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The Dragon Hunter is named Trash?I take it back, lowering the party size was the right call.
The Dragon Hunter is named Trash?I take it back, lowering the party size was the right call.
DAO is an obvious game of thrones rip-off and (ironically) a Witcher rip-off (which was a rip-off itself, but no way Bioware knew that)iirc they listed game of thrones as inspiration right from the start, even when dragon age was looking like nwn module.
Well, looks like I might have had it right with 1 interesting/attractive character
Aggressively blatant at times:DAO is an obvious game of thrones rip-off
The Witcher came out two years before DAO and Bioware licensed CDPR the engine. If they kept any tabs on the competition they would be somewhat aware.a Witcher rip-off (which was a rip-off itself, but no way Bioware knew that)
"opinion is divided"
Also 'Wheel of Time' rip-offs (the inability to find a better source of inspiration says a lot about their writers).Dragon Age is about fucking forest witches so you can trap the soul of a dragon god, and numerous lore dumps about not-Catholicism where the Christ figure is replaced by Joan of Arc.
Everything else can be disregarded as generic garbage.
Dragon Age: The Veilguard – Meet Your Companions
- Jon Bailey, Sr. Manager of Brand Marketing, EA
Wow what an exciting day! Today, BioWare and Electronic Arts revealed a brand new trailer for Dragon Age: The Veilguard at the Xbox Games Showcase. In this trailer we get a glimpse of Thedas, and we meet your team of seven companions, each with their own rich story to discover and shape – and together you will become The Veilguard.
You’ll unite and lead this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world of Thedas.
Naturally, the Dread Wolf still has an important part in this tale –we haven’t forgotten him by any means – but you and your companions are the true heart and soul of this new game. We are so excited for you to experience just how strongly we feel about our new heroes and their stories, and how you’ll need to bring them together to save all of Thedas – that we changed the game name to Dragon Age: The Veilguard to better reflect the exciting path that is ahead of you.
Dragon Age: The Veilguard expands upon the Dragon Age stories, worlds and characters from previous games, where players will enter a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. As a new hero – a character you create – along with your companions, you will challenge and take a stand against a pair of corrupt ancient gods who have broken free from centuries of darkness and are hellbent on destroying the world.
Meet the Companions! As you play, you will be rallying a team of seven companions, each with their own rich lives and deep backstories – and each bringing their own expertise and unique abilities to the fight. Your companions are characters to befriend, lead, grow and even fall in love with. You are never alone. You get to choose who to take into battle with you – and together you will face down demons, dragons and those corrupt gods on the battlefield.
Amongst these new companions that join the fray, we will recruit allies such as the Veil Jumper Bellara, the intriguing necromancer Emmrich, and the private detective Neve – all coming from iconic factions in Dragon Age lore, and each possessing individual skill trees and specialized gear for advanced team progression. Dragon Age fans will spot some familiar faces, too, such as the archer Lace Harding who returns to the series as a full time companion.
In our brand new trailer you will meet the crew – Your team is full of individuals with grim and wondrous histories, their own personal struggles and motivations, and rare skills that’ll help you survive. You’ll take in combat and fight alongside:
- Harding: The Scout
- Neve: The Detective
- Emmrich: The Necromancer
- Taash: The Dragon Hunter
- Davrin: The Warden
- Bellara: The Veil Jumper
- Lucanis: The Mage Killer
We are looking forward to revealing more and more about the Companions in the coming months. Stay tuned!
But there’s more – get ready to see the game in action very soon – by tuning in on June 11 for the exciting Official Gameplay Reveal!
They're ticking all the boxes, they're really trying aren't they?
Ok, I took a trip down the memory lane, and just goddamn, what happened to this fuckin' industry?
https://www.gameinformer.com/cover-reveal/2024/06/09/cover-reveal-dragon-age-the-veilguard
Cover Reveal – Dragon Age: The Veilguard
by Wesley LeBlanc on Jun 09, 2024 at 02:00 PM
This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover of Game Informer. After years developing Baldur's Gate and its sequel early in its history, BioWare struck out to create its own fantasy RPG. That series began with Dragon Age: Origins in 2009. It was followed up with Dragon Age II in 2011, and then Dragon Age: Inquisition in 2014. While the Dragon Age series' history has its ups and downs, fans have been patiently waiting for BioWare to return to the franchise, and 2024 is finally the year.
We visited BioWare's Edmonton, Canada, office for an exclusive look at Dragon Age: The Veilguard, including a look at its character creator, its prologue and opening missions, and more. We also spoke to many of the game's leads about the name change, the series' shift to real-time action combat, the various companions (and the relationships you can forge with them), and The Veilguard's hub location. You can learn about the titular Veilguard, Solas' role in the game, and so much more in our 12-page cover story for Dragon Age: The Veilguard.
But there are plenty of other excellent reads within this issue of Game Informer! Some of us flew to Los Angeles, California, to attend Summer Game Fest and the not-E3 weekend's various other events to check out new games, interview developers, and more. Our previews section is jam-packed with new details about upcoming releases we can't wait for.
Brian Shea flew to Warsaw, Poland, to check out two upcoming releases – Frostpunk 2 and The Alters – and he came away excited about both. Jon Woodey went hands-on with Final Fantasy XIV's upcoming Dawntrail expansion (and spoke to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you'll want to read.
On the freelance front, Charlie Wacholz writes about how last year's Dave The Diver is one of the best game representations of the rewards and struggles of working in the food and beverage industry, and Grant Stoner spoke with Sony and Microsoft about the development of process and history of the companies' Adaptive and Access controllers. And for a lil' terror this summer, Ashley Bardhan spoke to several horror game developers about why the alluring town known as Silent Hill is a crucial location to Konami's horror masterpiece.
As always, you'll find an editor's note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more.
Here's a closer look at the cover:
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Finally saw this trailer.
When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.
There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Marketing people back then knew how to do their fucking jobs.The DAO trailer is funny in its own edgy way, but it creates such a contrast with this new shit. It's like an abrubt cut to a childrens' cartoon from the lawnmower scene of Braindead.
The archer looks to be inspired by one of the leads in BG3.