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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

DKunit

Novice
Joined
Aug 2, 2024
Messages
98
This piece of shit got 84 on Metacritic, an average from 50 reviews. It's officially the end of Metacritic and "game journalism".
Dude, Starfield has an 83. Metacritic has been cooked for a long time.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321
I honestly didn't expect this game to receive as positive reviews as it has gotten, and whatever shred of faith I had in video game critics has eroded entirely with this.

Props to Skill Up who rightly blasted this game to bits in his review. And I mean really tore it apart. I stand by pretty much everything he says in his video.
It's the nature of pre-release reviews and sucking up to the big publisher. I guess couple of people/channels got caught up who wouldn't play along, but your average person looking at the Metacritic score right now is going to be easily swayed.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.rockpapershotgun.com/dragon-age-the-veilguard-review

Dragon Age: The Veilguard review: A reluctant RPG, but a compelling, heartfelt action adventure​

You couldn't make Dragon Age: Origins today! (because there's been several sequels already)
A giant skeleton construct with glowing green eyes and a shocked crowd in Dragon Age: The Veilguard.

If there’s one thing I’d like to get across about my time with Dragon Age: The Veilguard - perhaps a surprise given Bioware’s recent history, Anthem, and some of the early marketing for this game - it’s that in my 50 hour return to Thedas, I very rarely felt I was playing something cynical.

Occasionally puppyish in its eagerness? Sure. Adhering to trends, some so bafflingly quaint as actual ballista turret sections? Absolutely. If Veilguard can be called an RPG (“chatty action adventure” is where I’d land) it’s a reluctant one, even if some of that reluctance works in its favour.

A couple Bioware bangers aside, roleplaying and decisions feel limited - an understandable casualty in service of a cohesive mood and plot, though only in hindsight. A few, early choices (leave the bad man to die, or don’t) hinted toward options to play my character, Rook, as anything spicier than an occasionally conflicted boy scout. This was a lie - or else the remnants of an earlier, more ambitious build. I ended up liking Rook a great deal, but Thedas can feel small at times. Most choices are about the team, rather than the world. And even then, few are wider reaching than “support friend” or “support friend (sarcastic)”.

The team sneak around enemies in Dragon Age: The Veilguard.Image credit: Bioware/Rock Paper Shotgun
This all aside, there is such heart and enthusiasm at Veilguard’s core, and such effort taken to build up - over tens of hours - to the most spectacular, uniquely Bioware finale since the spectacular Bioware finale, that I rolled credits with no doubt that the folk behind Veilguard cared deeply about what they were making. I ended up caring too, even if it took me longer than I’d have liked.

That’s because almost everything Veilguard does - from characters to combat to exploration - only start to get interesting about eight hours in. The spaces you initially spend the most time in feel unmoored from the blood and dirt of Thedas. Your ethereal lighthouse base floats in a purplish void - the liminal, highest-of-high-fantasies antithesis to Inquisition’s frozen medieval Skyhold. Save the world? Sure thing, but it’s been a decade. Depending on which order you tackle quests, it can be a long while before you get a sense of the world you’re saving.

Multiple consequential, lore-dense plotlines that aren’t fully relevant until much later are introduced while you’re still getting your bearings. I begged for a single scene of someone noisily smashing a chicken leg and a pint in a dingy tavern. A basement of rats to kill, as a treat. Just something to ground me in the mundane sinew of Thedas rather than its fluffier concerns, hours before the game gave me genuine cause to feel invested.

That's also how long it took me to get over how popular botox apparently is in Thedas these days. Faces are stiff, teeth are unnervingly white, and everyone you meet is just that little bit too filtered; too perfect. I don’t need an unending parade of ragged, wretched souls. Just, y’know, maybe a single person who looks like they’ve gone a day without mainlining moisturiser. Later on, Veilguard showed me captives excruciated by blood magic and blight-festered battlegrounds, dusky mediterranean markets and lavish, crumbling architecture. This is a world with wrinkles and stress lines, yet bizarrely inhabited by skincare influencers.

A strangely smooth Qunari in Dragon Age: The Veilguard.A tarot art Qunari in Dragon Age: The Veilguard.Image credit: Bioware/Rock Paper Shotgun
This is especially frustrating because DA’s secondary art styles are so incredible. The lean, rich arcana that show up for collectibles and some cutscenes here, and the fantasy art deco found in Veilguard’s sets, costumes, and architecture just feel so much more deliberate and defined than the character designs. Tesselated shapes woven into armour pieces. Ornate booze bottles lining the shelves of bars. Gothic chandeliers in ornate necropolises. It’s a rare and special thing to play an AAA game with environmental flourishes this consistent - and so equally tragic to see other elements so flattened, smoothed and saturated. And if blemishless uniformity is an issue for the people, you can imagine what it does to the darkspawn.

A glamour wardrobe in Dragon Age: The Veilguard.You can glamour armour based on what you’ve collected or bought. Many armour pieces are beautiful, intricate bits of fashion design, and every helmet looks stupid as fuck. | Image credit: Bioware/Rock Paper Shotgun
The character’s stiffness and nuclear-glow-ups also undermine some fantastic voice performances. You won’t be surprised, I’m guessing, to hear that Solas retains his place as the elven god of scene stealing whenever he pops up, silver tongued and soft lilted. His dialogue and revelations, especially, are a real highlight. Elven lore fans, you’re in for a treat. If you’re open minded, you might even find he makes some good poi…wait. Mum! He’s doing it again!

But I absolutely didn’t expect my favourite voice performance to end up being my Rook (masculine voice 1). This, and Rook’s writing, made for a character I was genuinely on board with. It’s something worth asking of any game with dialogue choices that only gesture at what’s actually spoken after: is there tension between me and my character? When I pick my prompt and they speak it, do I cringe and shout “no, that’s not what I meant!”? With Veilguard, it was mostly “yes. Yes. That is exactly what I would say here, were I cool and decisive and also a hot elf”. Aspirational roleplaying, another Bioware special.

A cool geometric wall in Dragon Age: The Veilguard.Once I noticed Veilguard's love of geometric flourishes, I started seeing them everywhere. | Image credit: Bioware/Rock Paper Shotgun
What’s definitely aspirational is the backflip-while-shooting-an-arrow dodge my rogue Rook simply would not stop delighting me with, even after I’d performed it half-a-hundred times. Combat here sits somewhere between the more measured slash, parry, and stagger of God Of War (2018), the prime-and-detonate team coordination of Mass Effect 3, with some buff stacking and weakness exploitation that, again, feel more like concessions to RPGs than a convincing synthesis. Limp glory kills, ability cooldowns, and mighty supers complete the bingo card. It’s frequently satisfying, and it certainly makes the characters look cool, but it does feel like a pastiche of other, more confident systems. That said, it fits here in ways I don’t reckon another grudging shot at Inquisition’s “fine, have your tactical view, you decrepit Baldur’s Gate purists” would have.

It hits its stride about halfway through, then stumbles and eventually plods. I ended up lowering enemy health, since I’d seen every combination of foes in the game a dozen times and just wanted to get through fights quicker. There is, I dare say, a reason why combat like this is usually found in fifteen hour action games, not 50-100 hour natterthons. Parrying feels great, but fights are so visually noisy I’d often have to strain my eyes to pick out the Arkham/Spiderman ‘bonk incoming’ warnings in among the elemental crackles, ranged bonk incoming warnings, and big red “don’t fucking stand there, you muppet” circles.

That said, the classes are very distinct - or, at least, the fighter is from the rogue. Throw equipment effects in the mix, and there’s some varied buildcraft that becomes more relevant and interesting the higher the difficulty. I especially liked how no weapon or armour piece becomes useless, instead upgrading as you collect duplicates. You can’t sell them, but instead of ending up with a bag o’ jangly crap, you get differently useful loadout options. Overall, combat is engaging in flashy sprints - sometimes balletic in tandem with pause-to-listen soundtrack bangers - it just isn’t robust enough to last the marathon.

A dragon fight at night in Dragon Age: The Veilguard.Image credit: Bioware/Rock Paper Shotgun
And a marathon it is, because combat’s also the main way you interact with the world. You’ve got environmental non-puzzles - locate the thing-zles, basically. You can have ambient conversations with townsfolk and vendors, some obligatory dog bothering, but I was itching for a card game or side activity like Inquisition’s throne room. The closest thing here is, uh, a combat arena. There are endless conversations that depict Rook hanging with the team, but nothing to facilitate you hanging out in Thedas. It can make the world feel utilitarian, almost laminated in its resistance to being touched and felt.

You want questlines? Companions, factions, and regions all have some, each contributing to the ending in some form. This is mostly through completion percentages (“faction strength”) rather than story decisions. Again, a utilitarian approach. Still, Mass Effect 2 wasn’t too dissimilar, and it is a very good ending. I also really appreciated the map design. Spaces are easy to navigate but also feel slightly confusing in a naturalistic sense, with areas that seem small opening up to multiple other paths and plateaus.

There is so much else that is impressive and charming about Veilguard. The absurdly elaborate and expensive finales that cap off companion questlines; lavish, unique areas rolled out for a visit or two then never again. How story moments of real threat and menace stopped me in my tracks, because it turned out that Bioware wasn’t disinterested in this stuff, just saving it for when it really counted. The fantastic prose and worldbuilding in the huge glossary, filled as you find notes and items.

Manfred the skeleton poses for the camera in Dragon Age: The Veilguard.Mom said it's my turn to play Xbox. | Image credit: Bioware/Rock Paper Shotgun
Quite early on, during those hours where I still wasn’t sold on the game, and every note I took was a criticism, I had a conversation with dwarf scout Harding where she reminisced on her time with the Inquisition. She’d mention characters - Cassandra, Sera, Cole, Leliana - and all I could think about was how much I’d rather be spending time with them than a cast who, at that time, felt underdeveloped, uncharismatic, and uninteresting.

And, sure, some companions take longer to warm to than others. “I fix magical artefacts! It’s kind of my thing!” Please don’t tell me what your thing is, magic artefact elf lady - I will learn what your thing is by observing you doing that thing. But as I played on, I’d sometimes think back to that conversation, and I’d notice how much Veilguard’s crew had grown on me. I’m not sure if I’ll end up missing them the same way in whatever form Dragon Age takes next, but it’s a very pleasant surprise to even be considering it.

This review is based of a review code provided by the developer. I was going to cover romance but that developer is Bioware. You know how it works by now, I’m sure. (Taash, obviously.)
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Dragon-Age-The-Veilguard_2024_10_24_03_31_36_533.jpg
this legit looks like some 4chan troll fake image
I like how each of them has an entire full sized ham for dinner
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
394
I can't get over how grotesque the horned thing is. You do occasionally see people this unfortunately ugly in real life, but seldom anyone so layered. The great failure of proportion, the jade horn prosthetic, the HAIR RING, the queer (there is no other word for it), cultureless costume: What did the original artist think this was all adding up to? This is a product of iteration and adaptation that seems to have gone untouched by either process, in line with the characters in that other recent game, Concord. It's unrecognisably human, like something you'd see left over after an industrial accident. And the Internet is full of strangers who are all now fantasising about having sex with it. Presumably because it reminds them of some other fuck ugly 4th Edition tiefling-adjacent Twitter OC that they're obsessed with

To top it all off, she's voiced by a fucking Californian. I don't harbour any enmity towards the VO, mind you. She's just doing her job. These failures reach far higher than any contract worker
 

Hedasd

Novice
Joined
Aug 31, 2024
Messages
86
It surprises me that people in this forum thought video game journalists had any credibility to begin with, or that this is anything out of the ordinary. But one different and funny thing about this games reviews are the titles. It is obvious a lot of those reviewers didnt like the game and want to crticize it, but they are too afraid to annoy EA or trigger the trannies and get fired.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But one different and funny thing about this games reviews are the titles. It is obvious a lot of those reviewers didnt like the game and want to crticize it, but they are too afraid to annoy EA or trigger the trannies and get fired.

The elephant in the room here is Baldur's Gate 3. The journos know their readers have that game in mind, that's why you see all these refrains about it being a "reluctant RPG" and so on.
 

Shaki

Arbiter
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Dec 22, 2018
Messages
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Location
Hyperborea
1149608e471edfdde44767d9b66419ea.jpg

See, this is what woke means. This is what culture warriors crying in every thread about every game being woke, fail to understand. Having a nigger or a strong wamyn in a game is not woke by itself. Even having a crossdressing degenerate in a game could be done in a non woke way, they existed and were ocassionally mentioned in literary works, before americucks even invented wokeism.

What's woke, and what actually makes games bad, is when this shit is brought to the foreground, when you have to spend a substantial amount of time, listening to said nigger or strong wamyn or a crossdresser, preaching to you straight up 2024 Californian college kid's political views. This is exactly such a game. It's literally pre-Musk twitter in a game form. Burn this garbage with fire and send the devs to some arab country, so their friendly neighbourhood muslims can throw them off a building. This is a level of faggotry unseen ever before, not even Bear Gay 3 was that shameless.
 

Skinwalker

*meows in an empty room*
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Village Idiot
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I can't get over how grotesque the horned thing is. You do occasionally see people this unfortunately ugly in real life, but seldom anyone so layered. The great failure of proportion, the jade horn prosthetic, the HAIR RING, the queer (there is no other word for it), cultureless costume: What did the original artist think this was all adding up to?
fa9a9280094a1fef9c64b61fce2b10ad.jpg
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
394
I can't get over how grotesque the horned thing is. You do occasionally see people this unfortunately ugly in real life, but seldom anyone so layered. The great failure of proportion, the jade horn prosthetic, the HAIR RING, the queer (there is no other word for it), cultureless costume: What did the original artist think this was all adding up to?
fa9a9280094a1fef9c64b61fce2b10ad.jpg
Andrei my love
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,297

Copy paste for those too lazy to open the tldr Tweet

I’ve been playing Dragon Age: The Veilguard in complete secrecy (behind my backpack at the office in front of a giant window, in the kitchen). From me, you may be wondering “is this a game compatible with my experience during BG3” so I’ll tackle it from that perspective. The answer is yes. It is to a heavy, 9 season long show what a well-made, character driven, binge-worthy Netflix series is. It has a good sense of propulsion and forward momentum. The combat system is honestly brilliant (to me, a mix of Xenoblade & Hogwarts which is giga-brain genius). It knows when it needs a tentpole narrative moment, and it knows when to let you toy around with your class and exploit some of its stronger elements. More important, to me, it feels like the first Dragon Age game that truly knows what it wants to be. In short, if you want some character driven romping with a strong combat system in a universe you know, love, or have heard of, it is much better than the average action game, and much less heavy than the gargantuan RPGs that may intimidate at times. In a word, it’s fun! To me, I’m extremely happy BioWare gets to stick around - presumably - in these uncertain (because of moronic corporate greed) times. An existential game, and a fun one at that.

Ill always be a DA:O guy, and this js not that. But at least it’s something it wants to be, and not a mishmash of everything. I respect that. I like action games, i like RPGs, I like it when they collide. I like shooting baddies with mage magic. Ur mileage may vary!

As I imagined, the combat is great.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Who is buying this at full price brand new here? If yiu are, yiu are retartet.

WHAT AN ABSOLUTELY CLEAR SHIT GAME.
 

Konjad

Patron
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I'm proud to say Polish outlets give the lowest scores to this turd.

CD-Action: 60/100
Eurogamer Poland: 70/100
GryOnline: 70/100

naklejka-poland-first-to-fight.jpg
They were also the only ones to shit on SH2 Remake weren't they? And that's without pre-order exclusivity.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
The only possible saving grace would be if combat is challenging on the highest difficulty and not just in a bloated HP pool sort of way.
Then again more than one review has said readability in combat is almost impossible and that it's a mess of flashy effects and spamming.
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
It surprises me that people in this forum thought video game journalists had any credibility to begin with, or that this is anything out of the ordinary. But one different and funny thing about this games reviews are the titles. It is obvious a lot of those reviewers didnt like the game and want to crticize it, but they are too afraid to annoy EA or trigger the trannies and get fired.

I do find it interesting to read the reviews and then compare it to the scores, because a lot of the time the score certainly seems higher compared to the criticisms handed out. The PCGamer review really reads close to a 7 but they scored it as close to an 8 as they could. That RPS review isn't scored but it comes across as scathing in parts.

Fallout 4 got absolutely reamed once players got their hands on it by how rail-roaded they felt as protagonists. This one is sounding like the most railroaded of all major RPG releases ever (unless someone can come up with any counter?) so it'll be interesting if it gets any of the same blowback once players get their hands on it.
 

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