Machocruz
Arcane
Yes, I don't use exploits on the first or even second playthrough of a game. As far as MP is concerned, you first have to know about the exploits, then you have to be able to execute them, which most first time players are not going to be able to do. And I wouldn't call them glitches since they just involve interacting with pieces of geometry that were placed intentionally by the level designers, only not with the intention of you using them as platforms. I know what you mean though, like those Half-Life speedruns where they manage to go completely outside of map borders and skip half a chapter.Glitching games is lame (at least in the first playtrought). Pretty much a spit in the face of the gameplay mechanics.(...)
Feels good to actually have to account for spacing and timing, and try and find ways around that maybe the developer didn't intend,"platforms" that aren't obvious, etc; reminds me of Metroid Prime sequence breaking.
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Dying Light seems to purposely let you stand on anything that looks like it can reasonably be stood upon, at the same time it may expect the average player to go for the obvious routes and jumps. I don't see the harm in getting more creative if the game allows it without any special manipulation on the part of the player.