Zomg said:I blame tiles
To profane a roguelike with a mouse, blasphemy. General roguelike immorality soon follows
Castanova said:Sheesh, 0.9 hasn't even been released yet and they've released 0.10 for testing already. Development on this thing has accelerated like crazy. Is Crawl approaching the Singularity or something?
Anyway, been playing some 0.8 recently. I've got a MDGl going and I'm enjoying the buff to heavy armor. Also, in my last game (where I set a race/class combo high score MUHAHAHAHAH), I very much appreciated that the Slime Pit walls no longer corrode your armor.
Castanova said:What's so good about the new skill system? The only change I've heard is that skills that you turn off get no experience at all now. That alone doesn't sound too exciting and potentially a downgrade imo. Is there something else?
Castanova said:I don't like the sound of the manual mode. At all. If you're going to implement something like that then you might as well just have skill points that are awarded when you level up. That would accomplish the same thing while reducing the micromanagement that you're describing.
I understand the desire to reduce victory dancing but honestly the people that victory dance are the more intermediate/advanced players. These are the same players that, given this new "manual mode," are going to end up spending even MORE time making choices on skill optimization. Not less.
sser said:So I literally just found this. Mother lode?
Malakal said:I dunno about manual skillpoint allocation, seems to favor mages even more with easy increase of the fighting skill. Unless they finally changed the way that hp is calculated.
Malakal said:I dunno about manual skillpoint allocation, seems to favor mages even more with easy increase of the fighting skill. Unless they finally changed the way that hp is calculated.
7hm said:Malakal said:I dunno about manual skillpoint allocation, seems to favor mages even more with easy increase of the fighting skill. Unless they finally changed the way that hp is calculated.
HP is much less fighting dependent, though it still helps. XL and race are much more important.
edit: The 0.9 release tourney starts on August 13th.
It includes webtiles users. NO EXCUSES FOR NOT MAKING A TEAM THIS TIME RPGCODEX CRAWL PLAYERS!