vortex
Fabulous Optimist
Mostly Playstation took over with exclusives.
i don't know if thats optimistichitting the reset button
-- The top comment in a Eurogamer article. That's why they banned me from making comments 5 times.My faith in Dragon Age 4 is right up there with Elder Scrolls 6. Guaranteed instant classics from developers that have nailed it again and again this gen. We’re in safe hands people.
i already hate this game and all i know is the title
https://ir.ea.com/financial-information/quarterly-results/default.aspx
https://s22.q4cdn.com/894350492/files/doc_financials/2020/q2/Q2-FY20-Earnings-Release.pdf
REDWOOD CITY, CA –October 29,2019–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2019.
“It was an excellent second quarter for Electronic Arts. Our new EA SPORTS titles are thrilling core fans and bringing in new players, and our ongoing live services are growing with deeply-engaged communities,” said CEO Andrew Wilson. “With new games like Star Wars Jedi: Fallen Order, Need for Speed, Plants vs. Zombies and more great content across our top franchises, we’re set to deliver a lot of fun and excitement to players this holiday season, and continue our momentum in this fiscal year.”
“The strong results this quarter illustrate the power of our live services and our core franchises. Strength in Ultimate Team, The Sims 4 and FIFA Online drove live services performance above our expectations,” said COO and CFO Blake Jorgensen. “Looking ahead, we are doubling down on live services combined with our core franchises. We’re investing in games that people play for longer and engage with much more deeply. This focus will continue to drive growth and profitability for the company through the remainder of this year and beyond.”
The death of singleplayer games has been greatly exaggerated.The writing has been on the wall for "AAA" singleplayer games for years. Obviously really good ones with the right marketing can still make good money, but overall the much safer bet is an "online service." When you're a corporation, whose sole reason for existence is to make as much money as possible, why would you invest heavily in a singleplayer game for 2020 and beyond? Makes no real sense, honestly. I'm amazed we still get the ones we do.
Died after 3, cremated after Andromeda.I am surprised that EA still kips Biowaste around,the studio died after ME3.They won't make anything of worth if that retard Hudson is around. At this point their brand is dead and buried. Yong people don't know them and don't care to play their older games,older people that are still around(like us) know them for the endless stream of garbage they produced over the last decade. I really can't see them having brand recognition/power. I believe that their next game will be a big flop.
8 years after the last one? Why even bother?
Better late than never. If the Trespasser cliffhanger is never resolved then I'm gonna be upset.
RPG game
8 years after the last one? Why even bother?
You got there before me. But both DA2 and DAI came near the more anticipated Witcher games, so they lost some image on unfavorably comparing to these. Meanwhile DAO came out in a barren wasteland of no mainstream RPGs. They need to hit some period like that again.Codex heavily underestimates just how much of a normiebait DA:I was.
Codex heavily underestimates just how much of a normiebait DA:I was.
I think that's because many, critic and player alike, were bedazzled by Hinterlands. Only after you played longer than ten hours and actually got around did you realize zones were identical aside from their biome. It's always collect the shards, close Rifts, do infinite generated quests, etc. Only minor redeeming feature were "zone stories" which you would each probably complete in 30 minutes if individual quests weren't spread out. DAI as a whole was actually quite short, but padded to high heaven to be longer than necessary.Codex heavily underestimates just how much of a normiebait DA:I was.