Bioware Is Looking For Dragon Age Franchise Technical Director With Experience In Multiplayer Games
Development for the new Dragon Age is beginning slowly as Bioware Edmonton has some new job openings hinting at the future of the game.
There was a brand new Dragon Age revealed at The Game Awards, but it was a simple teaser that just showed a logo and nothing else. The development of the game is apparently still starting as Bioware has posted a job opening for Dragon Age franchise technical director with experience in developing multiplayer games.
“The franchise Technical Director is the most senior engineering lead on the game team and a key member of the Dragon Age franchise leadership. Ultimately responsible for ensuring that we delight our players, they build and mentor the engineering team, build and execute the game technology plan, and define and direct the development process. They collaborate with central technology groups and other game teams to coordinate technology strategy and achieve the best results for BioWare and EA, ” reads the job description.
One of the qualifications listed for this position is “experience developing multiplayer games.” This is a
recent job listing that was posted 3 days ago. The other job postings related to Bioware Edmonton are for
Lead Graphics Programmer to work on Frostbite Engine, which is likely the engine for the next Dragon Age, and
Lead Technical UX Designer.
A brand new Dragon Age was revealed at The Game Awards without any platforms announced for it. Kotaku
reported that this is still early in development so it is highly unlikely that we will see the game get released this generation. If anything, this might be a cross-gen or full next-gen Dragon Age game that will release after several years.
Before the reveal, Bioware’s Mark Darrah shared a statement on the official blog saying that “While we won’t be sharing any details for now, I can tell you we have been building a new team around a core of Dragon Age veterans, people I’ve worked with on Dragon Age, Jade Empire, and some of whom I’ve worked with since the Baldur’s Gate days.”