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Dragon Age Dragon Age: The Veilguard Thread

Falksi

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HYCghtV.jpg
 

Pink Eye

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How many people actually played it from start to finish?
It's suspect if you ask me. The number of followers on steam which is 81,736 and steam reviews which is 5,427 does not match the player count, which is 76,854 right now. The player numbers are being inflated by EA, in my opinion, either they're generating keys which they're sending to a third party to prop the game up or something else fishy is happening. Now I don't have anything concrete to substantiate that claim but it's just weird to me. To contrast, Baldur's Gate 3 had 881,056 followers, 592,244 stream reviews, and had a peak of 875,343. Which, more or less, matched with the player count. Another example is Elden Ring which had 1,013,715 followers, 714,117 reviews, and 953,426 peak. Which matched with the player count.

Dragon Age the Veilguard's hype, player count, enthusiasm; it all feels fake, artificial, manufactured, forced.
 

sebas

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Honestly, why are you even playing this slop? Just because it's new and we must consoome?

I play Red Alert all the time my mind is lighting fast i click crates crates drop i click them really fast credits go up tanks go down click pincer moves i only do pincer moves kill all get more crates more tanks more. I need this game to stop me from thinking or I might circuit my brain and come up with the physics theory that manages to harmonize quantum mechanics and the law of general relativity so we can then understand the universe. But we are not ready for that, as a species we are not ready for that. We still need crates!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://blog.bioware.com/2024/10/31/dragon-age-the-veilguard-launch-letter-from-bioware/

Dragon Age: The Veilguard Launch Letter From BioWare​


On behalf of everyone at BioWare,

It’s been nearly a decade since the release of Dragon Age: Inquisition. The Dread Wolf’s ritual nears its apex and, with the release of Dragon Age: The Veilguard, we’re thrilled to once again welcome you back to Thedas. It’s been a journey – and one whose every step was only possible because of the support of you, our fans. We cannot wait for you all to experience this latest chapter in the Dragon Age series.

Dragon Age: The Veilguard is the culmination of the dev team’s love for the franchise and our shared vision for the game. Just as each of you have inspired us to do our best work, we now hope to inspire you through the journey you take within Thedas. We cannot wait to see the deeply personalized characters you’ll create, the inventive ways you’ll combat your foes, and the decisions you’ll make that shape your adventure. And of course we’re eager to hear of the relationships you’ll form with your Companions along the way. Perhaps the best compliment we could hope for is to hear how you made this game your own, and what it means to you, for years to come. – Corinne Busche, Game Director

When we stabbed that map at the end of Trespasser, we knew we were going to Tevinter. And we knew we were going to see Solas. The rest? Well, you know what they say about planning ahead. Dragon Age: The Veilguard has been the most incredible project of my seventeen year career, and I still can’t believe we’re finally getting to share this experience with all of you. These characters – this story – is going to make you laugh and cry, just as we did when we were making it, and it’s been a tremendous privilege to get to be a part of this team. I couldn’t be more proud or excited. – John Epler, Creative Director

Characters you love in stories worth telling – that’s what BioWare does best. And you’ll find no shortage of either in The Veilguard. What an adventure it’s been getting here, with every single person who touched this game putting their heart and soul into making this game something special. So welcome back to Thedas, and from the bottom of our hearts – thank you.

Gary McKay
Studio General Manager, BioWare
Executive Producer, Dragon Age: The Veilguard
 

sebas

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Dragon Age the Veilguard's hype, player count, enthusiasm; it all feels fake, artificial, manufactured, forced.

I mean, it is within the realm of possibility that Bioware got a specific buget for this game and some clearly defined goals. But this being a US enterprise you never actually have a laid out plan before all of this, so within the Bioware org they would spend that money as they see fit. It is possible that they would spend marketing money on manipulating the narrative as best as possible in order to reach the goals and get what surely are, big fat bonuses. So basically, tricking their bosses a la volkswagen Group
 

Modron

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That's not JUST for Veilguard, right?
It's all steam refund requests for the last day, there was a 500k spike during the 24 hour window DAVE was released in so read into that what you may.

Edit for Camel: you can find the citation if you really need to, it's somewhere in the last 20 pages.
 

Pink Eye

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I mean, it is within the realm of possibility that Bioware got a specific buget for this game and some clearly defined goals. But this being a US enterprise you never actually have a laid out plan before all of this, so within the Bioware org it is possible that they would spend marketing money on manipulating the narratice as best as possible in order to reach the goals and get what surely are, big fat bonuses.
Well the main question is how sustainable that would be. I don't know how this works but I'm assuming the pajeets and chinese click farmers probably demand a good amount of money for their services. There's no way they're going to recoup costs with such a lackluster release like this, no way. Even with heavy shilling they still couldn't scratch the top ten.
 

MerchantKing

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Dragon Age the Veilguard's hype, player count, enthusiasm; it all feels fake, artificial, manufactured, forced.

I mean, it is within the realm of possibility that Bioware got a specific buget for this game and some clearly defined goals. But this being a US enterprise you never actually have a laid out plan before all of this, so within the Bioware org they would spend that money as they see fit. It is possible that they would spend marketing money on manipulating the narrative as best as possible in order to reach the goals and get what surely are, big fat bonuses. So basically, tricking their bosses a la volkswagen Group
Bioware is in Canada.
 

Yosharian

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I just stopped reading the dialogues honestly and pick aggressive each time because all the other responses are lame as fuck

Which is another issue, how badly they are written, but that's another matter
Honestly, why are you even playing this slop? Just because it's new and we must consoome?

We live in a golden age, dozens of phenomenal RPGs on Steam, hundreds of great ones. No way you've played all of them. Flush this garbage into the toilet and go play something that makes you happy instead of miserable.
I've played a lot of them.
 

sebas

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Well the main question is how sustainable that would be. I don't know how this works but I'm assuming the pajeets and chinese click farmers probably demand a good amount of money for their services. There's no way they're going to recoup costs with such a lackluster release like this, no way. Even with heavy shilling they still couldn't scratch the top ten.

I don't really know, I'm just spitballing. The initial reviews were definitely crooked which is why publications are now releasing articles backtracking on the praise given. I am not sure if Bioware or EA would look at Metacritic score and think of it within the definition of Net Promoter Score but they definitely cared a LOT about it. So if that's the case with Metacritic, why not Steam reviews as well? I mean, Steam Rating surely drives post release week sales.
 

Pink Eye

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So if that's the case with Metracritic, why not Steam reviews as well? I mean, Steam Rating surely drives past release week sales.
I don't know. The alternative is that this is indeed the greatest, bestest, RPG to ever hail the genre, ever; and we're all dumbfucks for not seeing the amazballs of this mastapheice of a game. Which I just find fishy. I've played a lot of RPGs and nothing about this game screams that it's good, let alone mediocre. I just have a feeling is all.
 

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