Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Anime E3 2013 June 10-13th

  • Thread starter A horse of course
  • Start date

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407


I'd play dat if it had gameplay in it.


At first I thought "Whoa, 12 minutes, that's sure to have some gameplay in it!". Then I saw the Quantic Dream logo...

They specifly said that it is just a techdemo. I don't know why people expected gameplay.


Because it's 12 minutes long? Even Square doesn't do 12 minute long cinematics to show off their CGI. The sheer arrogance of thinking people want to watch 12 minutes of your shitty movie at a game conference is, frankly, mind-boggling to me. Eagerly awaiting the moment Cage completely loses contact with reality and Quantic Dream goes down in flames.
 

Bruticis

Guest
Because it's 12 minutes long? Even Square doesn't do 12 minute long cinematics to show off their CGI. The sheer arrogance of thinking people want to watch 12 minutes of your shitty movie at a game conference is, frankly, mind-boggling to me. Eagerly awaiting the moment Cage completely loses contact with reality and Quantic Dream goes down in flames.
Good news, that moment has arrived!
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
What's wrong J_C, will this thing spawn another Metro: LL kind of thread, where you become extremely butthurt about people calling your shit out on being shit?
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,993
Location
Clogging the Multiverse with a Crowbar
It's okay what David Cage wants to achieve with this specific approach for himself, as long as this full-performance-acting thing doesn't become the new cover-popamole-shooter disease of the entire industry.

It is tempting for underachieving 9-to-5 designers to offload their shit writing and lack of creativity to acting and impressive choreographics, but that's not what I'm interested in.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
Remember OUYA Shitstarter? There's some peripheral drama on E3

http://www.ign.com/articles/2013/06...hut-down-ouya?abthid=51b7f1f49a6fe8a117000024

The Entertainment Software Association, the company which owns and operates the E3 Expo, called the Los Angeles Police Department today in an attempt to shut down Ouya’s public presence at E3 2013.

Julie Uhrman, founder of the Ouya console, informed IGN that the police visit was just another event in an ongoing conflict with the ESA. Ouya had their console on display in a lot across the street from the Los Angeles Convention Center, which is the home of E3. But at 9am this morning, the ESA rented out the spaces in front of Ouya’s display and parked semi-trucks in them in what Uhrman felt was an attempt to block people from noticing Ouya’s presence.

In response, the Ouya team rented the spots in front of the ESA’s trucks and used the spaces to display various Ouya banners. After this action, Uhrman claims that the ESA called the police. Soon after, the LAPD showed up at the lot and asked to see the company’s permits. After determining that everything was in order, the cops ultimately left without taking any further action.

Urhman feels that Ouya is being unfairly targeted due to its decision to go around the ESA and attend E3 on its own terms. Uhrman and the rest of the Ouya team intend to tackle the second day of E3 2013 by increasing their street team presence. She also reached out to the ESA in an attempt to resolve the dispute, but has yet to hear back. When asked how she’ll react if the ESA continues putting pressure on Ouya, Uhrman responded, “If ten more trucks show up, we’ll come up with another idea. I have a few up my sleeve.”

We reached out to the ESA for comment and are waiting to hear back.

2gYBdPx.jpg



too cheap to rent a kentia spot?
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
That sorcerer demo is probably the most interesting display of what to expect toward the middle of the life-cycle for PS4 graphics. Pretty impressive.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
That sorcerer demo is probably the most interesting display of what to expect toward the middle of the life-cycle for PS4 graphics. Pretty impressive.
Expect non-interactive CGI-movies as games? Yep, pretty impressive.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
That sorcerer demo is probably the most interesting display of what to expect toward the middle of the life-cycle for PS4 graphics. Pretty impressive.
Expect non-interactive CGI-movies as games? Yep, pretty impressive.


It's not impressive as a game, it's impressive because it looks very realistic. It shows how animations are far more life-like, no jaggies (at all), and a lot of effects that simply couldn't be done on last generation (DX9) Hardware. It's certainly not impressive as a game. It's impressive because it was running in real-time on PS4 (Unless they were lying - and that is quite possible).

Though, the credits show a LOT of people worked on it. So, my guess is that is pushing the costs of development quite a bit.

Edit:

It's impressive to me because it illustrates the differences between hardware implemented DX 11.1 / OGL 4.3 graphics when you build with that technology from the ground up (no more supporting old hardware - thus no benefits of new bells/whistles). It shows what an atom based CPU and integrated graphics are actually capable of in comparison to X360/PS3 - quite a lot. It more or less reiterates, visually, what people have been saying for years now. Those consoles were garbage.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It's not impressive as a game, it's impressive because it looks very realistic. It shows how animations are far more life-like, no jaggies (at all), and a lot of effects that simply couldn't be done on last generation (DX9) Hardware. It's certainly not impressive as a game. It's impressive because it was running in real-time on PS4 (Unless they were lying - and that is quite possible).

Maybe, but it is also useless as far as showing what real gameplay will look like with half the specs taken up by factors not present in that video. Also they can say it is "in engine" without actually meaning it isn't enhanced in some way, i.e. smoothing of jaggies.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
FYI, there's a difference between "in-engine" and "real-time". And there's also a major difference between a scripted and touched up "real-time" scene, and actually letting the player interact with an environment.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
Forgiving EA for everything over one game, though?
Ok, file that under "hyperbole"...

Oh and you'll still have to install Origin for it, you know. So it's kinda like a housewife from above that knows she'll be beaten senseless after the celebratory dinner.
Damn you have a point here.
But I can't help it, I love this game too much. I'll just have to get it. Been playing even the Mirror's Edge 2D Flash game, which is amazing in its own right... :D
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
I'm probably the only one here, but I find Destiny actually pretty interesting.

The world structure seems similar to the original Guild Wars (but with seamless transitions beween public world areas and private world areas). Also I like the art style (not trying to be photorealistic or super next-gen), nice sci-fi atmosphere as well. Especially the scenes on Mars look nice.

Gameplay wise it looks like a combination of exploration and team based shooting. Also, spaceships and speeders are always nice.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
Says running real-time on PS4. That's the point. You can have game's look like that. Gameplay is an entirely different aspect to showing off technology. It doesn't take much to build gameplay, though things like RAM can affect world size and gameplay in specific ways (and so can destructible terrain). For the most part though, there's not a whole lot of difference between gameplay possibilities. Only graphics (sad but true). Just bigger open worlds, more characters on screen, and smoother images.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The sheer arrogance of thinking people want to watch 12 minutes of your shitty movie at a game conference is, frankly, mind-boggling to me.


Oh, I'm sure no one in the next-gen E3 could possibly want to lose their time with pretty graphics. When has the gaming community ever and I mean EVER been hyped by polygons without noticing the lack of interesting (or existant) gameplay.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Says running real-time on PS4. That's the point. You can have game's look like that. Gameplay is an entirely different aspect to showing off technology. It doesn't take much to build gameplay, though things like RAM can affect world size and gameplay in specific ways (and so can destructible terrain). For the most part though, there's not a whole lot of difference between gameplay possibilities. Only graphics (sad but true). Just bigger open worlds, more characters on screen, and smoother images.



This supposedly runs in real-time on a PS3. And it means jack shit for the actual graphical fidelity of games on that console.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
Says running real-time on PS4. That's the point. You can have game's look like that. Gameplay is an entirely different aspect to showing off technology. It doesn't take much to build gameplay, though things like RAM can affect world size and gameplay in specific ways (and so can destructible terrain). For the most part though, there's not a whole lot of difference between gameplay possibilities. Only graphics (sad but true). Just bigger open worlds, more characters on screen, and smoother images.



This supposedly runs in real-time on a PS3. And it means jack shit for the actual graphical fidelity of games on that console.



And since PS4 is 10 fold faster, that shouldn't be difficult at all. The reason you didn't see that shit on PS3 was because it was too difficult/costly. PS4 is easier to develop for. I mean, BF3 looks like that (better imho). That only shows off animations really. (new motion capture) Which is alrdy in use (and has been for a while).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
ITT J_C is leaving forever maybe
Not at all. I'm not upset, just a little surprised why did he bring that up in this thread. I just pointed out a stupid thing (why would Quantic Dreams fall when their games are successfull).
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
This supposedly runs in real-time on a PS3. And it means jack shit for the actual graphical fidelity of games on that console.
Games like FF XIII, Tomb Raider and Uncharted 3 all look better than that demo. It just takes some years for them to learn how to fully use the hardware, and many choose not to go that far to save productions costs...
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
This supposedly runs in real-time on a PS3. And it means jack shit for the actual graphical fidelity of games on that console.
Games like FF XIII, Tomb Raider and Uncharted 3 all look better than that demo. It just takes some years for them to learn how to fully use the hardware, and many choose not to go that far to save productions costs...

You mean the in-engine cinematics look better in those games? Because if you mean the actual gameplay, then I will have to respectfully disagree.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Yeah, I mean the cinematics, but they are all rendered in-engine real-time, so it does deliver what it was promised. The actual gameplay is a bit inferior, but really not that much.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Yeah, that's kind of my point. Games like Uncharted already use a lot of shortcuts, like locking the camera in graphically intensive scenes, so the player can't look around, and there's no need to render anything but what's strictly necessary. In a cutscene, you can take a lot more similar shortcuts and go significantly above what can be sustained in normal gameplay. Look at those UE3 and UE4 tech demos for reference, those run in real-time on $500 GPUs, not exactly future-tech. I don't even expect PS4 games to have real AA, to be honest.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,127
A new video from MS, explaining new xbox in more detail and how it will dominate the market.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom