Zomg
Arbiter
- Joined
- Oct 21, 2005
- Messages
- 6,984
I got impatient and did it lol.
It takes too many casts, so too much mana and too much noise, plus the flames block your way for a while and it's a big mess (edit - and you can't use it at close range 'cause you will fuck your shit UP). Fiends and Balrugs are weak to cold, Ice fiends are weak to fire, so the beams work great, and I always have amnesia memorized at some late point so I have no problem customizing the spell set to what I'm about to do and then forgetting anything that will be useless elsewhere afterwards. Fire storm doesn't even hit much harder than a beam against non-resistant stuff so the 35% resistable cut really hurts.
Defensive spells are pretty much worthless in the extended late game demon areas, the threat is torment and no-dodge no-resist hellfire, meaning your whole defense comes down to HP. Thrown hellfire can be stopped by summons and smite hellfire can't - other than that you have to have a fuckoff strong+efficient offense and massive HP or torment immunity. Luckily I made a point to use Mara's demon whip through most of the game so fighting had crept up to like 15 or 16.
I almost ran out of food completely, like in the entire dungeon. I found an aquirement scroll in Pan and burned it on food and in the end I only had 3-4 rations to spare after doing tomb the slow, safe way, so it was tight. I never bothered with gourmand at any point though, as I was under the false impression that there was too much food in hive to ever run out.
I didn't kill Cerebov or Dispater. Dispater I couldn't find and I didn't want to risk getting banished again (happened a couple of times in Dis IIRC) and starving, so I walked out with the rune never having seen him. Cerebov has too many HP to trade firestorms with, I'd have had to controlled-teleport away a million times to whittle down his HP with some significant danger of a fiend waltzing out and double tormenting me or something so I apported that rune and left too. Read a spoiler afterwards that said he has a bunch of loot in his metal castle that I never saw.
Malakal said:Isnt firestorm damage like 65% unresistable anyway? Why bother with learning spells from the cold school when You can spam one level 9 spell. Saves You levels to memorize and mana too. I would put all those spare levels into defensive spells.
It takes too many casts, so too much mana and too much noise, plus the flames block your way for a while and it's a big mess (edit - and you can't use it at close range 'cause you will fuck your shit UP). Fiends and Balrugs are weak to cold, Ice fiends are weak to fire, so the beams work great, and I always have amnesia memorized at some late point so I have no problem customizing the spell set to what I'm about to do and then forgetting anything that will be useless elsewhere afterwards. Fire storm doesn't even hit much harder than a beam against non-resistant stuff so the 35% resistable cut really hurts.
Defensive spells are pretty much worthless in the extended late game demon areas, the threat is torment and no-dodge no-resist hellfire, meaning your whole defense comes down to HP. Thrown hellfire can be stopped by summons and smite hellfire can't - other than that you have to have a fuckoff strong+efficient offense and massive HP or torment immunity. Luckily I made a point to use Mara's demon whip through most of the game so fighting had crept up to like 15 or 16.
stocking up on enough food (since You never know how much time You are going to spend there), prefereably of the lighter kind (since You are going to find a lot of loot) and watching out for Pan Lords and more annoying demons.
I almost ran out of food completely, like in the entire dungeon. I found an aquirement scroll in Pan and burned it on food and in the end I only had 3-4 rations to spare after doing tomb the slow, safe way, so it was tight. I never bothered with gourmand at any point though, as I was under the false impression that there was too much food in hive to ever run out.
I didn't kill Cerebov or Dispater. Dispater I couldn't find and I didn't want to risk getting banished again (happened a couple of times in Dis IIRC) and starving, so I walked out with the rune never having seen him. Cerebov has too many HP to trade firestorms with, I'd have had to controlled-teleport away a million times to whittle down his HP with some significant danger of a fiend waltzing out and double tormenting me or something so I apported that rune and left too. Read a spoiler afterwards that said he has a bunch of loot in his metal castle that I never saw.