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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
nah these games are all funded by diversity tax cuts/sponsored dei propaganda initiatives that cover the cost of production and at the end of the day they get a free IGN: 8/10 game to add to their EA+ or whatever subscription libraries. doesn't matter if the game sells or not you already paid for it with your taxes.
 
Joined
Nov 23, 2017
Messages
4,731
Guys... did you see the hair though?!
Forget that combat looks like dumber Arkham or that everything is pink and purple, LOOK AT THE HAIR.

The hair is very nice looking. There is something kind of funny about Frostbite, the engine made for military shooters where everyone has short hair, being so good at doing long flowing hair. It’d be interesting to see this engine used in a good game where characters also have long hair.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
350
Guys... did you see the hair though?!
Forget that combat looks like dumber Arkham or that everything is pink and purple, LOOK AT THE HAIR.

The hair is very nice looking. There is something kind of funny about Frostbite, the engine made for military shooters where everyone has short hair, being so good at doing long flowing hair. It’d be interesting to see this engine used in a good game where characters also have long hair.
The hair is nice except there's always that moment where it literally looks like a wig. No matter how much it flows and clips it never quite looks attached to the head.
Not sure if that's a Bioware issue or not though.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,218
Guys... did you see the hair though?!
Forget that combat looks like dumber Arkham or that everything is pink and purple, LOOK AT THE HAIR.

The hair is very nice looking. There is something kind of funny about Frostbite, the engine made for military shooters where everyone has short hair, being so good at doing long flowing hair. It’d be interesting to see this engine used in a good game where characters also have long hair.
The hair is nice except there's always that moment where it literally looks like a wig. No matter how much it flows and clips it never quite looks attached to the head.
Not sure if that's a Bioware issue or not though.
bioware were always terrible with hair and beards, especially Inquisition, where the hair looked like a cheap nylon wig
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
You guys have no idea. The trailer was so ass that some dude on Forbes wrote an entire article about the hair physics.

1726361340917.png


1726361316340.png


What the fuck is happening?
 

Narax

Learned
Joined
Aug 28, 2020
Messages
104
Location
Dacia
I bet most of the budget went to hair physics, which isn't surprising since that is the most important thing to the modern bioware audience, they only care about how "pretty" they can make their troons for the cringe romances and sex scenes. If you go on youtube comment section or reddit, the vast majority of the people who are excited about the game only talk about who they want to romance, and how amazing the hair looks.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,780
Location
Asp Hole
Petting or kissing pixels on a screen will never cease to be cringe in a fully animated 3D game. It has always made me feel uneasy, but I've always completed the romance arcs for the sake of storyfaggotry and completeness. Game romances borderline on that masturbator scene in THX 1138, in the same demeaning and mechanical way. Like the titular THX, gamers are being milked just the same, but for emotions that deserve to remain sacrosanct.

If this game did the unthinkable and allowed you to either kick or pet strays according to your roleplaying intentions, then I'd be okay with it. But since Rook is railroaded into a speckless hero, no can do.
 
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markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,861
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
YT just recommended me this. He really hates the look and gameplay.

At the beginning of the video is a scene where a NPC says "I admire you, what your have been through would break most people." And I just know that the person who wrote that dialog imagined himself as a recipient of such praise for trauma of his dad telling him that wearing a dress does not make him a woman.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,840
They're Not-Tieflings in BioWare's Not-Forgotten-Realms setting. The horns should signify a demonic aspect of the character, something from beyond the Material Plane, something untrustworthy.
In this case, they signify draconic rather than demonic heritage.
 
Joined
Jan 26, 2007
Messages
672
Location
Germoney
YT just recommended me this. He really hates the look and gameplay.


So from this video I learned that you can pet random street cats and dogs. I know Witcher 3 EE added the option to pet Roach because people kept asking for it, but this.... it really broadcasts loud and clear to whom they're marketing the game. The cutesy stuff - the rock, paper & scissors with a skeleton and the petting (no pun) doesn't belong here. DA shouldn't be a gay petting zoo with a maximally bland high-fantasy design. EA wanted this and okayed it, knowing that no-one wanted it, because they're confident that people will settle for it. Settle for worse than mediocre that could easily be bested by an unhindered A.I.

This here is what the gaming industry has come to. My vision of Dragon Age would be something of a mix of Excalibur, Game of Thrones and Lord of the Rings. With absolutely no cringy modern references to capeshit or anything written by Joss Whedon. Only class, and occasionally some edge. If I'm in the mood for more of the edge and grimdarkness, I go to the Witcher games. If I want high-fantasy and world saving, it's DA:Origins for now.

One thing I've really been thinking is how in the fuck the marketing team okayed these character designs being shown publicly.

Now I know the usual composition of of marketing teams so I shouldn't expect much, but between this, VtMB2, Avowed, Fable, etc, they should know they're dooming their product from the start.

Imagine throwing a face like this on a commercial you paid hundreds of thousands of dollars to air:

View attachment 54921

Somebody in the company had to have said "lol you guys are stupid."

Listen to that person.

How can they not okay these designs when all of western corporate culture is infected with ESG and the resultant adherence to DEI? Every step on the corporate ladder is okay with it, or at least the workers keep their mouths shut as long as they intend to stay employed. They know there will be a loud backlash, but the higher-ups have a plan for spinning even that into a victory, but basically because of ESG, no-one has a choice anymore. The ugly is here to stay until the industry collapses, or until BlackRock is seen as what it really is. A head of the global hydra. Destroyer of free nations.

Remember that video about Concorde where a former designer commented on how his sexier character designs always went through the same "purification" process when handled by different exects and other designers, and in that process they always lost whatever semblance of femininity and healthy body curvature they had? All designs of DA:tVG have no doubt gone through the same wringer, and the mediocre was encouraged because at this point, it's safest according to EA. When they've got their backs against a wall they will always double-down on the pozz, for shareholders. They have no other choice, for they're no longer the masters. BlackRock is.


There is no big boogeyman to blame here. This didn’t happen because of BlackRock or some other bullshit. It’s actually worse, it’s just fucking morons doing it because that’s what they think is good and right, or, because they’re afraid of pissing off what they perceive to be the mass audience and second guess any choice they make to not get backlash on it.

You basically got two different groups with this type of thing; one group self-censors themselves because they think the opinion of ResetEra (which you’ll also see on Twitter and Reddit) make up the majority of what their audience thinks, and then you’ve got people who actually do buy into the kinds of opinions ResetEra is known for that are all too happy to do dumb shit. This is all going to change pretty soon, as it becomes clear the mass audience doesn’t want certain things, and it becomes clear these gaming website that admonish people, games, and studios for this or that doesn’t actually have any real power. I’m sure publishers used to be afraid of some gaming review site starting a campaign to hurt a game’s sales, but after Hogwarts Legacy, Stellar Blade, Palworld, and Black Myth: Wukong that probably isn’t the case anymore.

I think the big problem was that for years companies of all kinds thought Twitter represented what the majority of people thought, and basically used it as free market research. But the thing is Twitter isn’t even kind of a representation of what the average person thinks or wants, so it’s totally fucking shit at being a barometer for what people want. Using Twitter this way would be like if in the ‘90s someone thought catering to the Catholic League was a good idea because they were loud and sometimes got on television.



Should have better done their research on the Codex.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,924
So from this video I learned that you can pet random street cats and dogs.
I've noticed that this feature is becoming more and more common, especially among shit games (though not every game featuring it is shit). I think it's because it's something that will virtually always make it to marketing (because most reviewers love this garbage), and because it appeals to the men of soy, while other people just ignore it.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale
So from this video I learned that you can pet random street cats and dogs.
I've noticed that this feature is becoming more and more common, especially among shit games (though not every game featuring it is shit). I think it's because it's something that will virtually always make it to marketing (because most reviewers love this garbage), and because it appeals to the men of soy, while other people just ignore it.
They should add a feature where you can feed any cats you find to dogs, or drop kick them into rivers.
 
Joined
Nov 23, 2017
Messages
4,731
It’s been pretty common since the Can You Pet the Dog? Twitter account has been a thing. And it’s been something that shows up in the marketing of some games for the last few years...which is also the point where it officially became fucking annoying.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
350
The hair obsession is still ongoing when I thought it would last a day at most.
Have these people never heard of TressFX? It's not a new technology.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,861
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
YT just recommended me this. He really hates the look and gameplay.

At 22:07 you can see both male and female walking/running animation. It looks horrible, its how I imagine a angry comic book superhero villain walks. The animations in general looks very choppy, 20 year old RPGs have better animations.
 

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
407
I find the dialogue right before the 22:07 mark a lot more jarring than any animation:

- It was pleasure and necessity to help against A and B.
- Whatever comes we're ready for a fight.
- Words easily said, but rarely proven.
- What do you know about all this that we don't?

This is a talk of two schizophrenics. Replies don't address the statement they supposed to answer. And it doesn't go anywhere. Why are they even talking? Because the guy who laid out the cutscene marked this moment to have a dialogue, then some writer was tasked to fill it with something, and this is the best he managed?
 

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