You're like a fat autistic kid cheering because he's allowed to eat cake today, only for me to show up and piss on it.Ouch, SmilingGorion just got fuckin pwned. Now piss off loser. Looking at your posting history, seems you only exist to shit on jrpgs.
I think that examples actually proves his point. FF XIV, the original release, was in 2010, but it began development in 2005. The game was famed also by its difficult development and being released too soon in an unfinished state. Black Desert was released in 2014, and it started development in 2010. So there is a 5 years gap of difference, which actually supports Lovecraft's cat's point about time being a big factor in how technically impressive a game is. Also you missed the context that, once FF XIV was transformed into ARR, it suffered graphical downgrades and was released on consoles, including PS3, while Black Desert wouldn't receive console ports until 2017, and it was on PS4 and XBOX one. I think it is not a very good example, and it may be better to look for Korean MMO's release on 2010 and then compare. Maybe Vindictus would be the closer example, but still not realy that differently from a technical standpoint, and not that good of comparison as Vindictus is closer to MH in structure, with small hubs where you meet other players, form a party and go to levels, instead of being open world with numerous player playing on the same map at the same time. If I find a better example I'll post it.Compare Black Desert and FFXIV, two games released at the same time to the same genre and market
Japs are at least a decade behind the rest of the developed world. Maybe you'd know this if you actually played games.
I don't know, I find that it isn't about being japanese or western and more about specific companies. Companies like SQ has some of the best particles effects on the market. The Yakuza series was doing realistic faces for quite a long time. Even in older generations you had shit like Silent Hill 3 and 4 that looked almost like early PS3 games. In Western companies you also have examples of gorgerous looking games like Ghost of Tsuhima and not so good looking AAA games. In Capcom's case, the REngine offer incredible photorealistic graphics, is highly modeable and flexible, being created for slow horror games and ended up being used for hack'n Slash (DMC 5), ARPG like MH and now Open World DD2.
In the topic of DD2, technically speaking is an AAA game made by 1/4** of many other AAA games, and still delivers incredible quality and technology, specially on the physics based combat, all while being a multiplatform release. If that is not a showing of technological ingenuity, then I don't know what is (for modern game development at least)*.
Edit*: added final parenthesis for clarification.
Edit 2**: There is talk that those credits may be incomplete, still not confirmed. If that turns out to be the case, I'll edit and change the post to avoid misinformation.
I think it is a good comparison. I haven't played Aion, so I may be unable to do a good comparison. At first glance I find that FF XIV does looks better than Aion, particularly on the details of the environment, lightning and the character models, which are more expressive (although, to be fair in this regard, Aion character customization is much better than FF XIV, so this may be in part the reason for Aion character being less expresive). But take this with a grain of salt, I have very little experience with Aion.While that may not be the best example given the circumstances under which FFXIV was released, you could also compare to a game like Aion without FFXIV coming out looking any better.
I agree that time isn't the sole factor, not even the most important for a game to have good visuals. Now, after watching the video, I would say, to my untrained eye, that DD2 is still more impressive than Witcher 3 in a technical level. In particular I find the lightning looks better, the models are more realistic and detailed, the physics are better (which extends at details like the grass moving when there is a big impact like when a cyclops attack) and the animations are just immensely better. Now, that doesn't mean that Witcher 3 looks worse necessarily, and this is both due to Witcher 3 having very strong art direction and very impressive technical work behind it. They went for a more colorful and vibrant pallet for the world and it does pay off, making it look like a painting in movement and looking better than more modern games because of it. DD2 is not slouch either, and specifically the animations and the physics of the game work incredibly well thanks in no small part to Itsuno's team's experience with action games, specifically DMC5. But is true that the more subdue and grounded art syle of DD2 doesn't pop up as much as the Witcher 3.If time is the decisive factor, then why doesn't the 10 years between W3 and DD2 account for visuals that blow W3 out of the water?
I don't think it matters. Stats are based on gear. You're actually nerfing yourself by only sticking to one vocation because you're missing out on other augments and wasting two slots.Lastly, do your stats change based on vocation or are you screwed out of ever being a decent mage if you started as fighter, for instance? I know in the original you had to specialize to some degree.
You have base stats from class in addition to gear. Pay attention when you level up.Stats are based on gear.
She's not doing anything egregious. She's just acting like an angsty teenager. She still does everything I tell her to do and I'm not seeing theI haven't had any dragonblight impacts yet...
... but I pay attention to how the pawns are behaving and talking. If they start backtalking more, not really listening to orders, etc. I fire them into the great beyond.
One time I actually had some other pawns say things like, "Are you seriously going to ignore the Arisen?"
Seems so far to be a mechanic that's sort of a MotB level IQ test tbh.
I think we were all just poisoned from the Medusa fight. I mistook the effect for everybody turning evil. The screen kept flashing red and somebody kept spamming heal, scared the shit out of me. I killed everyone and then died from poison. Luckily autosave set me back. I had to kill the Medusa again but everything seems well. This game makes me paranoid.
So as far as Medusa drops goshe gave me the most frabjous bow on my 2nd kill. Only problem is it weighs a ton and destroys your stamina, rendering it useless. There is supposedly a way to cut it's weight in half which I'm currently trying to figure out. I'm wasting ferrystones trying to find out which place reduces the most weight. Even at 8 kg it's gonna weigh me down alot, but the tradeoff seems more than worth it.
Yes I switched back to archer. It felt sort of miserable playing as a melee class. I think I just conditioned myself for long range.