Since I am still not quite sure how I feel about Trammel and beyond, I fought the urge to vomit and signed up for the 14 day trial on uo.com. I mean, all codexing aside, UO is probably still the best sandbox.
The first thats noticeable is that japs took a shit all over britannia. The romanticized samurai clichee invaded what was previously an asia-free dimension. If garriot eventually dies in a space accident at least he'll be able to roll over in his grave for what they've done in all eternity. Bushido? Check. Ninja? Check. As terrible as this is, it adds a rather large dimension to a game, wich previously featured rather restrictive character options. I can already imagine how the meeting about that decision went:
EA exec: We need to drum up more niche appeal! Ideas?
Drone: I LIEK ANIMES
EA exec: Brilliant! You get a rise, Smith.
Regardless of perceived choice, powergamers realize that making a character that is any less than ideal isn't really a choice. Back in the glory days of UO you had 3-4 builds to choose from and deviation would result in you getting stomped repeatedly into the ground. They improved on this by adding additional skills and alternative paths in magery. The meta-game of designing a build and divising a strategy around it is something that is missing from todays MMORPGs. No, talent trees don't count and you're a fucking asshole if you think they do.
UOs community always has been a melting pot of very awesome and very terrible people, like the Codex in many ways. That differs from the Darkfall community wich is comprised almost exclusively of the latter. After character creation I was immediadetly greeted by helpful people bombarding me with about how I was playing the game in a terrible and/or wrong way. But that's how it is in UO, because the game certainly isn't holding your hand.
Are you a pussy? Well, no problem! UO has powerful items and an insurance so you can't lose your belowed dong-shaped raging sword of fire. That's by far the worst thing they added and it literally smothers the risk/reward in pvp. Saving Grace: Players that murder you in Felucca get the money you spend on insuring your items... ergo, to profitably PvP you have to kill people who are killing high-level stuff. But why wouldn't you just kill the stuff instead? Well, it is fun to murder people...
Outside of Felucca and even in Felucca UO is still for Carebears. You have to soft consent to kill or be killed when you enter an area. But don't worry about that, the game will warn you when you get in too deep! The PvP in Felucca is active and common, mostly because the biggest rewards are therein.
If you play on Seige Perilous, the world and its players will eat you alive. It has a very high difficulty level of entry, but it's definitely worth it if you like games like DayZ and also enjoy bashing your testicles repeatedly with a morning star.
UO still is a very unique (and rewarding) experience for any type of gamer. And finally, is there any real alternative?
I thought so.
So without further ado:
graphics:
isometric from the last millenium
gameplay
sandbox!
Originality:
UO
is the original
WoW clone:
came out before WoW
PvP: -
regionally restricted...
PvP risk:
money.
journy into childhood: -
where's my UO?