Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,489
At least it isn't MP only "arena" FPS, like Toxikk.
You mean at least it isn't like another game that's meant to be completely different?
Codextard logic in action.
At least it isn't MP only "arena" FPS, like Toxikk.
Good luck playing old games.It's a VIDEO game. If it was a radio game or some shit I wouldn't give a fuck.Will wait to see how level design is. If they can get that right, I'm sold.
Don't give a shit about the graphics and neither should you.
You really have no idea what people mean by "artstyle", do you?Stop giving so much shit to this game because of its artstyle, who cares. Do you think this newfangled motion blur, depth of field, super detailed textures and HDR add anything of value?
At least it isn't MP only "arena" FPS, like Toxikk.
You mean at least it isn't like another game that's meant to be completely different?
Codextard logic in action.
The game Toxikk is ripping off while pretending to be new and unique
The game Toxikk is ripping off while pretending to be new and unique
No, you just pulled that out of your ass. The game never pretended to be anything but an arena shooter in the vein of Unreal Tournament. To be a rip off of Unreal Tournament is the entire raison d'etre of the whole fucking thing, same with Reflex vis Quake Arena.
Did you even play the game?
Even the weapons feel like slightly modded versions (not for the better) of Unreal Tournament. There is absolutely nothing original about the weapons themselves, forget everything else. Hell, I am pretty sure Unreal 2 (not MP) had better flame thrower.
Also, new Unreal Tournament is free, made by community. If Toxikk was an MP game with SP component, at least people like me could be arsed to buy it for SP itself. But the MP offers absolutely NOTHING over the free UT.
The quality of the game itself is besides the point. Your argument was that the game is shit simply for being what it is, even though it's main selling point is precisely that it is a clone of old school arena shooters. The tag line of the game is "let's frag like it's 1999", what the hell were you expecting?
At least it doesn't look like ironic retro vomit.
At least it doesn't look like ironic retro vomit.
So what's original about low-poly rendition of Heretic's ethereal crossbow and almost exact replica of Q1's SSG, both looking as if made in about 15' (including texturework) by someone with no prior experience with Blender?There is absolutely nothing original about the weapons themselves, forget everything else.
Actually Unreal 2 had pretty nice weapons overall*.Hell, I am pretty sure Unreal 2 (not MP) had better flame thrower.
So what's original about low-poly rendition of Heretic's ethereal crossbow and almost exact replica of Q1's SSG, both looking as if made in about 15' (including texturework) by someone with no prior experience with Blender?There is absolutely nothing original about the weapons themselves, forget everything else.
It depends on where you're looking at. Rainbow six siege is pretty competent although it is online only.FPS genre is more fucked and hopeless than CRPG, that's quite an achievement.
It doesn't even come close to the actually good Rainbow Six games, and tactical shooters are a different beast anyway.Rainbow six siege is pretty competent although it is online only.
Stop giving so much shit to this game because of its artstyle, who cares. Do you think this newfangled motion blur, depth of field, super detailed textures and HDR add anything of value?
I guess you are also one of those rare Doom 3 fans?
Well, that's your problem and you won't may people agreeing with you.
Doom's soundtrack is a perfect fit for the way game plays.
PSX Doom's changes were a p clever thing. Game had to be made easier and slower in order to accommodate console, but instead of simply making it so they also changed its visuals and music in a way that accommodates slower gameplay. It's a slower, more atmospheric, brooding game than its PC counterpart, and that carried up to D64.
Descent 3 is what happens when enough people whine about cramped spaces which clearly shows they have no idea what the hell they are whining about, like people bitching about the Castlevania controls not being fluid enoughopen areas are not good in these kinds of games, you need corridors, cramped rooms, bridges, vats of toxic goo, etc
my upcoming game built in a custom ray casting engine will have better level design than this (and billboard sprites instead of 3d enemies)
Descent 3 is what happens when enough people whine about cramped spaces which clearly shows they have no idea what the hell they are whining about, like people bitching about the Castlevania controls not being fluid enough
Descent used to be all about well-designed cramped spaces which allowed for clever enemy placement and varied combat encounters. Descent 3 made everything too fucking open and as a result all the combat plays out the same, in addition to enemies being more bulletspongy. It's changes in direction like that which makes me wonder whether older game designers were just flinging shit at the wall until something stuck, or whether the one guy who actually thought things through left Outrage during the development of Descent 3.
If you're going for more open areas, you'll need more enemies, and you'll need more BULLETS. Marathon Phoenix is one of the few entities to get that right, even if it's a custom scenario to some obscure game. Modders somehow know better than the entire AAA industry what makes a good FPS.