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Dragon Age Dragon Age: The Veilguard Thread

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,189
Location
Florida
it is literally impossible for anyone to make a video about veilguard that is NOT negative who isn't an SJW. it's a dead giveaway. There is no reason to carry water for the game other than ideological ones.
She gave the game 5.5/10, there was plenty criticism in the video.

which is all completely bogus and illegitimate since she said in the video that the game isn't woke. it's an entirely dishonest and fabricated "review" because of that, and not a single word of it should be given consideration as it flows from a wellspring of dishonesty and manipulation.
 

Child of Malkav

Erudite
Joined
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Messages
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Location
Romania

Yeah, I wish.
Here, a more correct one.
8NwPvM.jpg
 
Joined
May 2, 2012
Messages
571

Corinne Busche Is the Ruler of RPGs, Conqueror of Haters​

The director of Dragon Age brings her personal journey to life in her games with a rich, messy tapestry of love, life, and romance.
86b36de14cd30d2fd038cccee9e223820d9ef1e3.avif


Source
QED, more insanity fuel. "The Ruler of RPGs" per the headline after a single lead role within the genre on a title that had, charitably, a mixed reception amongst even long time series fans. Some quotes from the article:

From her time with The Sims to Dragon Age, Busche has always brought a deep sense of humanity to the game, putting characters first and never shying away from nuance or complexity in identity, relationships, and existential crises. It’s what makes Busche a leader in the industry, and why BioWare tried so hard to carry on the Dragon Age series’ legacy with Veilguard.

Total nonsense. DA4's depictions of the above are amongst the most blunt, juvenile, gormless and nakedly cynical ever.

Before leading the charge on Veilguard, Busche honed her skills working on an even bigger mega-hit franchise, The Sims. For over five years she worked in designer and creative director roles.

“Working at Maxis and on a game like The Sims, is an incredibly fortunate environment for a designer to really hone their craft, and the reason I say that is they’re deeply complex games,” says Busche, “You’re really exploring underlying systems that drive character behaviors, skill progression, game economies, all allowing for emergent gameplay.”
Busche cut her teeth on the Sims 3: Into the Future expansion.

To Busche, games like The Sims, or even Animal Crossing, continue to flourish because of human nature, the inherent need we have to be social creatures and form connections. They’re deeply relatable games that reflect our real lives, but in a way, that same idea can apply to a complex RPG like Dragon Age — and Busche’s time with The Sims gave her a unique advantage going into Veilguard.

“I love that marriage of simulation and these fantasy worlds full of rich, deep characters that feel lived in. I believe that as RPGs continue to evolve, what you’ll see is an increasing focus on that marriage between simulation and a fantasy storytelling layer,” says Busche “After all, it’s about immersion, it’s about autonomy and relatedness. These are deep common aspects between these two seemingly different styles of games.”

A simulationist's approach and love for emergent gameplay of course being immediately apparent watching Veilguard footage. More nonsense.

For Busche, great games offer a mirror that allows you to reflect on your own identity, preferences, and choices. For Busche, great games offer a mirror that allows you to reflect on your own identity, preferences, and choices. When developing a game, Busche says she is “thinking about the role introspection plays on people in general, and how each of us go through our lives having these moments of crises, epiphanies, and those quiet moments when you’re alone. These are questions that are ripe for personalized experiences like RPGs, especially when you consider our biggest creative pillar: Be who you want to be.”

In Busche’s mind, not embracing the lived experiences of the development team would result in stories and worlds that feel less relatable, less alive. Game developers also need to feel safe in what they do, which ultimately means being able to see themselves reflected in their work.

The most revealing quotes of all. Triumph of the self-insert. Fundamental conflict unaddressed here between the dev team's focus on portraying themselves and what a lot of people like most about RPGs, player choice. A lot of ink spilled already about how little difference dialogue options make in game. No real conflict, no real friction, ultimately no interesting choices either. Laughably, the writer even refers to Rook as a character that the player is able to significantly develop:

To Busche and the team it “felt like the right time” to really take Dragon Age’s exploration of identity further, especially with a character like Rook that’s so molded by the player’s personal feelings and thoughts.

As ever, there's the potential for significant editorialising by the writer. Busche as directly quoted within the text doesn't line up with the sentiments the author attributes. Some of it could even be read as acknowledging failure:

“What I long for is just that opportunity for us as gamers to step back and get in touch with why we fell in love with games in the first place, and recognize how difficult and complicated and messy it is to make games,” says Busche, “To share these vulnerable experience and just approach it with a little greater sense of kindness and curiosity.”

And finally, for a bit of light amusement:

But one of the more interesting strides Veilguard makes is allowing you to share experiences, including romances, with a compelling cast of party members — easily some of the most memorable characters BioWare has ever created.
:hmmm:
 

Storyfag

Perfidious Pole
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TBH, all you needed was that title to know it was pure mental illness.
I know dude, I can't resist sometimes.

The ongoing desperate attempts to keep DA4's reputation afloat suggest a lot was riding on it being successful. That article seems to suggest the writing team in particular was given near total creative freedom, with the attendant results set to live on in infamy.

Assessing the BG3 comparison, Sven's speech at the Diet of Dorito Pope 2024 about listening to your player base is instructive. Larian had undeniable mass success because they delivered what their audience wanted, whereas per this article DA4's team made it for themselves and bombed on contact with reality. There's a lesson in that. At the big budget end of the scale you have to identify and please a big enough audience to recoup costs.
 
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Skinwalker

biggest fear: vacuum cleaner
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Undisputed Queen of Faggotry Village Idiot
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Why are you curious?
I've been curious about this since Origins.

Are you thinking about playing the game?
Nice try, veilsister.
just like i predicted. next year you will be playing it "just to check how they raped lore"
"Next year"? Knowing Liberal, he's already (and gleefuly) playing it. Those lists he makes? Obfuscation.
Liberal? Are you saying I need to add Crispy to the veilsisters list?
 

Storyfag

Perfidious Pole
Patron
Joined
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Messages
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Location
Stealth Orbital Nuke Control Centre
Why are you curious?
I've been curious about this since Origins.

Are you thinking about playing the game?
Nice try, veilsister.
just like i predicted. next year you will be playing it "just to check how they raped lore"
"Next year"? Knowing Liberal, he's already (and gleefuly) playing it. Those lists he makes? Obfuscation.
Liberal? Are you saying I need to add Crispy to the veilsisters list?
Only if you identify as Crispy...
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,559
Location
Yessex
Why are you curious?
I've been curious about this since Origins.

Are you thinking about playing the game?
Nice try, veilsister.
just like i predicted. next year you will be playing it "just to check how they raped lore"
"Next year"? Knowing Liberal, he's already (and gleefuly) playing it. Those lists he makes? Obfuscation.
Liberal? Are you saying I need to add Crispy to the veilsisters list?
Only if you identify as Crispy...
You need to stop replying to all of my posts, Liberal.
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
32,760
TBH, all you needed was that title to know it was pure mental illness.
I know dude, I can't resist sometimes.

The ongoing desperate attempts to keep the DA4's reputation afloat suggest a lot was riding on it being successful. That article seems to suggest the writing team in particular was given near total creative freedom, with the attendant results set to live on in infamy.

Assessing the BG3 comparison, Sven's speech at the Diet of Dorito Pope 2024 about listening to your player base is instructive. Larian had undeniable mass success because they delivered what their audience wanted, whereas per this article DA4's team made it for themselves and bombed on contact with reality. There's a lesson in that. At the big budget end of the scale you have to identify and please a big enough audience to recoup costs.
ci1iYXRtYW4uZ2lm.gif


Of course, the message also flopped.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,221
Assessing the BG3 comparison, Sven's speech at the Diet of Dorito Pope 2024 about listening to your player base is instructive
I dont know about that. I feel like BG3 would have been even better game if they hadn't listened to joe public, and stuck to their guns
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
639
I dont know about that. I feel like BG3 would have been even better game if they hadn't listened to joe public, and stuck to their guns
I think it was a mixed bag, they were right to change some things based on EA feedback (they were originally not going to include reactions at all) but I feel like we missed out storywise when they cut Daisy and sanded off the edges on the more abrasive companions.
 
Joined
May 2, 2012
Messages
571
Important not to confuse quality with market success. I imagine BG3 would have been better if Larian hadn't brought the fanfic creeps on board but it got eyes on the product. You could even argue DA4 wasn't lurid enough for the younger fantasy crowd brought up on HBO Game of Thrones and fanfiction.net.
 

Butter

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Messages
8,840
Important not to confuse quality with market success. I imagine BG3 would have been better if Larian hadn't brought the fanfic creeps on board but it got eyes on the product. You could even argue DA4 wasn't lurid enough for the younger fantasy crowd brought up on HBO Game of Thrones and fanfiction.net.
DA4 could've been a bonafide success if it had gone all in as a porn game, but they would've needed characters that people want to see naked. Instead they chose the bold strategy of trying to shame people into pretending that a tranny goblin, a pajeeta, and an autistic gook elf are sexy.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,474
Important not to confuse quality with market success. I imagine BG3 would have been better if Larian hadn't brought the fanfic creeps on board but it got eyes on the product. You could even argue DA4 wasn't lurid enough for the younger fantasy crowd brought up on HBO Game of Thrones and fanfiction.net.
Fanfic creeps was exactly where hbs went wrong. Game devs are not learning animals.
 

Warrax

Educated
Joined
Jun 10, 2024
Messages
110
The burning wreckage of this disaster has turned to mere embers and is no longer that amusing even as Schadenfreude.

But I do I look forward to the next milestone of failure, when it has fewer players on Steam than DAO. It's not that far off.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,290
The burning wreckage of this disaster has turned to mere embers and is no longer that amusing even as Schadenfreude.

But I do I look forward to the next milestone of failure, when it has fewer players on Steam than DAO. It's not that far off.

A fitting end considering that, from what I heard, they burned the entire original setting of Fereldan to the ground. Literally.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,100
The burning wreckage of this disaster has turned to mere embers and is no longer that amusing even as Schadenfreude.
Exactly, I hope you homos have gotten it out of your system, now just let it die.
The next guy who bumps the thread is a major fag.
 

Jermu

Arbiter
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Joined
Aug 13, 2017
Messages
1,726
ign game of the year runner-up

After a brief interlude into the live-service genre with games like Anthem, and a perhaps ill-advised attempt to rush out another Mass Effect game with Mass Effect: Andromeda, BioWare has gone back to what it knows best – a good old-fashioned, dungeon-crawling RPG full of delightful characters, witty dialogue, and the chance to create a character who looks and talks exactly the way you want them to. But while BioWare may have opted for a back-to-basics approach to storytelling, there is one area of major improvement: the combat.

It’s not unfair to say this is the best a BioWare game has ever played, from its sword-and-sorcery combat to even the way you traverse the myriad of dungeons and mystical locales. While we’re only one game into the BioWare renaissance, all eyes are back on the storied studio.
 

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