Fenix
Arcane
It isn't enough on its own, but with craft and needed stats - now I have from 50 to 95 percents of crit on daggers.
every time with a dagger aimed I assumeHow viable is 10 in CS?
How often you crit on usual enemy with it?
maybe consider nerfing the amount of oil you get from the constructs tho since right now you can just make an impenetrable wall for the entire siege and let your waifu genocide the aurelians
maybe consider nerfing the amount of oil you get from the constructs tho since right now you can just make an impenetrable wall for the entire siege and let your waifu genocide the aurelians
Yep, looking into it.
Okay, I'm stumped by the medbot fight.
My team stars: myself as dagger/dodge/cs with 6/10/4/8 stats, Marcus and Roxy Music w/crossbow.
There's one sharpshooting construct and two melee. The shooter pulverizes anyone in one turn, but with a speed potion I can charge into melee and then he's useless. The two others are the actual problem. Poor Marcus doesn't stand a chance against both, as they hit most of the time and two-three times the normal bot's damage. Plus, they're immune to nets, acid vials and knockdown effects. WHAT DO
People with 123 evade and 9 in spear manage to kill them solo. As i've posted already.
I still dont know how? Some bug?
Use liquid fire targeting the square they are standing on and ranged/2h spears.Okay, I'm stumped by the medbot fight.
My team stars: myself as dagger/dodge/cs with 6/10/4/8 stats, Marcus and Roxy Music w/crossbow.
There's one sharpshooting construct and two melee. The shooter pulverizes anyone in one turn, but with a speed potion I can charge into melee and then he's useless. The two others are the actual problem. Poor Marcus doesn't stand a chance against both, as they hit most of the time and two-three times the normal bot's damage. Plus, they're immune to nets, acid vials and knockdown effects. WHAT DO
I think I remember lobbying for AoD to give you "minor in ranged/melee" points to let you take a backup attack of the opposite type for free when you spend points on your main back in the combat beta era.
If you're not playing on the "hard" mode it should be fine. But I think splitting up your attack type points is a recipe for frustration on hard because your to-hits will be right around the ultimate frustration threshold at like 60%, where they feel like they always miss when you need them so you don't have to reload your save for the fifth time.
Nope, acid burn them, at least shoter.they're immune to acid vials
Strategy? You can you liquid fire so they can't swarm you, kill melle first then shooter.People with 123 evade and 9 in spear manage to kill them solo. As i've posted already.
I still dont know how? Some bug?
I coudn't beat them, untill I got raft 10 - then I won from first attempt, felt greedy for wetstone, reloaded and won again without sharpening dagger and consumables.Man, going from 1 young worm to 3 worms and 1 of them elder, is a pretty steep bump...
...and reported to GoG, let's see what happens.You're the first to report it. I'd suggest to let GOG know.
I had no confirmation in the combat log, so I don't know.Nope, acid burn them, at least shoter.they're immune to acid vials
Funnily enough, I haven't had much problem with them even though I died a couple of times to a single worm - indiscriminate use of bombs was the key.I coudn't beat them, untill I got raft 10 - then I won from first attempt, felt greedy for wetstone, reloaded and won again without sharpening dagger and consumables.Man, going from 1 young worm to 3 worms and 1 of them elder, is a pretty steep bump...
All was needed - good weapon and heavy skorp armor.