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Dungeons and Dragons Online - Fair Codexia Dead - DDO NEWs Thread!

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Palemaster is the only viable wizard build unless they patched wizards since I stopped playing, but it's insanely good against almost everything except golems. It has extremely high survivability thanks to the death aura SLA you get + various damage reductions in the PM tree.
IIRC, I rarely ever used the actual palemaster DD SLAs. You're going to want to use various elemental DD spells like meteor swarm, iceberg, niac's biting cold, etc.,

Only issue is that you run out of mana pretty easy.
Against undeads their better weapons dont really work well. Dude is cute trying to defend them, but ive teamed up with veterans and they always say the same thing, they have to blow their mana to keep up and arent really able to bring much to the table in huge chunks of the game. And considering Ravenloft can take you from 9 to 18 and its played a lot on epic levels, right now its just not worth playing as one.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Palemaster is the only viable wizard build unless they patched wizards since I stopped playing, but it's insanely good against almost everything except golems. It has extremely high survivability thanks to the death aura SLA you get + various damage reductions in the PM tree.
IIRC, I rarely ever used the actual palemaster DD SLAs. You're going to want to use various elemental DD spells like meteor swarm, iceberg, niac's biting cold, etc.,

Only issue is that you run out of mana pretty easy.
Against undeads their better weapons dont really work well. Dude is cute trying to defend them, but ive teamed up with veterans and they always say the same thing, they have to blow their mana to keep up and arent really able to bring much to the table in huge chunks of the game. And considering Ravenloft can take you from 9 to 18 and its played a lot on epic levels, right now its just not worth playing as one.
Their most powerful spells work fine on undead though, it's the golems that will fuck you up because they're immune to elemental damage.
Wizards excel in their high survivability, sorcs are better for damage.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Only issue is that you run out of mana pretty easy.

Wands and your skeleton minion can make saving mana relative easy; on my epic level WLK, I remember when I saw someone combining vampire from Pale Master tree with Eldritch Knight, making an powerful melee death knight. Was a very powerful build.

Of course. Nerfing fighters in a game with full retard wizards.

Actually, if you see on character creatiion screen, in solo ability :
  • Fighter = Good
  • Barbarian = Good
  • Paladin = Very Good
  • Monk = Very Good
Among the spell casting clases :
  • Sorcerer = Challenging
  • Cleric = Very Good
  • Wizard = Challenging
  • Favored soul Good
  • Druid = Good
  • Warlock = Fair
And Wizards with the necromancer PATH are considered "Experts Only".

Against undeads their better weapons dont really work well.

Unholy Avatar works well against undead. Also, you have a lot of necromancer specialized spells that work on undead. The greatest problem is golems...

The balance of power between them in DDO is way closer than in regular 3.5e.

What I loved about DDO is that instead of "nerfing" casters by making then worthless NWN2 and Pillars Style, they decided to bring more specialized casters and more drawback to casters. For eg, sorcerers needs to commit to a element. And a water savant sorcerer casting fireball would cast a very weak fireball. Warlocks? Eldritch Blast damage instead of pure force, is mostly elemental and pact based.

So, instead of WLK having a endless eldritch blast which is amazing against anything, they have a amazing eldritch blast hwich is amazing against certain enemeies and worthless against others. The worst enemy for my Carceri storm WLK, was living armor which heals from force damage and are immune to cold damage. I had to use scrolls or hirelings against him.

My unique critique about WLK implementation is the lack of Eldritch Spear to snipe enemies and solve some "bow requiring puzzles" and lack of Eldritch Glaive to have a high melee DPS. Melee warlock is based on conventional weapons and auras, Eldritch Glaive would be more cool IMO. As for Pale Master, I an lv 11 at moment, so I can't say an honest opinion.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Reached lv 15. Is truth that no vendor sells tier 8/9 spell scrolls? And that I need to loot or use the Action House if I wanna complete my spellbook? Other question. Did anyone here played as an alchemist? Is it good?

EuWwtNd.png

BTW, I have an action bar for fighting everything but undeads/constructs and one with only spells against undeads and constructs. Where I use chain lightning, acid rain, delayed blast fireball, black draogn bolt adn so on. Necrotic Blast is too amazing; Imagine throwing a maximized enhanced fireball with no cap on caster level by just 6 "mana".
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
470
Oh man. Reading the Update notes and S0rcererV1ct0r has got me itching to start DDO again.

It seems they have buffed shield combat with this update. I want to try rolling a Dwarven Fighter to take advantage of the buffs they have made to shields and see how that plays.

It will be my 5th time re-rolling a new character, but this time I will stick with this one and get to 30.
 

Pipeweed

Arcane
Joined
Feb 12, 2012
Messages
202
I installed it for hours to look at my old characters ( never made it to 20). The game is like an online casino with freemium paywalls and I dont wanna play until they open up adventures like last summer. Hope some autists program a ddo server emulator in the future using asheron's call engine.
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
I hate freemium paywalls and dont wanna play until they open up adventures like last summer. Hope some autists program a ddo server emulator in the future using asheron's call engine.

I honestly don't minds pay walls. Pick for eg, the alchemist class. It has almost 100 different spells, unique talents, past lives, etc. If the class wasn't behind a pay wall, the devs would't even think on implementing the class. Hell, wow for eg, you buy the game, then buy subscription and then buy the expansion to get a new class which has a fraction of the spells and SLAs that alchemist has.

BTW, I got disappointed with my pale master. I mean, Deathblock blocks all negative damage. So I need to use elemental spells a lot and the point of pale master is to use dark magic, not elemental magic. I an playing a Water Savant sorcerer now. Lv 6 at moment.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
470
Okay, scratch that. Apparently cleric spells have gotten really buffed in the latest update. This guy started a thread detailing a build taking advantage of this.

The last post has a guy recommending going with fire domain instead of sun. So I'm going to follow his recommendations and go with that.

Wish me luck.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
470
I decided to go with the sun domain instead of fire (may try fire on my second life). Holy crap did they make clerics uber powerful.

This video from a DDO youtuber demonstrates just how powerful they made them.

He went with Death domain, but it still shows how much they buffed the class.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
470
So, while the cleric is really powerful I just find that I prefer melee over ranged combat. But I want to try out some of the new changes they have introduced this update with shields and epic defensive fighting.

I'm going to be a sword and shield paladin with a focus on the sacred defender tree and tankiness. This time I'm going to stick with it.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Only issue is that you run out of mana pretty easy.

Wands and your skeleton minion can make saving mana relative easy; on my epic level WLK, I remember when I saw someone combining vampire from Pale Master tree with Eldritch Knight, making an powerful melee death knight. Was a very powerful build.

Of course. Nerfing fighters in a game with full retard wizards.

Actually, if you see on character creatiion screen, in solo ability :
  • Fighter = Good
  • Barbarian = Good
  • Paladin = Very Good
  • Monk = Very Good
Among the spell casting clases :
  • Sorcerer = Challenging
  • Cleric = Very Good
  • Wizard = Challenging
  • Favored soul Good
  • Druid = Good
  • Warlock = Fair
And Wizards with the necromancer PATH are considered "Experts Only".

Against undeads their better weapons dont really work well.

Unholy Avatar works well against undead. Also, you have a lot of necromancer specialized spells that work on undead. The greatest problem is golems...

The balance of power between them in DDO is way closer than in regular 3.5e.

What I loved about DDO is that instead of "nerfing" casters by making then worthless NWN2 and Pillars Style, they decided to bring more specialized casters and more drawback to casters. For eg, sorcerers needs to commit to a element. And a water savant sorcerer casting fireball would cast a very weak fireball. Warlocks? Eldritch Blast damage instead of pure force, is mostly elemental and pact based.

So, instead of WLK having a endless eldritch blast which is amazing against anything, they have a amazing eldritch blast hwich is amazing against certain enemeies and worthless against others. The worst enemy for my Carceri storm WLK, was living armor which heals from force damage and are immune to cold damage. I had to use scrolls or hirelings against him.

My unique critique about WLK implementation is the lack of Eldritch Spear to snipe enemies and solve some "bow requiring puzzles" and lack of Eldritch Glaive to have a high melee DPS. Melee warlock is based on conventional weapons and auras, Eldritch Glaive would be more cool IMO. As for Pale Master, I an lv 11 at moment, so I can't say an honest opinion.

Well I have a level 12 human wizard first life and it goes pretty smooth as PM tbh. Of course with my limited experience I do not know if it had even be better with another class so there is that.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Well I have a level 12 human wizard first life and it goes pretty smooth as PM tbh. Of course with my limited experience I do not know if it had even be better with another class so there is that.

So far, my greatest problem with pale master is deathblock. Unholy avatar can help VS undead but not deathblocked enemies which is dumb. Of course, you can use elemental spells vs this enemies, but as an wiz you don't have much SP to cast chain lightning in every single fight. The foce SLA from the Archmage tree can help a bit but not on high level. At low level, be able to cast empowered/maximized magic missile with 2 SP was too good.

Now I an playing my water savant sorcerer. I can't wait till I get polar ray.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
If I wanted to try out DDo now, are there things I absolutely should know about what to do and what not to do as newb? I have no diea about the game and never played it before.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
If I wanted to try out DDo now, are there things I absolutely should know about what to do and what not to do as newb? I have no diea about the game and never played it before.
not really, just jump in
when you get to max level you can reincarnate back to level 1 keeping the same character
you're going to want to do this because you'll screw up your first time, badly
you'll screw up a bit less next time

I did most of the content available across quite a few classes during reincarnations and had a blast. DDO is an underrated gem.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
when you get to max level you can reincarnate back to level 1 keeping the same character

Why would I do that? You keep stuff and get ever more powerful for even more quests or whats the reasoning?
Lets you play as a different class/race(or keep the same), you keep all your stuff, and yes you do get (very slightly) more powerful each time around.
DDO has a lot of quests. If you've played WoW, a quest in DDO is basically a WoW instance except more. DDO has something like 650 quests and a handful of fully explorable wilderness areas. These are spread throughout all the levels rather than being just bunched up towards the higher levels.
Nearly each quest has 4 main difficulty modes, with the last difficulty mode itself actually being 10 separate difficulty modes. The higher difficulty modes do get very challenging. Higher difficulties generally means more loot.
BTW, the default UI is atrocious. Make sure you spend some time moving the UI elements around and setting up proper keybinds.

One of my favorite features is the limited resting. On difficulties above normal(? or the one below it, maybe?) you can only use each rest shrine once -- rest shrines are placed at certain points in quests for resting. One of the important parts of DDO is pacing yourself and properly managing your resources like an actual adventure.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
One thing I noticed and I cant find a way to solve it is the soudn in these dungeons. when the npcs talk and I move the camera soundvolume gets very llow all of a sudden for speech until I "look" at them again. Thhat drives me crazy since the camera angle they want for full volume seems weird. Is there any way to disable this? Couldnt find anything while googling for this issue.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
470
Oh man so glad I caught this video.

Apparently with this 15th anniversary event it is possible to get one raid item for free with the anniversary token. And the best item to get is the heroic Quiver of Alacrity which grants +30% movement speed (when upgraded) is equipable at level one. For reference on how good that is you usually don't start seeing boots giving that speed boost until past level 20. This is awesome.
 
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