So new producer letter dropped
today.
Looks like they are going to be updating the temple of elemental evil quests. Instead of being two very long gigantic quests, they are going to be breaking them up more parts. Also, new quest pack continuing the Peral of Planar Eyes story (still haven't played that yet.)
Then they mention something about adding Archetypes and I checked the Lammania forums and found
this. Basically, you select an archetype and it gives your class a new enhancement tree while removing another one. So for example, Dark Apostate Cleric gets the Dark Apostate enhancement tree but loses the Radiant Servant tree. Sacred Fist gains the Sacred Tree enhancement tree but loses Knight of the Chalice. They also gain unique feats and special abilities.
The reason they are doing this is because they don't want to add new classes, since many of the ones they could add would just overlap with the ones they already have. Plus it takes a huge amount of work as they learned from the Alchemist class. They have been trying to add more options for classes by doing universal enhancement trees, but the problem is those Universal enhancement tress have to work across multiple classes making them hard to design. So they are trying this Archetype route to see if this will be a better fit than universal enhancement trees. Plus it allow them to schedule revamping existing trees and older systems in a class and give them a pass. For example, when the Dark Apostate releases it will include a revamp of the Divine Disciple tree.
Interested to see how this pans out. Personally I like the idea of giving existing classes more build options, but we will see how it goes.