<3sRichardSimmons
Arcane
As I've mentioned elsewhere, I made a New Year's resolution that I wasn't going to buy any new games until trying all of the untouched ones in my Steam/GoG library. Well, I broke that resolution today (hey, made it to February, better than usual) and bought this because I've been itching for a shooter and I've already played all the ones I own to death. I just finished e1m6 and so far it's... very, very good. I'm honestly baffled at the amount of negative comments in this thread because it's easily the best shooter I've played from the last 15 years. If the episodes continue to improve upon one another (as seems to be the general consensus), I think this could end up a solid 9/10 for me.
That's not to say it's perfect though.
The Bad:
-So far it's way too easy. I picked the middle difficulty option ("I Can Handle It"), and so far I have not died. Worse, I have never fallen below 50% health/morale. That's bad balance/game journo difficulty.
-Directly related to the previous point, secrets give you way too much of a leg up. I found one in the second mission that gave me the assault rifle very early and it's basically been an "I Win" button up until now. I'm only finding about half the secrets on average so far, so I can't even imagine how OP I would be if I was actively searching for them.
-Enemy Variety is lacking thus far. Hopefully this changes as the game progresses.
-Weapon Variety is also leaving something to be desired (although the general gunfeel is pretty good). All of the guns so far are very utilitarian in that they have a "correct" encounter scenario in which they should be used. It doesn't leave a lot of room for experimentation or play. I don't see this changing, since I've already found 6/9 weapons.
But:
The Good:
+Gameplay. There's a really satisfying balance between exploration and combat. Movement speed feels great. Gunfeel is nice.
+Level Design is pretty good. A nice variety of wide open arenas and claustrophobic mazes. Not quite on Doom/Quake (to say nothing of Thief) levels, but heads and shoulders above what has become the standard in recent years.
+Secrets are well hidden, but always feel fair, at least as far as the ones I've found. Even though they will make you OP as fuck, there's no bullshit Wolfenstein3D style secrets. Each one has a tell, even though it may not be obvious.
+ Music. I'm not really into metal (at all), but it's obviously stylistically suited to a game like this. And as far as my exposure to metal goes, this seems very good.
I also really don't get the hate on the graphics. Sure, they're not great, but they're fine. If you value eyecandy so highly there are plenty of very pretty and very shit shooters out there. Go play one of them.
That's not to say it's perfect though.
The Bad:
-So far it's way too easy. I picked the middle difficulty option ("I Can Handle It"), and so far I have not died. Worse, I have never fallen below 50% health/morale. That's bad balance/game journo difficulty.
-Directly related to the previous point, secrets give you way too much of a leg up. I found one in the second mission that gave me the assault rifle very early and it's basically been an "I Win" button up until now. I'm only finding about half the secrets on average so far, so I can't even imagine how OP I would be if I was actively searching for them.
-Enemy Variety is lacking thus far. Hopefully this changes as the game progresses.
-Weapon Variety is also leaving something to be desired (although the general gunfeel is pretty good). All of the guns so far are very utilitarian in that they have a "correct" encounter scenario in which they should be used. It doesn't leave a lot of room for experimentation or play. I don't see this changing, since I've already found 6/9 weapons.
But:
The Good:
+Gameplay. There's a really satisfying balance between exploration and combat. Movement speed feels great. Gunfeel is nice.
+Level Design is pretty good. A nice variety of wide open arenas and claustrophobic mazes. Not quite on Doom/Quake (to say nothing of Thief) levels, but heads and shoulders above what has become the standard in recent years.
+Secrets are well hidden, but always feel fair, at least as far as the ones I've found. Even though they will make you OP as fuck, there's no bullshit Wolfenstein3D style secrets. Each one has a tell, even though it may not be obvious.
+ Music. I'm not really into metal (at all), but it's obviously stylistically suited to a game like this. And as far as my exposure to metal goes, this seems very good.
I also really don't get the hate on the graphics. Sure, they're not great, but they're fine. If you value eyecandy so highly there are plenty of very pretty and very shit shooters out there. Go play one of them.