@LlamaGod:
Have you played far enough yet to see the state of the quests and content, etc? So far I see a lot about the stuff eveyone knows about (e.g. missing map, non-working customisation, etc), or I see the other extreme - people determined to like it no matter how arse it is.
Some more detail on game content would be much appreciated (esp. after Eron got scared off :wink: ).
Just remembered - some examples of crapified content were given in a bug report on the DreamCatcher forums:
- temple in fargrove, the npc says to use the altar downstairs to heal wounds, but nothing is there and no way to heal
- arindale inn is missing everything, furniture, fireplaces, bed, people, ....
LlamaGod said:
I leveled up! I put a rank into Light Armor! I still get penalties wearing fucking studded pants!
How big a penalty? I think the idea is that any armoured foe will be less mobile than an unarmoured foe...so unless the penalties are really bad I wouldn't expect one rank to offset all of them. Admittedly, I haven't played the full (heh) game, so I don't know how crap the implementation is. Apparently very crap?
LlamaGod said:
Yeah, low rent .wavs that sound like the sounds were ripped from an Open Source sound library and then played through a blanket and the lack of any music = QUALITY.
Heh. Actually, as mentioned earlier, some people don't have any sound issues. There was a thread with people trying to track down why...someone even metnioned turning off HW acceleration fixed it for them...but I haven't been back to see if they found the real reason. Given that the sound was fucked in the demo for me, I am guessing that it will be for me in the released version.
LlamaGod said:
Also, playing as a thief guy I discovered yet another dumb design idea: Whenever you successfully pick a chest, a group of monsters will spawn and attack you, every single time.
I remember this happening in the demo whenever I tried to pick a trapped chest that had the "Alarm" trap. There were quite a few if I remember rightly. Monster appearance was immediate, unless I recognised it was trapped and disarmed it first.
It didn't happen
every time I picked a chest that wasn't trapped in this fashion though. But still, even when I picked a chest without an Alarm I would have a mate watch my back as occasionally a random gobbo would appear and attack me while I was in progress. Dumb.
Oh, and while I'm on the topic of "when things should not attack", found this great bug in the forums:
oh yeah, no monster spawning near campsites would help. I was at the forbidden lands and camping at one of the fires and was attacked by a bunch of spiders when time was accelerated. needless to say they killed me dead in a matter of seconds and kicked my body halfway accross that portion of map before I could break from camping.