Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I got it for 2$ and I think it was worth it to look at his ideas for skills. But it really could have been free. It wasn't because of the art assets, would be my guess.
The thing is, it'd have been better without them. Nobody really plays Rogue-likes for the art assets... Maybe it was supposed to be accessible, but then, nobody really plays TB games like that anymore either. Might as well just have focused on the RL core instead of making "eye candy", something fans would have modded into the game with some kind of tile set hack anyway.
Also ADOM doesn't even have tiles and is still so incredibly intuitive, thanks to the clever use of colors, symbols and the help system. Very beginner friendly - but a very hard game.
And if I really wanted a casual RL with eye-candy I'd just wait for this:
The thing is, it'd have been better without them. Nobody really plays Rogue-likes for the art assets... Maybe it was supposed to be accessible, but then, nobody really plays TB games like that anymore either. Might as well just have focused on the RL core instead of making "eye candy", something fans would have modded into the game with some kind of tile set hack anyway.
Also ADOM doesn't even have tiles and is still so incredibly intuitive, thanks to the clever use of colors, symbols and the help system. Very beginner friendly - but a very hard game.
And if I really wanted a casual RL with eye-candy I'd just wait for this: