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Capcom Dragon's Dogma: Dark Arisen

A user named cat

Guest
I was wandering back to Gran Soren at night and fought a random mini-boss I hadn't seen yet. Some flying sorcerer with a bunch of reaper-looking henchmen. Who or what was that? A shame he was so easy.

I grabbed all the available equipment from Soulflayer Canyon and the Quarry salesman. Starting on the Duke's quests now after finishing up almost every non-kill "X" quest. Guess I should go try that dragon again soon.
 
Joined
Dec 19, 2012
Messages
1,795
I'm thinking about picking this up today. So the expansion starts with a hard mode? Would it be wise to pick that from the start if I don't mind a little bit of Gothic-brand mortality in my open world games?
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
With hard mode its much more enjoyable,imo.More sense of danger,preparation before adventuring(wich abilities to memorize,wich pawns to hire,etc.)is more meaningful,you have to exploit better the abilities you have in combat(as opposed to normal where you don't have to bother as much to learn how to fight),exploration is more rewarding(you take much more damage and stamina goes down faster so finding curatives is more important) and it gets too easy later(at lv 30 cyclops can still one-shot you).
 

A user named cat

Guest
Not sure, I never got a good look at him. I don't want to Google up an enemy list and accidentally spoil any future encounters.

I fought my first golem, a bit too similar to ogres/cyclops aside from having to hit sweet spots. Why make all three enemies basically the same? Ah well. Bluemoon Tower was pretty damn cool and actually made griffins seem formiddable, at least until you get him on the roof and wipe the floor with him. Liked the change in atmosphere though, which made me wonder why in the world this game doesn't have weather cycles.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Eliminators in Dark Arisen are fucking annoying.
hit the head. it makes them stagger even when they are charging.
Not sure, I never got a good look at him. I don't want to Google up an enemy list and accidentally spoil any future encounters.

I fought my first golem, a bit too similar to ogres/cyclops aside from having to hit sweet spots. Why make all three enemies basically the same? Ah well. Bluemoon Tower was pretty damn cool and actually made griffins seem formiddable, at least until you get him on the roof and wipe the floor with him. Liked the change in atmosphere though, which made me wonder why in the world this game doesn't have weather cycles.
it has a weather cycle, just not enough variety in it (sunny day vs greish clouded). maybe they'll fix it in the sequel.

liches are robed guys that float in the air and summon skeleton warriors to fight you while casting archspells.

golems are different because they cannot be damaged by magic and only damage to their disks counts, not dmg applied to their bodies, plus the disks have their own hitpoints after which you have to find the next one. that is vastly different from ogres or cyclops that can be damaged anywhere by anything and have permanent weak-spots that don't go away. still, the enemies in DA are overall better.
and there is a harder kind of golem. you can fight it in the witchwood later, unless you missed helping quina in there after fighting the hydra in the pawn camp.
 

flabbyjack

Arcane
Joined
Jul 15, 2004
Messages
2,618
Location
the area around my keyboard
I am getting this vidya game, and will reference this codex for advise.

That sucks. It is possible to backup saves to a flash drive or whatever.

Make sure to never turn it off mid-game: save and quit to title screen then turn it off.

How the hell do you get corrupted saves even when pulling the plug? Whoever wrote the save game code, API or plugin should be fired, but it seems like DD had a lot of other problems, also.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
Because the game uses an auto-save feature and doesn't keep backups.

If the game is going to force you to use a single save time, it should have a backup. Pokemon does it and has done it from the GBA games onward, but apparently every AAA game can't seem to figure it out.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
ps3 generally has a lot of issues when turned off while a game is running, not just the ones with autosave. don't do it.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
hit the head. it makes them stagger even when they are charging.

I found a better solution: Cast Lightning Trance and blow it up with Ruinous Sigil/Great Cannon.

Melee combat is suicidal with him, but he dies to ranged-lighting attacks. :smug:


PS: If you can kill an Eliminator before beating the main quest you broke the game lol
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
if you need to melee, climb on its back and, again, hit it on the head.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
if you need to melee, climb on its back and, again, hit it on the head.

Thankfully MKs don't NEED to melee.

EDIT: If one of my pawns is disabled for the one-hit-kill move I just try to do a lot of damage rather than stun the Eliminator. Reviving the pawn right after is pretty trivial.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
the second time i got to the sunken city there were two strong dragonkin with unlimited casting range (joy) and the streets were filled with at least a dozen or so eliminators. great fun.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
I am going to give this game an 8/10 after playing it further. There's a lot more under the hood than you first realize. I'm almost through main storyline and haven't progressed much in the new content, but my MK is kicking serious ass. He's nearly unkillable. ;P Fun game. I'd give it a kkkodex seal of approval.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Has anyone tried the 3 sorc, 1 fighter group composition?

I'm interested in doing so but that means starting over or some nonsense... wait, I can just backup on a thumb drive and test it myself. Regardless, I pose the question.

Edit: I just realized that 3 sorc, 1 fighter sounds like a bad nasty porn phrase similar to 2 girls, 1 cup.

Edit: http://www.youtube.com/watch?v=ViYyHrfBM2I

:lol:
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
I am currently doing this. One mage two sorcerers. Pretty powerful so long as my char can keep the mobs busy.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I am currently doing this. One mage two sorcerers. Pretty powerful so long as my char can keep the mobs busy.

Wait, you're the fighter?

It's probably better if you play as the sorc.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
Wow! The ending to the original game = mind blown. Gotta love the strange, philosophical mind fuck. Very enjoyable experience. Hopefully when I complete the expansion, the ending will be just as gratifying.

It's probably better if you play as the sorc.

On my second play through I have switched the roles of my character and pawn. This time, my pawn will be a fighter (using my warriors gear) and my MK will take on the role of a Sorcerer. At level 63, the starting content was a lot easier. ;P Bitterblack Isle here I come (again)!
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Wow! The ending to the original game = mind blown. Gotta love the strange, philosophical mind fuck. Very enjoyable experience. Hopefully when I complete the expansion, the ending will be just as gratifying.

It's probably better if you play as the sorc.

On my second play through I have switched the roles of my character and pawn. This time, my pawn will be a fighter (using my warriors gear) and my MK will take on the role of a Sorcerer. At level 63, the starting content was a lot easier. ;P Bitterblack Isle here I come (again)!

I spoiled the "ending" for myself and I agree it's pretty unique. I like how they tied in the ending with a certain aspect of this game. Very nice. Anyways, I'm trying the 3 sorc, 1 fighter party with my and my main pawn being sorcs. Miasma is such a good low level spell. Can't wait to try out group spell casting (and maybe finally decide on which character to beat the game with).

Recently got the Adept Robes. They're... :codexisfor:

I look like a fruit, but all the cool Wizards are flamboyant/gay anyways so whatever.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
I spoiled the "ending" for myself and I agree it's pretty unique. I like how they tied in the ending with a certain aspect of this game. Very nice. Anyways, I'm trying the 3 sorc, 1 fighter party with my and my main pawn being sorcs. Miasma is such a good low level spell. Can't wait to try out group spell casting (and maybe finally decide on which character to beat the game with).

Recently got the Adept Robes. They're... :codexisfor:

I look like a fruit, but all the cool Wizards are flamboyant/gay anyways so whatever.


I agree, my character looks like he's wearing a dress. Lol, somewhat annoying, but I suppose I can rough through it.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
What's wrong with a loli wearing a dress?

...

You are playing a loli aren't you?
 

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