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Dragon Age Dragon Age: The Veilguard Thread

Cohesion

Codex made me an elephant hater.
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Not to mention fake inventory and gear screens that have no use and reason to be there anyway, since these games only have junk items and nothing really like some older rpgs that have unique gear and items that actually are usefull to keep or upgrade not to mention part of the world/lore.
Zoomers like grinding. Numbers go up.
 

deuxhero

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Is the game "just" shit with shit writing? I haven't seen any hilarious bug compilations that normally show up for this kind of crap, just awful writing and awful game mechanics.
 

Space Satan

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Why the hell cocksleeves are talking?
peLcwGy.jpeg
 

no-return

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Codex Year of the Donut
My prediction was correct: 5.1 + 2.8 / 2 = 3.95


dav.png



Reddit is banning my posts so I repost my analysis here.

Do you think Bioware's decline is stable or cyclical?

I think DA2 score is misleading. Because it is still a good Bioware rpg with interesting story. They made combat more action oriented, but it feels tactical on Nightmare. You need to plan builds, combos to survive.

I believe that ME3 was the real start of the decline.


wRHGxe0.png



Metacritic user score
2000Baldur's gate 29.1
2002Neverwinter nights 18.2
2003Kotor 18.7
2007Mass Effect 18.7
2009Dragon Age: Origins8.4
2010Mass Effect 28.9
2011SWTOR8.7
2011Dragon Age 24.7 (7 is real rating)
2012Mass Effect 36.1
2014Dragon Age: Inquisition6.1
2017Mass Effect: Andromeda5.1
2024Dragon Age: Veilguard2.8 (5.1 if stable)
2027Mass Effect 43.4 (3.9)
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Reddit is banning my posts so I repost my analysis here.

Do you think Bioware's decline is stable or cyclical?

I think DA2 score is misleading. Because it is still a good Bioware rpg with interesting story. They made combat more action oriented, but it feels tactical on Nightmare. You need to plan builds, combos to survive.

I believe that ME3 was the real start of the decline.


wRHGxe0.png



Metacritic user score
2000Baldur's gate 29.1
2002Neverwinter nights 18.2
2003Kotor 18.7
2007Mass Effect 18.7
2009Dragon Age: Origins8.4
2010Mass Effect 28.9
2011SWTOR8.7
2011Dragon Age 24.7 (7 is real rating)
2012Mass Effect 36.1
2014Dragon Age: Inquisition6.1
2017Mass Effect: Andromeda5.1
2024Dragon Age: Veilguard2.8 (5.1 if stable)
2027Mass Effect 43.4 (3.9)

Stable, even if you wanted to suggest it was cyclical, it's a constant downward trend that never recovers. Besides that, I'd suggest that some of those ratings are higher than warranted.
 

Butter

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The graph also ignores Anthem and its 4.0 Metacritic user score. Veilguard's low score is exactly where you'd expect given the trend.
 

Warrax

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Joined
Jun 10, 2024
Messages
100
Bioware's decline is related to their constant desire to make game development more "efficient". In doing so they've gradually removed all the detail and nuance that made their games interesting.

I think it took a couple of games after EA took over for the corporate managers to decide their process needed to be more efficient, and it's been downhill since.

They looked at how often people switch characters in tactical combat and saw most people just rely on AI. Therefore, it's more "efficient" to just remove the ability to control companions. This is the type of decision they've been making for a long time.

Contrast this with Larian's approach of being willing to spend millions developing a niche thing that only 1% of the players will ever see.

I might make the heroic/paragon choice most of the time in my playthroughs, but those rare instances where I go renegade are far more significant to me, because they make the character my own. What's important is the option to do that at each point, even if I don't take it most of the time.

They've been cutting away this kind of nuance at Bioware for ages. Now that they've cut off all the leaves and branches only the main stem is left to cut. Veilguard is the result.
 
Joined
Aug 26, 2023
Messages
36
Bioware's decline is related to their constant desire to make game development more "efficient". In doing so they've gradually removed all the detail and nuance that made their games interesting.

I think it took a couple of games after EA took over for the corporate managers to decide their process needed to be more efficient, and it's been downhill since.

They looked at how often people switch characters in tactical combat and saw most people just rely on AI. Therefore, it's more "efficient" to just remove the ability to control companions. This is the type of decision they've been making for a long time.

Contrast this with Larian's approach of being willing to spend millions developing a niche thing that only 1% of the players will ever see.

I might make the heroic/paragon choice most of the time in my playthroughs, but those rare instances where I go renegade are far more significant to me, because they make the character my own. What's important is the option to do that at each point, even if I don't take it most of the time.

They've been cutting away this kind of nuance at Bioware for ages. Now that they've cut off all the leaves and branches only the main stem is left to cut. Veilguard is the result.

Efficiency. lol. lmao, even.

There was less than ten years between Baldur's Gate 2 and Mass Effect 2 -- a span in which they released almost one game per year, and some of them very ambitious. Over the past ten years we've gotten... uhh... Dragon Age III (actually a little bit more than ten years old right now), Andromeda, Anthem, and Veilguard. A real shit-tier lineup. (And all of them on Frostbite. :argh:) If the guys running the show at Bioware really give a damn about efficiency, they're completely inept and retarded. Their glaring incompetence should qualify them for MAID, and Canada should just put them out of their misery.
 

Warrax

Novice
Joined
Jun 10, 2024
Messages
100
There was less than ten years between Baldur's Gate 2 and Mass Effect 2 -- a span in which they released almost one game per year, and some of them very ambitious. Over the past ten years we've gotten... uhh... Dragon Age III (actually a little bit more than ten years old right now), Andromeda, Anthem, and Veilguard. A real shit-tier lineup. (And all of them on Frostbite. :argh:) If the guys running the show at Bioware really give a damn about efficiency, they're completely inept and retarded. Their glaring incompetence should qualify them for MAID, and Canada should just put them out of their misery.

They cancelled DA4 twice because EA told them to switch directions. That's a whole other retarded thing that comes from EA not Bioware.

Efficiency doesn't mean they produce games faster. It just means they cut costs. For example writing and narrative branching is expensive so they've minimized all that. With Veilguard they're moving to a model of developing the gameplay first and then "pouring writing on it". This is how games where the story is the least important element get made. The cost is reduced because there's no back and forth between writers and coders, and very little redoing things. In RPGs there's typically a lot of redoing because dialogues get rewritten, the story changes, etc. A writer might want to make a character fly in just one scene, so the coders have to go spend extra time on making that possible. This is what they consider "inefficient".
 

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