Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Dragon Age update - zombie kittens are in!

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,626
Location
Merida, again
Butthurt detected.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Sceptic said:
What the fuck Andhaira? did you have to necro this thread TWICE? Are you that desperate for inane DISCUSS! threads?

It's vey simple, really. Andhaira's modus operandi is to destroy western civilization by bombarding us with inanity that we simply have to get worked up over rather than doing something more productive.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Unradscorpion said:
A very interesting thread, I would expect the Codex to be more skeptical after oblivion

Codex is not a learning animal, though the continuous injection of newfags could be the source of that. You say something bad about an unreleased game, you're suddenly trying to be EDGY!!11 Check DX:HR threads, for instance. Bitter cynic to naive optimist ratio is like 1:3. Hopefully, they will convert once the newfagness wears off.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
denizsi said:
Unradscorpion said:
A very interesting thread, I would expect the Codex to be more skeptical after oblivion

Codex is not a learning animal, though the continuous injection of newfags could be the source of that. You say something bad about an unreleased game, you're suddenly trying to be EDGY!!11 Check DX:HR threads, for instance. Bitter cynic to naive optimist ratio is like 1:3. Hopefully, they will convert once the newfagness wears off.

Stop trying to be fucking EDGY!!11 when you will play all the new shit and secretly love it, then you'll come here and say it sucks dogs balls until eventually you are forced to admit it's "good for what it is", the usual bullshit cop out line. ;)
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
kris said:
Topher said:
...and the game turned out to be total shit. Well I'll be damned.

I found it pretty interesting to read the first post about the game and see that most things mentioned didn't actually make the game at all. Only what already back in the day was my favorite, origin stories got in the game and IMO those were the best part of the game.
On character advancement:
What's the real difference between, say, a 1st level fighter, paladin or ranger in D&D? Very little. The paladin and ranger don't cast any spells yet. They have maybe one class ability if they're lucky. Otherwise they're armor-wearing warriors with a +1 bonus to hit -- and that's it.

A Warrior in DA would start off the same way. Then you start buying your talents and skills in the way you want him to grow. You move him into the advanced class that you want, which will give you access to all the variety of class types that you find so very not-limiting.
Inane

On choices:
Rather than offer a whole bunch of cosmetic choices, we offer a smaller number of choices but try to make them much deeper -- your choice of race and class affect much more than your appearance, they dictate your entire introduction into the game and the world.

I suppose there are some who will still be put out even so, lacking the option to play their favorite sort of gnome or ogre or what have you... and that really can't be helped. Every decision we make on what the Dragon Age world is means there is one more thing it isn't. We're fine with that. We're not trying to please everyone, we're trying to make one thing and make it well enough that perhaps some of these people come to love it for what it is rather than dislike it for what it isn't.
Inane

On dragons:
Dragons are cunning to the point of having deductive reasoning, arguably even sentience, without having the ability to communicate or possess a civilization. They are like dolphins -- that will eat you.
Inane (more or less)
Thoughts on different game systems:
When looking at stuff like whether or not to use a spells/day or a mana system, one thing you really have to look at from a design perspective is what kind of behaviour you are encouraging... because, quite frankly, it may not be the behaviour you think you are encouraging.

Take a spells/day system, as in you have X spells to cast per day and need a full night's rest in order to regain those charges. What behaviour results? Well, in a D&D game, you potentially end up with parties camping out repeatedly inside a dungeon... if they're hard-pressed, you end up with a rather odd system where every 30 minutes or so of difficult encounters are alternated with a good 8 hours of rest.

Oh, there's certainly arguments that can be made about tactics and using one-shot items such as potions or scrolls... and that's valid, but really any system can be "worked" in some manner. The basic resulting behaviour is what I'm talking about here. And Gvoekle is quite correct: typically people tend to lean to the conservative no matter what system they're in.

Take, for instance, item deterioration in an MMORPG. On one level you get the intended resulting behaviour: players need to spend time fixing and/or replacing broken equipment. That creates a need, perhaps as a nod to the economy model. But what about other behaviours? In one MMO I played, the result of item deterioration was "naked battles". When groups planned on going into large fights or raids where they knew they would die repeatedly, they wore no armor and took along as poor equipment as possible. It was almost silly, really.

So you have to ask yourself as a designer: is this the behaviour I want to encourage? Does this behaviour fit in with the experience the game will have, as well as the other systems in place?

Mana systems also have their issues. Take regeneration of mana. If you have any mana regeneration over time, what happens? That's right... you end up with players having their characters waiting there on-screen in real time, doing nothing in order to regenerate their mana. Slow down the mana regeneration, and what happens? Typically, people wait longer and get more annoyed because they feel they have to do so. So take out regeneration... let's say you simply restore mana after every combat? Well, then you would probably end up with "spell binge" inside of combat-- where the goal is to use up the entire mana pool each and every single fight.

Could that work? Maybe, depending on whether the rest of the system is built to accomodate it. All I'm saying here is that no matter how you design the workings of the magic system what's important is not that you look at it from an aesthetic or theoretical standpoint but that you look at it from a behavorial one... as that's what we'll be doing.
Instant mana recharge is inane and a repair system or deterioration isn't.

Everything mentioned got into the game...
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,892
Location
Lulea, Sweden
Shannow, the thing about dragons is not how it was in the game, most dragons really was something else in the form of a dragon.

Also, I completly saw the first example wrong. I thought he said paladins/rangers was in.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Arch Demon = Dragon
Flemeth = Dragon
Several Dragons = Dragons

I had 4-5 Dragon fights and missed at least one. That's 2+ dragons that are dragons vs 2 non-dragon dragons. And the dragons that were in didn't contradict the desciption.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,075
Location
Djibouti
perhaps some of these people come to love it for what it is

It would appear...

they've succeeded


YEAAAAAAAAAAAAAAAAAAAAAAA
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom