kanda
Hydro Games
- Joined
- Aug 27, 2014
- Messages
- 119
A word of unsolicited advice: if you want your game to sell, this should be your last post like that. It sounds defensive and defeatist at the same time, and frankly no one cares about whether you started development before or after Grimrock and how many resources you spent on it. Focus instead on what your game does better than the competition (which I suppose are physics-based puzzles and stronger story) and milk the hell out of these features.
I agree. I should have simply ignored mention about Grim and silently stay in the shadows. Going back to code!
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