DJOGamer PT
Arcane
There's been quite a few interesting mods released in the last 2 days
One that changes item descriptions
One that gives the user control over the NPC and Enemy count
Another re-balancing overhaul
One that introduces an HUD element - to indicate which vocation Warfarer is currently using
The first texture pack (unfortunately it's upscalling slop)
The first mod to disable the Adaptive Difficulty (still experimental as we don't know much about its workings)
A Bloodborn like Rally mechanic (i.e. after an enemy hit, the player has a short window to inflict damage to recover some lost HP)
A couple of loot mods - Lucky Scavanger (a sort of loot re-balancing mod) - Wild Loot (which moves most high tier equipment away from shops and out into the wild), this author says he has plans to further develop, the biggest one to learn .lua scripting so he can physically hand-place items in the world
I think DD2 might be most easily moddable REngine game so far
That Engima shit now seems nothing more than a tall tale
One that changes item descriptions
One that gives the user control over the NPC and Enemy count
Another re-balancing overhaul
One that introduces an HUD element - to indicate which vocation Warfarer is currently using
The first texture pack (unfortunately it's upscalling slop)
The first mod to disable the Adaptive Difficulty (still experimental as we don't know much about its workings)
A Bloodborn like Rally mechanic (i.e. after an enemy hit, the player has a short window to inflict damage to recover some lost HP)
A couple of loot mods - Lucky Scavanger (a sort of loot re-balancing mod) - Wild Loot (which moves most high tier equipment away from shops and out into the wild), this author says he has plans to further develop, the biggest one to learn .lua scripting so he can physically hand-place items in the world
I think DD2 might be most easily moddable REngine game so far
That Engima shit now seems nothing more than a tall tale