Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
The source material is from many different forum posts.Atrokkus said:You're showing your age, VD. Where are the linkies to source material? Tsk tsk tsk!
The source material is from many different forum posts.Atrokkus said:You're showing your age, VD. Where are the linkies to source material? Tsk tsk tsk!
I know that. I was referring to the lack of this information in the newspost itself. (I know that's nitpicking, but that's what my experience in CRPG.ru has taught me heh)The source material is from many different forum posts.
Indeed.Vault Dweller said:Well, not every site is as professional as CRPG.ru.
I was just saying, I don't need someone to read for me, but thanks for the effort.Wulfgar said:sabishii said:I'm glad your reading comprehension is so great that you could paraphrase the second and third sentences you quoted, but it's not that great of a feat to brag about.Wulfgar said:Gaydar said:Just don't be an *** about it. I, on the other hand, I may decide to be an *** if I wish, on immersion or any other topic. But that's because this is my house and YOU are the guest here. And because life's not fair.
Gaydar said:Either way, there's nothing wrong with opinions. Just don't be an ***, like I said.
Yeah, because on Bioware forums, being a shithead is reserved for developers only.
Oh, I'm sorry. Please everyone, go back to sucking the e-cock of a developer whose company didn't release a decent (RPG) game for almost 8 years. I won't disrupt you anymore.
But that could cause people to reload until they get a successful rest.What exactly is the problem with mana? Only problem I see is if it leads you to sleep after ever encounter in a dungeon. Simple solution: make resting risky.
Atrokkus said:Indeed.Vault Dweller said:Well, not every site is as professional as CRPG.ru.
So, when some Bethesda guy says the same thing, it's bad, but for David Gaider it's refreshing honesty? Ri-ight.Baphomet said:We're not trying to please everyone, we're trying to make one thing and make it well enough that perhaps some of these people come to love it for what it is rather than dislike it for what it isn't.
Somewhere a marketing executive is having a heart attack.
The problem is not with mana, the problem is that designers make spells a kind of renewable resource. However, the point of having magic at all is to have something unexplainable, surprising and (to a some degree) unpredictable. Otherwise it's just different way to represent weapons.sheek said:What exactly is the problem with mana?
BG2 companions are more... predictable. You always know what to expect from them. They're just generic fantasy characters.
If you piss off Ignus or Vhailor, one of them will fight you near the end of the game.
gambler said:The problem is not with mana, the problem is that designers make spells a kind of renewable resource. However, the point of having magic at all is to have something unexplainable, surprising and (to a some degree) unpredictable. Otherwise it's just different way to represent weapons.
I think the only solution to this problem is to get rid of fixed spell system altogether. Magic could be controlled by complex, context-dependent scripts (Sims uses context-dependent approach for items). For example, why Druids should be able to summon indoor lightning? That does not make any sense. Instead, they could have "sky influence." You use it on an enemy outdoors in a rainy day, he _may_ get hit by lightning. You use it on an area, it _may_ get a rainy day. Or a tornado. Or something else.
This could be tied to a similar system that controls how often can you use spells and how powerful they are. Level 1 wizard might get a cloud over a village where Level 10 wizard could get an ice storm spanning many miles. All that with the same "influence."
At least this would be much more interesting that using "kill evil with fireballs" spell 1000 times per game.
Gambler said:So, when some Bethesda guy says the same thing, it's bad, but for David Gaider it's refreshing honesty? Ri-ight.
Gambler said:So, when some Bethesda guy says the same thing, it's bad, but for David Gaider it's refreshing honesty? Ri-ight.Baphomet said:We're not trying to please everyone, we're trying to make one thing and make it well enough that perhaps some of these people come to love it for what it is rather than dislike it for what it isn't.
Somewhere a marketing executive is having a heart attack.
For an RPG, the "interesting" part should include making magic a part of the game world. Right now, magic is usually just a label for meaningless modifiers. Someone takes "quad damage," replaces is with "magic potion of quad damage," and that's it. The problem is that it has no significance in terms of role-playing.sheek said:There are two different issues: making magic interesting and making it costly to rely only on magic (prevent powergaming).
Yes, they did. They said they don't care about pleasing "vocal minorities."Baphomet said:1. Bethesda said no such thing
Which is exactly my point.I said no such thing about Bethesda
Yes, but the post I was quoting implied some kind of positive difference between Dgaider and other developers _because_ he said what he said. What I'm saying is, his comment is quite common.Bradylama said:It's mostly a trust issue. Dgaider hasn't done anything to lose it.
Gambler said:Which is exactly my point.I said no such thing about Bethesda
Then be less professional. It's a gaming site, for fuck's sake, not fucking PRAVDA.Atrokkus said:Indeed.Vault Dweller said:Well, not every site is as professional as CRPG.ru.
Jokes aside, you are very correct in that statement... Professionalism is often a vice. Sometimes I really want less professional restraints when I do the newsposting or features.
Exactly. Besides, once again the difference is that Bethesda is talking about changing an established series and replying to the series' fans' criticism with "hey, we do what we want; don't like it? fuck off", while Bioware is making a new game, which gives them full rights to make whatever the hell they want.Bradylama said:Gambler said:So, when some Bethesda guy says the same thing, it's bad, but for David Gaider it's refreshing honesty? Ri-ight.
It's mostly a trust issue. Dgaider hasn't done anything to lose it.
That's bullshit. What decent RPG?Wulfgar said:Oh, I'm sorry. Please everyone, go back to sucking the e-cock of a developer whose company didn't release a decent (RPG) game for almost 8 years. I won't disrupt you anymore.
Lumpy said:That's bullshit. What decent RPG?Wulfgar said:Oh, I'm sorry. Please everyone, go back to sucking the e-cock of a developer whose company didn't release a decent (RPG) game for almost 8 years. I won't disrupt you anymore.
Gambler said:Yes, but the post I was quoting implied some kind of positive difference between Dgaider and other developers _because_ he said what he said. What I'm saying is, his comment is quite common.Bradylama said:It's mostly a trust issue. Dgaider hasn't done anything to lose it.
Which is a big step up from pathetically venting your self-righteous frustration here since you can't do it on the Bioware boards any longer. But of course we just unfairly banned you because you refused to "lick our asses" eh, Succubus_Prince? Couldn't possibly have been anything you've done.Warden said:...and feel the urge to release your frustration via the internetZ on people who allow the company you're working for to exist.
But beware, the lich might come back. This tome not with a thread (which was more of a post) but a whole forum.Sovard said:*chink chink* And our plucky hero defeats the lich who tried to enslave this world with thread necromancy