole end of the game is “end of the world” stuff. All that game needed to be was you trying to get by in that city over the years as some adventurer that goes into the Deep Roads. And the Deep Roads was already set up in DA:O as the ultimate dungeon in the Dragon Age setting, so building a whole game around that seems like a good idea. Even back when Dragon Age Origin was new I thought BioWare should make a game just completely built around dungeon exploration so they could really focus on how your party interact with each other. A big thing for BioWare at that time being having different party members with you would give you different interaction between those party member.
The idea for the game is even perfectly built for the shorter amount of time they had. All they really needed for the idea that Dragon Age 2 was going for is the Deep Roads dungeons you explore. You could make other locations that could be traveled to by way of the 2D town map. But all those larger bland town areas could be completely cut at the most, or be constructed as smaller but more distinct sections of the city. Like it’s hard for me to have any sympathy for the amount of time they had, when the idea they’re going for meant so much of what they did do was just superfluous.
Mandatory and unskippable gay or trans romance scene with full nudity.Divinity 3, I mean BG3 is the gayest game ever. How will this game try to out-gay it?
Are we playing Jeopardy?Mandatory and unskippable gay or trans romance scene with full nudity.
It's the New ShitThat was truly one of the most moistest games of all time