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Dying Light 2 Stay Human - zombie survival with choice & consequence

Roguey

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Sawyerite
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The GaS model is the reason why there's not big, meaty expansions anymore, only shitty 3 hours long 15$ DLCs or shitty free cosmetics to make it look like you're doing something

Expansion packs were an inefficient product of their time that made sense when everything was physical, not so much now when everything's downloaded and a bunch of games are competing for storage space.
 

ADL

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Sorting by today on YouTube it seems a lot of people got their hands on it already. Surprised how much time is spent in the outskirts area from the video I posted last page.

 

Theodora

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Glory to Ukraine
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anima Bȳzantiī
That is clearly material optimized for presentation and not something trustworthy to be representative of the full game, just like the other gameplay videos that are available. I'll take my time and get back to it once some time has passed.

I've deliberately not been following the deluge of gameplay footage (muh spoilers), but even I've seen hours of totally different gameplay. The original gameplay trailers from E3 etc. were obviously cultivated, but things coming out now are nothing close to that. The main gameplay mechanics were already solid in the original game, and this just builds on them; and regardless of that, the footage you're seeing is essentially just Let's Play material.



Performance looks pretty solid too, though I dunno what this guy's running.
 
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Codex Year of the Donut
The GaS model is the reason why there's not big, meaty expansions anymore, only shitty 3 hours long 15$ DLCs or shitty free cosmetics to make it look like you're doing something

Expansion packs were an inefficient product of their time that made sense when everything was physical, not so much now when everything's downloaded and a bunch of games are competing for storage space.
proof?

Publishers heavily underestimate the relation between customer and business and always focus on short-term profits. Expansion packs appease your core customer base.
Small DLCs & GaaS garbage are nowhere near the same as say, Witcher 3's Hearts of Stone and Blood & Wine.
 

Falksi

Arcane
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Feb 14, 2017
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Nottingham
What do you do in it? Rush around smashing zombies with a heavy focus on combat, athletics and reflex based action.

Yet people will be telling us it's an "RPG" :negative:

I seriously think Streets of Rage would be classed as an RPG if it was released today. "Each character's got stats!!"
 

Ibn Sina

Liturgist
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Strap Yourselves In
The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
 

toro

Arcane
Vatnik
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Apr 14, 2009
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14,817
The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.

The first game's combat was trivialized by the introduction of guns: from a competent 1st person parkour + melee combination the game became a mediocre fps.

They had to do something about it therefore the new game's combat is only floaty parkour and melee cause that's the way it was meant to be played.

Don't worry, by public demand, they will add firearms back in the 10th DLC.
 
Last edited:

Roguey

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https://rpgcodex.net/forums/threads/feargus-urquharts-talk-at-digital-dragons-2016.109098/
  • Feargus also regrets splitting the Pillars of Eternity: The White March expansion pack into two halves. He says the full expansion took about three months longer to finish than originally planned, an additional 500,000 dollars in development costs. The delay was both due to complications caused by the split and due to a failure to account for the manpower required to support the base game.
  • Feargus says that the White March expansion wasn't priced competitively - people would rather buy an AAA game on sale for $10 than an expansion pack for $15 or $25. Future Eternity games will use a Fallout: New Vegas-like DLC model, with more, smaller and cheaper releases.
 

gerey

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The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
To be fair, modern ammunition with smokeless gunpowder is reliant on a very complex supply chain that wouldn't be easy to maintain in the event of a near-total collapse of civilization.

Most post-apocalyptic settings tend to treat guns as rare artifacts of a lost age, when in fact the procurement and production of guns wouldn't be much of an issue.

Modern cars, appliances, buildings et al are full of metals and alloys that could be scavenged and used to make guns, - the issue would be the manufacture of bullets. Modern armies spend a lot of money and energy on the conservation of ammunition, since the ammo needs to be stored in a controlled environment and periodically rotated to ensure the propellant is evenly distributed. What this means it that soon after the post-apocalypse a lot of unused ammo languishing in storage would become useless.

As for the manufacture of new ammo, you would need brass to ensure a tight seal and minimize damage to the internals of a gun, but you can make things work with other metals - it has been done before. The biggest issue is going to the gunpowder. You can make black gunpowder easily enough if you have access to the raw materials, but when used it creates a lot of smoke and fouls the gun very quickly, and there's also the issue of load tolerances. If you load too little gunpowder there's a chance firing the bullet will not generate enough energy to cycle the gun mechanism properly, put in too much and you risk the gun blowing in your face.

This is an even bigger issue with fully automatic weapons that require very precise grain loads to keep working without jamming - so while making a full-auto SMG with redneck engineering is easy enough, actually producing ammo that lets you reliably fire it in full auto is not.

The first game's combat was trivialized by the introduction of guns: from a competent 1st person parkour + melee combination the game became a mediocre fps.
They could have circumvented the issue easily enough by handling it in a similar fashion as the Metro games - full-auto guns require rare and expensive per-collapse ammo, while contemporary guns are all semi-auto, loud, create a lot of smoke and are unreliable.
 
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Codex Year of the Donut
https://rpgcodex.net/forums/threads/feargus-urquharts-talk-at-digital-dragons-2016.109098/
  • Feargus also regrets splitting the Pillars of Eternity: The White March expansion pack into two halves. He says the full expansion took about three months longer to finish than originally planned, an additional 500,000 dollars in development costs. The delay was both due to complications caused by the split and due to a failure to account for the manpower required to support the base game.
  • Feargus says that the White March expansion wasn't priced competitively - people would rather buy an AAA game on sale for $10 than an expansion pack for $15 or $25. Future Eternity games will use a Fallout: New Vegas-like DLC model, with more, smaller and cheaper releases.
And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.
 

Roguey

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And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.

If a company releases an expansion that 10,000 people buy and 9000 people like it and then release a DLC that 30,000 buy and 21,000 people like it, a CEO will go with the latter option unless they are truly in it for the Art (most aren't). A lot of people liked The Forgotten Sanctum well enough.
 
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Codex Year of the Donut
And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.

If a company releases an expansion that 10,000 people buy and 9000 people like it and then release a DLC that 30,000 buy and 21,000 people like it, a CEO will go with the latter option unless they are truly in it for the Art (most aren't). A lot of people liked The Forgotten Sanctum well enough.
you're discounting the effect WM1&2 had on people buying the base game.
Sawyer himself has repeatedly stated that the original pillows sales has a very long tail. WM1&2 were undoubtedly part of this.
 

Deflowerer

Arcane
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Messages
2,078
Wish they cut out the crafting bullshit. Pointless garbage.

Well, actually the whole game would be better if it was built around parkouring and running away. The combat is yawn inducing.
 

Roguey

Codex Staff
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you're discounting the effect WM1&2 had on people buying the base game.
Sawyer himself has repeatedly stated that the original pillows sales has a very long tail. WM1&2 were undoubtedly part of this.

Deadfire also had a long tail. Seems unlikely to me that an expansion would be a greater incentive to get something over a bundle of story-content DLC, extra content is extra content.
 
Joined
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Codex Year of the Donut
you're discounting the effect WM1&2 had on people buying the base game.
Sawyer himself has repeatedly stated that the original pillows sales has a very long tail. WM1&2 were undoubtedly part of this.

Deadfire also had a long tail. Seems unlikely to me that an expansion would be a greater incentive to get something over a bundle of story-content DLC, extra content is extra content.
pillows maintains a similar number of active players as deadfire despite being 3 years older, it undoubtedly has sold more copies.
Pillows has more reviews than Deadfire despite Deadfire benefiting far more from the Steam review-system update where it asks you to review a game after playing it. The number of sales per review has been declining steadily for years, if we make a guesstimate based on the New Boxleiter number, it's possible that pillows has sold 2x or more copies than dumpsterfire.

Seems unlikely to me that an expansion would be a greater incentive to get something over a bundle of story-content DLC, extra content is extra content.
For the same reason people want a game with a cohesive plot rather than a grab-bag of mostly unrelated quests, people would prefer a focused expansion over a handful of DLC.
 

Roguey

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pillows maintains a similar number of active players as deadfire despite being 3 years older, it undoubtedly has sold more copies.
Pillows has more reviews than Deadfire despite Deadfire benefiting far more from the Steam review-system update where it asks you to review a game after playing it. The number of sales per review has been declining steadily for years, if we extrapolate based on the New Boxleiter number, it's possible that pillows has sold 2x or more copies than dumpsterfire.

I wouldn't attribute this to a case of expansion vs DLC.

For the same reason people want a game with a cohesive plot rather than a grab-bag of mostly unrelated quests, people would prefer a focused expansion over a handful of DLC.

And yet sales don't show this. Revealed preferences>stated preferences.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,863
They didn't change (or remove) the lock-picking mini-game. :0-13:
Which was just straight up lifted from Fallout 3. Imagine being so creatively bankrupt you steal ideas from Bethesda.

What's more important is that they didn't remove the looting animations, which got fucking old by the 5th hour and are nothing more than waste of your time.
 
Joined
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Codex Year of the Donut
Bethesda lockpicking minigame is probably the least fun one I've played after KCD.
I liked the one in the Risen games, can't remember if it was in Elex or not.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,320
The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
In HNK they lost It in less than a year but there was a nuclear war so I guess It erased their minds and boosted their strenght (even a starving farmer Is a bodybuilder in that setting)....funny thing Is that they craft a lot of crossbows and only later they discover the bow.
 

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