What I did.
At first I tried to eliminate Emperor-guy with bombs then lock alch-guy with 2 fire flasks - had 3 AP left, so I made 1 step north and was on same line as axe-guy with just 1 square between us, and used last AP to turn to archers. Used that Enforcer armor, Scaurus spear, 6 AP stim, natural armor berserk potion and antidote "just in case" (c).
Coudn't survive next turn in most cases, cause spear-guy has net, and I don't know WTF is this, but sometimes this net lasted for TWO (2) turns, and axe-guy could hit me reliably while netted, also wolfhead-guy was also bad news with his ignore armor passives.
So what I did - blocked BOTH alch-guy with spear-guy with fire. Quickly eliminated axe-guy, then wolfhead-guy, then I think bowman was near?
Then next was alch-guy from bombs+fire flasks - delayed him with fire, and finished with early game throphy flask for 3-7 damage.
Somewhere there was spear-guy I think, then last crossbower.
Don't get hit with net was crucial thing not only -20 dodge, but also -6 AP, and twice the movement cost.
Lost only half HP, won with first try (with that tacton) - quite reliable.
P.S. Before that I tried to eliminate EMP-guy with spear&bolas, but realized it's too slow, and I conserve consumables for the wrong targets.