Theodora
Arcane
The story for the paid dlc is a bit better
Yeah, the original story is generic white saviour shit, but The Following was much more interesting and unique if only for the setting .
The story for the paid dlc is a bit better
The GaS model is the reason why there's not big, meaty expansions anymore, only shitty 3 hours long 15$ DLCs or shitty free cosmetics to make it look like you're doing something
Expansion packs were an inefficient product of their time
That is clearly material optimized for presentation and not something trustworthy to be representative of the full game, just like the other gameplay videos that are available. I'll take my time and get back to it once some time has passed.
proof?The GaS model is the reason why there's not big, meaty expansions anymore, only shitty 3 hours long 15$ DLCs or shitty free cosmetics to make it look like you're doing something
Expansion packs were an inefficient product of their time that made sense when everything was physical, not so much now when everything's downloaded and a bunch of games are competing for storage space.
You realized this just now? I noticed this trend since Mass Effect 1.I seriously think Streets of Rage would be classed as an RPG if it was released today. "Each character's got stats!!"
The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
https://rpgcodex.net/forums/threads/feargus-urquharts-talk-at-digital-dragons-2016.109098/proof?
- Feargus also regrets splitting the Pillars of Eternity: The White March expansion pack into two halves. He says the full expansion took about three months longer to finish than originally planned, an additional 500,000 dollars in development costs. The delay was both due to complications caused by the split and due to a failure to account for the manpower required to support the base game.
- Feargus says that the White March expansion wasn't priced competitively - people would rather buy an AAA game on sale for $10 than an expansion pack for $15 or $25. Future Eternity games will use a Fallout: New Vegas-like DLC model, with more, smaller and cheaper releases.
To be fair, modern ammunition with smokeless gunpowder is reliant on a very complex supply chain that wouldn't be easy to maintain in the event of a near-total collapse of civilization.The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
They could have circumvented the issue easily enough by handling it in a similar fashion as the Metro games - full-auto guns require rare and expensive per-collapse ammo, while contemporary guns are all semi-auto, loud, create a lot of smoke and are unreliable.The first game's combat was trivialized by the introduction of guns: from a competent 1st person parkour + melee combination the game became a mediocre fps.
And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.https://rpgcodex.net/forums/threads/feargus-urquharts-talk-at-digital-dragons-2016.109098/proof?
- Feargus also regrets splitting the Pillars of Eternity: The White March expansion pack into two halves. He says the full expansion took about three months longer to finish than originally planned, an additional 500,000 dollars in development costs. The delay was both due to complications caused by the split and due to a failure to account for the manpower required to support the base game.
- Feargus says that the White March expansion wasn't priced competitively - people would rather buy an AAA game on sale for $10 than an expansion pack for $15 or $25. Future Eternity games will use a Fallout: New Vegas-like DLC model, with more, smaller and cheaper releases.
And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.
you're discounting the effect WM1&2 had on people buying the base game.And yet, WM 1&2 are the only good parts of the entire series and the only reason to buy pillows to begin with.
If a company releases an expansion that 10,000 people buy and 9000 people like it and then release a DLC that 30,000 buy and 21,000 people like it, a CEO will go with the latter option unless they are truly in it for the Art (most aren't). A lot of people liked The Forgotten Sanctum well enough.
you're discounting the effect WM1&2 had on people buying the base game.
Sawyer himself has repeatedly stated that the original pillows sales has a very long tail. WM1&2 were undoubtedly part of this.
pillows maintains a similar number of active players as deadfire despite being 3 years older, it undoubtedly has sold more copies.you're discounting the effect WM1&2 had on people buying the base game.
Sawyer himself has repeatedly stated that the original pillows sales has a very long tail. WM1&2 were undoubtedly part of this.
Deadfire also had a long tail. Seems unlikely to me that an expansion would be a greater incentive to get something over a bundle of story-content DLC, extra content is extra content.
For the same reason people want a game with a cohesive plot rather than a grab-bag of mostly unrelated quests, people would prefer a focused expansion over a handful of DLC.Seems unlikely to me that an expansion would be a greater incentive to get something over a bundle of story-content DLC, extra content is extra content.
pillows maintains a similar number of active players as deadfire despite being 3 years older, it undoubtedly has sold more copies.
Pillows has more reviews than Deadfire despite Deadfire benefiting far more from the Steam review-system update where it asks you to review a game after playing it. The number of sales per review has been declining steadily for years, if we extrapolate based on the New Boxleiter number, it's possible that pillows has sold 2x or more copies than dumpsterfire.
For the same reason people want a game with a cohesive plot rather than a grab-bag of mostly unrelated quests, people would prefer a focused expansion over a handful of DLC.
Which was just straight up lifted from Fallout 3. Imagine being so creatively bankrupt you steal ideas from Bethesda.They didn't change (or remove) the lock-picking mini-game.
It has DIY shotguns at least, so that's not the premise.The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.
Dying light 1 also had this but it's disabled on higher difficulty setting it's only there for retards who play on normal or easy.Another game with x-ray vision, at least i hope higher difficulty will disable this shit.
In HNK they lost It in less than a year but there was a nuclear war so I guess It erased their minds and boosted their strenght (even a starving farmer Is a bodybuilder in that setting)....funny thing Is that they craft a lot of crossbows and only later they discover the bow.The game's entire setting is retarded. Losing knowledge on how to make gunpowder after 25 years of so called social collapse? Retards wrote this game.