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Dungeon Rats - first impressions and general feedback

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,547
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Russia atchoum!
It isn't enough on its own, but with craft and needed stats - now I have from 50 to 95 percents of crit on daggers.
 

hivemind

Guest
Final bossfight is maximum comfy, but sorta easy.

maybe consider nerfing the amount of oil you get from the constructs tho since right now you can just make an impenetrable wall for the entire siege and let your waifu genocide the aurelians

How viable is 10 in CS?

How often you crit on usual enemy with it?
every time with a dagger aimed I assume
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,547
Location
Russia atchoum!
Daggers uses aimed arms\legs only in beginning, later on it is aimed torso for Sting or for crit chance increase, or arterial strike.
Like 30 dmg + 12 bleed for 2 turns, which is 24, with a poison it is 60. One turn for one enemy.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
Last edited:

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,419
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
roxanna is my waifu. she's so amazing :love:

it turns out anyway those elder scorpion fight isn't really that hard. like AoD, half of the difficulty in this game is psychological one. like "oh shit i am gonna die" then screw up in the process of thinking. then "oh i shouldn't use this resource or i'll run out of it in later, more difficult battles"

anyway just met that alchemist ismail. finally someone with decent alch skill.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
maybe consider nerfing the amount of oil you get from the constructs tho since right now you can just make an impenetrable wall for the entire siege and let your waifu genocide the aurelians

Yep, looking into it.

Can you also look into throwing build now working as solo player? Problem with ammo (you cant craft enough javelins for several fights), as i wrote already.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
Okay, I'm stumped by the medbot fight.

My team stars: myself as dagger/dodge/cs with 6/10/4/8 stats, Marcus and Roxy Music w/crossbow.
There's one sharpshooting construct and two melee. The shooter pulverizes anyone in one turn, but with a speed potion I can charge into melee and then he's useless. The two others are the actual problem. Poor Marcus doesn't stand a chance against both, as they hit most of the time and two-three times the normal bot's damage. Plus, they're immune to nets, acid vials and knockdown effects. WHAT DO
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Okay, I'm stumped by the medbot fight.

My team stars: myself as dagger/dodge/cs with 6/10/4/8 stats, Marcus and Roxy Music w/crossbow.
There's one sharpshooting construct and two melee. The shooter pulverizes anyone in one turn, but with a speed potion I can charge into melee and then he's useless. The two others are the actual problem. Poor Marcus doesn't stand a chance against both, as they hit most of the time and two-three times the normal bot's damage. Plus, they're immune to nets, acid vials and knockdown effects. WHAT DO

People with 123 evade and 9 in spear manage to kill them solo. As i've posted already.

I still dont know how? Some bug?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
People with 123 evade and 9 in spear manage to kill them solo. As i've posted already.

I still dont know how? Some bug?

I did it but needed reloads. To kill the xbow construct I had to tank 8 shots, then I kill him on the following round, 2h spear/dodge/40Hp. The two melee constructs mostly kill themselves to spear interrupts. Used 45/10 zerker potion and EE neuro from Democritus. Also tried straight up tanking with imperial armor + hemostasis pot, which works well enough vs the xbow construct, but I would get crit to death since I don't have CS, and hemostasis blocks zerker pot so I lack the damage to 1 round him.

With a party strat was mostly the same, pot up Marcus/yngvar/Ismail (demon gets rekt by xbow, wanted to preserve him), block melee constructs from killing you (liquid fire or just tank) first round, kill them on your turn, pray ranged construct doesn't kill anyone with his 8 shots, kill him round 2.

Couldn't find a way to drop him before he actually fires 8 shots, really interested if somebody has a better solution. For fun I tested a 10 block char, he can still die to the construct in 8 shots, obviously less regularly than dodge.
 

Tick Tock Crocodile

Guest
Got past Barca and the Dredgers. At this point I'm pretty sure I should've just gone full sword instead of trying to be fancy with sword and crossbow, but I'll see how much further I can get before hitting a wall.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I think I remember lobbying for AoD to give you "minor in ranged/melee" points to let you take a backup attack of the opposite type for free when you spend points on your main back in the combat beta era.

If you're not playing on the "hard" mode it should be fine. But I think splitting up your attack type points is a recipe for frustration on hard because your to-hits will be right around the ultimate frustration threshold at like 60%, where they feel like they always miss when you need them so you don't have to reload your save for the fifth time.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,140
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Okay, I'm stumped by the medbot fight.

My team stars: myself as dagger/dodge/cs with 6/10/4/8 stats, Marcus and Roxy Music w/crossbow.
There's one sharpshooting construct and two melee. The shooter pulverizes anyone in one turn, but with a speed potion I can charge into melee and then he's useless. The two others are the actual problem. Poor Marcus doesn't stand a chance against both, as they hit most of the time and two-three times the normal bot's damage. Plus, they're immune to nets, acid vials and knockdown effects. WHAT DO
Use liquid fire targeting the square they are standing on and ranged/2h spears.
 

Tick Tock Crocodile

Guest
I think I remember lobbying for AoD to give you "minor in ranged/melee" points to let you take a backup attack of the opposite type for free when you spend points on your main back in the combat beta era.

If you're not playing on the "hard" mode it should be fine. But I think splitting up your attack type points is a recipe for frustration on hard because your to-hits will be right around the ultimate frustration threshold at like 60%, where they feel like they always miss when you need them so you don't have to reload your save for the fifth time.

I'm playing hard + solo. It'd be fine otherwise, but as it is, it's a headache. So far, the ability to do ranged or melee has been useful a few times, but not enough to warrant the woeful accuracy (and it has me behind where I want to be in terms of crafting, too). I think in general, the ranged weapons are less easy to abuse than in AoD -- at least in what I've seen so far.

Now that I know what I'm doing, I'll probably just restart and go full sword. It's not as if I won't be LARPing Spartacus the whole time anyway.
 

Fenix

Arcane
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Joined
Jul 18, 2015
Messages
6,547
Location
Russia atchoum!
they're immune to acid vials
Nope, acid burn them, at least shoter.

People with 123 evade and 9 in spear manage to kill them solo. As i've posted already.

I still dont know how? Some bug?
Strategy? You can you liquid fire so they can't swarm you, kill melle first then shooter.

Man, going from 1 young worm to 3 worms and 1 of them elder, is a pretty steep bump...
I coudn't beat them, untill I got raft 10 - then I won from first attempt, felt greedy for wetstone, reloaded and won again without sharpening dagger and consumables.
All was needed - good weapon and heavy skorp armor.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,479
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
hfFNATq.png


Ok what is this about then? I even removed everything and re-downloaded straight from GoG, and it still warns me - false positive? Is it in their end, anyone else experiencing this?

Herr Obersturmführer, just to let you know.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
One thing I really like about Dungeon Rats is the actual dungeon. The mine is really nice. I like how in the beginning you see parts of it that are unreachable, then eventually, a long time later, you suddenly find yourself there looking down on the areas where you started.

The river valley outside is also very cool.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
they're immune to acid vials
Nope, acid burn them, at least shoter.
I had no confirmation in the combat log, so I don't know.


Man, going from 1 young worm to 3 worms and 1 of them elder, is a pretty steep bump...
I coudn't beat them, untill I got raft 10 - then I won from first attempt, felt greedy for wetstone, reloaded and won again without sharpening dagger and consumables.
All was needed - good weapon and heavy skorp armor.
Funnily enough, I haven't had much problem with them even though I died a couple of times to a single worm - indiscriminate use of bombs was the key.
 

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