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Dragon Age Dragon Age: The Veilguard Thread

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
136
I'm loving this AAA flop -200m, flop -200m, flop -200m and hoping this one is more of the same. All these big studio's including other media (disney, netflix etc) -> invested over 10+ years pushing woke ideals, blaming customers and crucifying anyone that questioned them and it's now finally coming full circle.

So now they have companies full of "toxic positivity" with lazy activists that weren't hired on merit -> goodluck restructuring these teams to take a new direction and create something worth buying any time soon.

I yeah i would contain Bioware, don't close them, massively reduce budget and work on other teams or acquire new studios.
 

quixotic

Learned
Joined
Sep 13, 2021
Messages
329
you would think that's a good thing
but think about it - they would just go elsewhere and damage other studios and products

It's Tumblr-Twatter Syndrome - you think destruction of one thing would be good, but only cause problems elsewhere

yeah i would contain Bioware, don't close them, massively reduce budget and work on other teams or acquire new studios.
The thing is, if those talentless hacks immediately become a hot commodity for other studios after they got laid off, wouldn’t that mean that those studios’ leaders were already compromised, and that they’re living on borrowed (and Blackrock funded) time anyway? I don’t think it’d do anything beyond accelerating their closure and causing devs to get laid off/fired faster.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
136
They can't always legally fire the whole team as far as I'm aware, it has to masked under restructuring, or "promoting" problem hires into lesser roles across the business etc. They could definitely give this studio less funds and task them with an original queer IP though if this one doesn't completely fall flat on its face.

I would definitely say though AAA c-level would be aware of and worried about DEI/Woke activism in their products looking at 2024's gaming sales trends. I'm of the mind that all these old publishers go out of business or focus on a single brand or live-service they can sell forever to retards.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,178
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
DyyEFK9.png
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,257
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Have to say that EA is really outdoing their crowd control on this one, if even million sub shills like fextralife (a top bioware slop connoisseur at that) went ballistic for not getting a copy in fear of giving it a low review score...

Ehh, if they spend on shilling that only increases the loss. They can wrap up their stinky turd anyway they like, reality is for the discerning gamer, the stench will always leak out, and as other recent agenda crap showed, the target audience for this shit won't buy it anyway. Maybe if it came out right after the last DA, then there'd still be residual continuation of the original fanbase to give it a go in hope, but after a decade from the last mediocre entry that sold ok thanks to the original fanbase, that group has mostly moved on too.
 
Joined
Aug 26, 2023
Messages
30
Back on topic: Those Veilguard videos are lmao-tier. I can't believe that the primary warrior mechanic is shield throwing. What estrogen-and-dutasteride-addled genius came up with that idea, and have they ever held a shield? Do they understand that shields are not boomerangs? I get that the devs wanted to prioritize ranged combat, but in that case why not nudge warriors in the direction of carrying a bow or crossbow? Or fuck it, just give them a gooddamn boomerang, like the Legend of Zelda did ~40 years ago. Surely they could even come up with a compelling lore reason for it.
Can you really imagine a melee combatant being expected to engage in combat at range without throwing away their shield? What would we name such a mythical technology, javelin?

Yeah, there are a few dozen different ways to handle it, and any of them would have been much better. Small crossbow, sling, dart, javelin, small grenade, even rock. (A favorite of castle defenders, and available everywhere.)

throwing-rocks.jpg


Instead we get muh hecking Captain America shield throw. :argh:

This is insultingly stupid. They quite literally picked the worst path available to them. Therefore, as a man who plays white human male warriors exclusively, I will not bother with this game.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,032
Location
Schism
Project: Eternity
Baldur's Gate 1 had it mostly right, but most games don't have the luxury of such a huge pool of companions to replace malcontents. Sometimes there's only one cleric, thief, etc. so their presence in the party is a necessity.
A portrait, a voice, a biography, a reason for being where they are, people they like and people they hate (and people they like to make fun of) and enough replacements to let you actually enjoy the repercussions of people getting killed. Perfect.
BG1 characters had about as much personality and reactions to anything as customs (that is, almost zero), yet none of the advantages of those. Most didn't even have a well defined motivation to waste their time traversing the regional bushes with the protagonist, basically dolls. That's fine for a purely tactical game, but certainly not an rpg.
If you want to have a large cast, I think Jagged Alliance did it better. All good parts had characters which still felt as characters and not just portraits with stats.
There are also nice but rarely used tricks to give personalities to custom characters, by clever stats triggers in dialogs & scenes, especially the negative traits. Realms of Arkania 3 did it, also Expedition Conquistador (sadly went for a shorter cast in later games).
 

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