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Dragon Age Dragon Age: The Veilguard Thread

Joined
Oct 18, 2022
Messages
433
At some level the idea of a world without racism is unsettling to leftist psychology. It would deprive them of a key pillar of their self esteem: the ability to virtue signal about how superior they are to those evil racists. If there are no racists, who can they feel morally superior to?
 

Storyfag

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They could've just hired someone to write a book to end the Solas stuff and it would've been better written.
Do not make such hasty assumptions. The C-grade writers of tie-in novels of yesteryear are today hailed as accomplished auteurs, meaning almost anyone you can get to wrote a tie-in novel these days will be even worse than the likes of Karpyshyn or Anderson.
 

Storyfag

Perfidious Pole
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This whole franchize looks exactly like Starship Troopers movies - awesome and athmospheric original movie and then it goes down so hard you can't distinguish if it is a "real" sequel movie or some fan made parody or Asylum studios lookalike.
It is good to know you've found the Fail and the Derp Roads awesome and atmospheric :smug:
 

Butter

Arcane
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Joined
Oct 1, 2018
Messages
8,610
At some level the idea of a world without racism is unsettling to leftist psychology. It would deprive them of a key pillar of their self esteem: the ability to virtue signal about how superior they are to those evil racists. If there are no racists, who can they feel morally superior to?
Good news, comrade! We found another million kulaks to butcher!
 

Meanie Leena

Barely Literate
Joined
Oct 30, 2024
Messages
4
If you write characters you have to let them be themselves and if you write strong characters that start to live and breathe that even changes your design for the plot as you work through it as it is unthinkable for such a character to behave in the way you desire, unless you nix the characters and force them into your plot and destroy their character. That is when you make the whole project retarded. Bioware have not just done this with characters but factions and the lore. I mean they turned Quinaris from noble Muslims you don't understand who would willingly die if they thought they commited a crime, even though they couldn't remember it, into a faction that tolerates trannies whining about gender identity. The whole thing would have made more sense in the original lore if the Tranny Quinari was bitchslapped by it's father and then honor killed, or you could stop it if you wanted to meddle in their culture.

I mean the whole lore for Quinari was pretty superficial, but that would have been a pretty WOW c&c moment. Instead though all characters have to be California progressive as do all cultures in these games, even bad guys in your party can't be transphobic or racist or sexist anymore, in case you side with them, but they can change their evil ways after being a mass murderer and be redeemed.
Qun is a weird mix of several ideologies aesthetic and lore-wise, they are like commie sharia taoists.
I have been complaining about this character and game's treatment of factions and nuanced mature topics along the same lines. They set Qun up as a strict dogma that dictates everyone's place in Qunari society, with reeducation for dissenters and tranquilization-like treatment for uneducateable (qamec as almost used on Isabela in comics) turning renegates refusing seeing Qun as the only truth into mindless drones working for Qunari society. DAI showed them already lax, but all things considered, Krem was written and executed more sensibly, as Bull's company were coverup for Qunari agent who might renegate later, they were placed far from grip of the priesthood who would reeducate them, and were a lot like Soviet spies in the West during Cold War, enjoying the local vices, or secularized in lifestyle non-observant modern religious people who justify cherry-picking their dogma out of convenience. It was a good wiggle room to allow for such characters, while maintaining that from the faithful purist's point of view those Qunari would be absolute heretics and apostates. And guess what? Prior to Veilguardians release they supposedly (haven't read it) did some comic or story about this Taash being abducted for reeducation, but somehow conflict with zealots couldn't be presented in the game and in the end with Antaam, Qunari army, deserting to ally with venatori and elven ancient mages of all people have done Qun dirty. It basically destroyed the point of showing faiths and ideologies in game at all, because it was written by faithless clueless losers with no talent and education on the topic.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,412
At some level the idea of a world without racism is unsettling to leftist psychology. It would deprive them of a key pillar of their self esteem: the ability to virtue signal about how superior they are to those evil racists. If there are no racists, who can they feel morally superior to?
Didn't they do away with the racism towards the Elves in Veilguard though?
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
572
Great success!

uybyJOs.jpeg
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,453
At some level the idea of a world without racism is unsettling to leftist psychology. It would deprive them of a key pillar of their self esteem: the ability to virtue signal about how superior they are to those evil racists. If there are no racists, who can they feel morally superior to?
Good news, comrade! We found another million kulaks to butcher!
d1dPW4V.png
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
I don't know why this thought took so long to occur to me, but now I'm incredibly curious about what happened behind the scenes after that notorious first trailer dropped. Because - as well all know - that was the real game. That was the tone they were going for, that was the audience they wanted. That was also the product they'd made.

It's very obvious now in hindsight that they went into damage control hard after the fallout, trying to cobble together what they could to make it look like they had an actual RPG ready to drop. And then of course they carefully tried to curate their review scores to juice those initial sales.

But ... behind the scenes, there must have been a moment for at least some people in the company (maybe not the toxic positivity hugbox of Bioware, but within EA somewhere) who realized "Shit ... we really fucked up with this game and people are going to hate it." They knew what they had, and they knew what people wanted, and we know because they did their best to chop and cobble together what they had to make it look like that's what they were delivering. Hell, Bioware devs were even gaslighting people they'd gathered to their preview talking shit about the trailer.

I don't think we'll ever get a Jason Schreier style behind the scenes but I'd sure like to know about the moment of clarity when people realized they'd made the wrong game. They probably had a moment of false hope when the curated Metacritic scores came in, probably like the Democrats did when that one Iowa poll came out that even I heard about - and then reality showed up, dick firmly in hand.
 

rumSaint

Educated
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Joined
Sep 1, 2023
Messages
179
Location
Poland
Enjoy the Revolution! Another revolution around the sun that is.
I don't know why this thought took so long to occur to me, but now I'm incredibly curious about what happened behind the scenes after that notorious first trailer dropped. Because - as well all know - that was the real game. That was the tone they were going for, that was the audience they wanted. That was also the product they'd made.

It's very obvious now in hindsight that they went into damage control hard after the fallout, trying to cobble together what they could to make it look like they had an actual RPG ready to drop. And then of course they carefully tried to curate their review scores to juice those initial sales.

But ... behind the scenes, there must have been a moment for at least some people in the company (maybe not the toxic positivity hugbox of Bioware, but within EA somewhere) who realized "Shit ... we really fucked up with this game and people are going to hate it." They knew what they had, and they knew what people wanted, and we know because they did their best to chop and cobble together what they had to make it look like that's what they were delivering. Hell, Bioware devs were even gaslighting people they'd gathered to their preview talking shit about the trailer.

I don't think we'll ever get a Jason Schreier style behind the scenes but I'd sure like to know about the moment of clarity when people realized they'd made the wrong game. They probably had a moment of false hope when the curated Metacritic scores came in, probably like the Democrats did when that one Iowa poll came out that even I heard about - and then reality showed up, dick firmly in hand.
Bold of you to assume those people have even tiny bit of self reflection, or criticism regarding their own work.

It's all result of corporate greed (to make game for as broad appeal as possible) and corporate work culture (you cannot criticize no one no matter how shitty work he's doing). It all happened to most succesful studios, like Blizzard and Ubishit.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,830
Location
Le Balkans
Dragon Age hasn't been a thing for years. If they were going to change many of the basic lore premises as well as the gameplay, they should've just made a new game. It probably would've made everyone happier, including the mysterious "new audience" they're going after.
They should've just done what they did with ME: Andromeda and keep the big ip attached to the game to raise sales but have it take place in a completely different area of the setting so that old fans can just pretend it doesn't exist.
True. It could have been called Dragon Age: Buttwolf or something
 

Skinwalker

*meows in an empty room*
Patron
Village Idiot
Joined
Aug 20, 2021
Messages
12,678
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Yessex
1731948599328.png



1. Wrong_Carlo
2. Heroin Liberator / Honkweebnig
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer Raghar
7. Asymptotics
8. duskvile
9. Tytus
10. frajaq
11. wolfbane
12. darkpatriot
13. grim1234
14. Baron Dupek
15. TheKing01
16. 1451
17. Supermedo
18. taxalot
 

Warrax

Novice
Joined
Jun 10, 2024
Messages
98
But ... behind the scenes, there must have been a moment for at least some people in the company (maybe not the toxic positivity hugbox of Bioware, but within EA somewhere) who realized "Shit ... we really fucked up with this game and people are going to hate it." They knew what they had, and they knew what people wanted, and we know because they did their best to chop and cobble together what they had to make it look like that's what they were delivering. Hell, Bioware devs were even gaslighting people they'd gathered to their preview talking shit about the trailer.

This is just my guess:

People in EA probably didn't pay much attention. They'd have no special insight to recognize whether what people are saying online is significant or not. The few exceptions would at most ask some questions to be reassured, and then move on.

Those in key decision making positions in Bioware most likely had an imaginary "modern audience" in mind that they had formed into a coherent delusion with their group-think over several years. They had likely already heard all the reasons why the game may not succeed and had ready-made answers to refute them. They would have reacted differently to the trailer's response, some disbelieving it's negative at all, some thinking it didn't matter, and a few suspecting disaster. Overall no general agreement on facts other than a need to push back against the response with some PR. As a group they'd likely double down on their shared delusion, which they probably called their "vision" or something in corporate speak. Some of these probably think their game would have been a success if it hadn't been "review bombed by chuds". They are probably angry and looking for someone else to blame.

Enough regular employees in Bioware likely knew it was going to flop for a while, but had no say in the company's direction and probably risked antagonizing higher-ups if they said anything. The online reaction to the trailer would be confirmation for them, but they still wouldn't talk about it openly, except with a few passive-aggressive remarks here and there. You'd find the many competent and resentful employees here.

And then you'd have the regular employees who actually thought the game would be a hit because the management told them so. These are probably experts on particular technical aspects of AAA game development like coding some very specific part of the engine, designing 3d environments, or prototyping character art. They'd have no understanding of what makes a good game overall and are probably now disappointed that their hard work was ruined by bad leadership choices.
 
Last edited:

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,043
Location
Romania
View attachment 57705


1. Wrong_Carlo
2. Heroin Liberator / Honkweebnig
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer Raghar
7. Asymptotics
8. duskvile
9. Tytus
10. frajaq
11. wolfbane
12. darkpatriot
13. grim1234
14. Baron Dupek
15. TheKing01
16. 1451
17. Supermedo
18. taxalot
Did anyone make a hit list for Starfield as well? We need one for that too.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,670
Location
Asp Hole
At some level the idea of a world without racism is unsettling to leftist psychology. It would deprive them of a key pillar of their self esteem: the ability to virtue signal about how superior they are to those evil racists. If there are no racists, who can they feel morally superior to?

Veilguard represents their utopia, but these people would go insane if they had to live in theirs. They'd create new conflicts from nothing, like what they're doing right now, in fact. I think they crave conflict more than they crave an absolute consensus, even. It comes from within. That's why the term "spiteful mutant" was coined. They're perpetually at odds with society and need to upheave it.

Bioware created this utopia to both set an example through their "art", and to not offend anyone who's sensitive to socio-political conflicts, like themselves.

But ... behind the scenes, there must have been a moment for at least some people in the company (maybe not the toxic positivity hugbox of Bioware, but within EA somewhere) who realized "Shit ... we really fucked up with this game and people are going to hate it." They knew what they had, and they knew what people wanted, and we know because they did their best to chop and cobble together what they had to make it look like that's what they were delivering. Hell, Bioware devs were even gaslighting people they'd gathered to their preview talking shit about the trailer.

This is just my guess:

People in EA probably didn't pay much attention. They'd have no special insight to recognize whether what people are saying online is significant or not. The few exceptions would at most ask some questions to be reassured, and then move on.

Those in key decision making positions in Bioware most likely had an imaginary "modern audience" in mind that they had formed into a coherent delusion with their group-think over several years. They had likely already heard all the reasons why the game may not succeed and had ready-made answers to refute them. They would have reacted differently to the trailer's response, some disbelieving it's negative at all, some thinking it didn't matter, and a few suspecting disaster. Overall no general agreement on facts other than a need to push back against the response with some PR. As a group they'd likely double down on their shared delusion, which they probably called their "vision" or something in corporate speak. Some of these probably think their game would have been a success if it hadn't been "review bombed by chuds". They are probably angry and looking for someone else to blame.

Enough regular employees in Bioware likely knew it was going to flop for a while, but had no say in the company's direction and probably risked antagonizing higher-ups if they said anything. The online reaction to the trailer would be confirmation for them, but they still wouldn't talk about it openly, except with a few passive-aggressive remarks here and there. You'd find the many competent and resentful employees here.

And then you'd have the regular employees who actually thought the game would be a hit because the management told them so. These are probably experts on particular technical aspects of AAA game development like coding some very specific part of the engine, designing 3d environments, or prototyping character art. They'd have no understanding of what makes a good game overall and are probably now disappointed that their hard work was ruined by bad leadership choices.

Mostly there was no real effort for course correction because of the all pervasive ideology that goes all the way to the top of the foodchain. Veilguard was designed to be inclusive and utopian from the start, meaning that everything about the game - the plot, characters and their interactions, all followed the same framework. To criticise any of these aspects is to criticise those members of the team who believe in this ideology, and their supporters. It would be unthinkable for them to consider making concessions for nonbelievers - the chuds. Keeping the faith (or the appearance of it) in the workplace is the one thing that held the devs together and enabled them to deliver a... functional product. All "saner" employees must've been walking on eggshells around these just so that everything wouldn't escalate into needless drama or opportunities for corporate backstabbing. No-one rocks the boat when their jobs are at stake, so they do as they're told even when they know they're working on a future flop.
 
Last edited:

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,719
Location
Stealth Orbital Nuke Control Centre
View attachment 57705


1. Wrong_Carlo
2. Heroin Liberator / Honkweebnig
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer Raghar
7. Asymptotics
8. duskvile
9. Tytus
10. frajaq
11. wolfbane
12. darkpatriot
13. grim1234
14. Baron Dupek
15. TheKing01
16. 1451
17. Supermedo
18. taxalot
Did anyone make a hit list for Starfield as well? We need one for that too.
STAHP! The helicopters are barely making it. Add more people to the list, and instead we'll have to start using... trains.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,849
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
View attachment 57705


1. Wrong_Carlo
2. Heroin Liberator / Honkweebnig
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer Raghar
7. Asymptotics
8. duskvile
9. Tytus
10. frajaq
11. wolfbane
12. darkpatriot
13. grim1234
14. Baron Dupek
15. TheKing01
16. 1451
17. Supermedo
18. taxalot
Did anyone make a hit list for Starfield as well? We need one for that too.
STAHP! The helicopters are barely making it. Add more people to the list, and instead we'll have to start using... trains.
Nigger use rooftops
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,780

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