Except you are in dank dungeon or at the end of map and night is coming, you are low on supplies and you need actually to comeback from quest which means trekking across land in night with ton of mobs hunting you down.
Like i said before ferrystone system and night/day system are integral part to what made original DD so great. With DA changes i see night isn't any factor at all currently, nor exploring any dungeon because you always have ferrystone for 2k as escape rope from any dungeon.
Dungeons are one thing, although personally I can't recall ever using a Ferrystone to escape from a dungeon unless I'd cleared that dungeon, and usually I'd just walk out anyway.
Otherwise, I totally disagree. 90% of the time at night outside of dungeons, the only mobs "hunting you down" are hundreds upon hundreds of wolves and direwolves. Wolves aren't dangerous (in the sense they're likely to kill you) even from the beginning of the game, and by the time you meet direwolves, they aren't really dangerous, either. Neither are harpies or snow harpies. Bandits can be dangerous in groups at night because it's dark, but you'll meet the same groups during the day. That reminds me: Bandits can see perfectly in the dark, even without lanterns. That's bullshit of the highest caliber. However, bandits are very easy to run past, provided your pawns follow in a timely manner.
I fought tons of wolves and direwolves (and harpies and bandits), and it was extremely tedious. Wolves, wolves, wolves, wolves, wolves, wolves, and more wolves. Seriously, dozens and dozens of wolves just walking down one mile of road. There's no danger involved, it's just tedious, slow, and annoying. I dreaded nighttime outdoors only because it meant I'd have to fight another hundred wolves. Goblins aren't ever really dangerous, either.
Also, as
Mystary! indicates, fighting through hundreds and hundreds of wolves and harpies and bandits who can't really kill you gets you tons of XP and lots of levels.
In general, I'm a big anti-fast travel advocate, and my Codex history reflects this. However, Dragon's Dogma lacks any kind of boat or stagecoach system at all, meaning you'd have to walk for two hours to get from Cassardis to Greatwall. It would take two hours because you'd be fighting hundreds of wolves along the way, because it gets dark after 20 minutes even if you leave at the crack of dawn.
Is there any penalty to having your Pawns instakilled by the grim raper on Brokeback Island? I know you can rehire them if they die, but do you lose the items they were carrying or maybe something else? I assumed you had to run from grim every time he shows up but I've read that he can actually be killed but if I try to fight him my pawns are guaranteed to die cause they don't dodge shit.
Nah, their items go into your storage. In fact, a good way to store loot in this game if you're deep in a dungeon and have a lot of it is to put it all on a pawn, then throw the pawn off a cliff.