" We're not trying to please everyone, we're trying to make one thing and make it well enough that perhaps some of these people come to love it for what it is rather than dislike it for what it isn't. "
...
ssssuuuuurrrreeee. bio is a bit slavish regarding the perceived desires o' the Average Gamer. yeah, there is a recognition that Gaider can't please everybody, but he and bio sure as heck ain't guerrilla tactic revolutionary developers fighting 'gainst the mediocrity and the status quo.
*chuckle*
and yeah, clearly bio is far more inclined to show folks the door. bio doesn't need community opinion so much no more. have enough o' a dedicated fan base such that the fringe element ain't tolerated near as much as it were in the past. Dave talks 'bout the codexian hivemind, but truth to tell, we has seen near as much homogenization at the bio boards of late... albeit, w/o the profanity and vulgarity. is kinda sad.
btw, the manna v. rest issue... isn't. even a poorly designed fatigue based system solves perceived problems. after a fight you gain back fatigue relative quickly. as noted already, players will find ways to have access to full catalog o' spells before the next big fight... so why fight that? take that aspect out of the equation. make so that it is DURING combat that you ask players to manage their fatigue resources. why not spam spells during combat? is not to prevent use o' those spells during some combat in remote future, but rather 'cause you may needs those spells during the current combat or immediate following. is not a genuine concern 'less you slavishly follow past models.
am looking forward to DA, but me raised some concerns 'bout directions in which bio seems headed. will have to wait and see... from a distance.
btw, there is a whole lotta good stuff that bio seems to be aiming for with da. unlike 4e d&d where 1st level choices forever determine your role, bio is at least claiming that they is going in the opposite direction. more freedom from tyranny o' class choice.
story elements won't be near as dark or morally disquieting as has been suggested, 'cause this is bio we is talking 'bout. even so, there is at least an expressed desire by biowarians to confront players with tougher choices... and for all our criticisms o' certain me mechanics, that game did edge closer towards the use o' meaningful sacrifice in a crpg. Dave always talks 'bout doing a crpg with heroic story and elements... is not necessarily forcing good or bad, but is Heroic. well, the biggest obstacle to Gromnir taking such a claim serious has been the absence o' meaningful SACRIFICE in bio games. me moved in the right direction... is cause for optimism.
is much good stuff being said by bio developers, and in spite o' some clear differences 'o opinion we gots regarding protagonist issues and some other mechanics approaches, Gromnir is still optimistic. even so, bio boards is getting much closer to codexian homogenization. hopefully that homogenization ain't the result o' biowarian conceit that they has all the right answers.
HA! Good Fun!