Castanova said:
Do you also balk at the idea of manipulating which skills are on and off?
No, because this represents what the character's focus and strategy is.
What about backing into a hallway to fight enemies one on one?
This represents tactical positioning.
You have a representation of a physical space so why not use it?
It doesn't make sense that only one creature would follow you up the stairs. Or that creatures who had you in LOS would stop and stair at the stairwell waiting for you when they would otherwise chase you to the end of the earth.
Raghar said:
Dirk Diggler said:
I would hit the ogre with a mephitic cloud and then bang the imp with a wand of cold/throw ice, it's highly doubtful that I would be wounded at all...
And when would you learn fighting skill?
On creatures that aren't ogres? I mean, it only makes sense that practice would involve starting on easy tasks and then working your way up to difficult ones.
And why should I need to if I'm a wizard?
Also certain characters doesn't have cloud spells during Ogre encounter,
Then certain characters should have play styles apart from manipulating the system in such an egregious way. If the only way a character can win is to exploit the game itself(ie, cheat), then there is something wrong with the game balance.
Imagine this situation in real live. You are running around on stairs, then you run around until you lose the imp. You run back down stairs and imp is running around trying to find you. Is there any problem with that?
Imagine this situation in real life, you are in a room full of gnolls, one of them is right next to you and you are fighting it. You flee up the stairwell, the gnoll next to you follows. You kill it, eat something, jack off, and wait for your wounds to heal. Then you go back down the stairwell and all of the gnolls are standing exactly where they were when you left them. One of them approaches you, you go back up the stairs, he follows you, you kill him, you then proceed to jack off, eat, and let your wounds heel again.
Is it so hard to see why that is patently unbelievable?
DamnedRegistrations said:
Though oddly I don't mind it so much in nethack or ToME, where no enemies can use stairs.
I would find this preferable, as it prevents you from exploiting the system(which clearly intends to represent that monsters are willing to follow you to another level) to pick monsters off one by one. It would make a lot more sense is the monsters stuck together on their own level and waited for you or returned to their home positions.
All I'm asking for is a little internal consistency. I understand that the game is ridiculous and that everything in the dungeon just attacks you on sight for the hell of it. I understand that this is patently silly. On the other hand, I see it as nothing other than cheating to draw something up the stairs, kill it, then go back down, as it is discordant with the idea that monsters can and will follow you to another level.
I mean, did you guys consider it a legitimate strategy to move to the very edge of an enemy's LOS in Baldur's Gate, tag him with a projectile, draw him off into another room, kill him, and then go fetch another in the same way? I'm pretty sure that most of you would agree that is bad design, and you are exploiting that bad design by metagaming.